razo+r Posted November 16, 2016 Posted November 16, 2016 It looks like the aiming thing is projected based upon the view distance to it, and even then, the texture goes through the model/texture behind it, see in pictures 1
Little_D Posted November 16, 2016 Posted November 16, 2016 Hi razor+r, looks like you have set the target distance to min. and the wingspan to 10m. This is the bombing configuratiob with or without automatic. Check your winspan and distance settings. FW190D-9 has a gyro sighn. to get the normal sighn you need to set the wingspan from the target you fight against and than the distance to the distance you want to fire with automatic or to about 125m to get the normal sighn. by the way the 125m are also the point where the 20mm cross the first time the sightline by a set convergenz from 600m as in game. the distance you can see at the right site from the sighn. Best it is to use is a mix of both typs. in high alt long turn dogfights or when the enemy is running, the automatic is good, for close range fights or high deflectionshots turn off the automatic. hope this helps regards Little_D 1./JG2_Little_D Staffelkapitän 1./Jagdgeschwader 2 "Richthofen" "Go for the leader, if you can. The path is the goal, the kill the result." "The one who has 12, leads. The one who has six, follows." YouTube Channel: 1./JG2 Filmkanal
cthulhu68 Posted November 16, 2016 Posted November 16, 2016 Raz+r is pointing out that crosshairs is behind window frame when zoomed. It should a always appear on sight glass. Good catch.
razo+r Posted November 16, 2016 Author Posted November 16, 2016 Hi razor+r, looks like you have set the target distance to min. and the wingspan to 10m. This is the bombing configuratiob with or without automatic. Check your winspan and distance settings. FW190D-9 has a gyro sighn. to get the normal sighn you need to set the wingspan from the target you fight against and than the distance to the distance you want to fire with automatic or to about 125m to get the normal sighn. by the way the 125m are also the point where the 20mm cross the first time the sightline by a set convergenz from 600m as in game. the distance you can see at the right site from the sighn. Best it is to use is a mix of both typs. in high alt long turn dogfights or when the enemy is running, the automatic is good, for close range fights or high deflectionshots turn off the automatic. hope this helps regards Little_D Thank you for your time and explanation, but cthulhu68 got what i meant The problem is not the aiming, that's working fine, but the rendering isn't correct
cthulhu68 Posted November 17, 2016 Posted November 17, 2016 I was attempting to reproduce this but couldn't. I zoomed in and out, moved around in seat, wingspan/distance adjustments, and gyro on and off.
razo+r Posted November 17, 2016 Author Posted November 17, 2016 i don't know i fit's related to your problem with the P-51, but that's how i did it: Range to minimum gyro on or off doesn't matter Wingspan to default Move your head full forward or backward, then watch the vertical line
Mtnbiker1998 Posted December 6, 2016 Posted December 6, 2016 The real question is why you're shooting at civilian buses! :lol: Come fly with me, lets fly, lets fly away! -Sinatra [sIGPIC][/sIGPIC] My Specs: Lenovo Y50 with GTX 860m (2GB), i7 4700HQ 2.4GHz, 8GB Ram. Corsair K70(MX Blues are awesome!), Benq GW2760HS monitor, Steelseries V3 Prism headset, TM Warthog Hotas, Sidewinder FFB2 W/ FLCS grip, CH Pro pedals, TrackIR5, KW-908 Jetseat
razo+r Posted December 6, 2016 Author Posted December 6, 2016 Because i'm trying to aim better thoses buses have low hit points, easy to spot, they are big and such stuff... but that's not my issue I'd like to know if this is a bug or not and if other people have this issue too
antagonist Posted December 6, 2016 Posted December 6, 2016 Because i'm trying to aim better thoses buses have low hit points, easy to spot, they are big and such stuff... but that's not my issue I'd like to know if this is a bug or not and if other people have this issue too I can confirm this issue is present in VR and depends on the distance of the camera to the gunsight.
GektorRUS Posted January 24, 2017 Posted January 24, 2017 Hi folks. I wonder whether one of you had come across with similar issue with gun sight to mine. After switching on breakers for sight, it displays as on photos below. Any ways of fixing this? Please advise. Regards, Intel Core i7 pr.3770; AMD Radeon HD 8760 2GB; 32 GB DDR 3 ; 2 TB HD + 16 GB SSD [sIGPIC][/sIGPIC]
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