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Little_D

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Everything posted by Little_D

  1. Hi saburo_cz, you can and will still finde a lot of enemys that dont check there six, even with this labels, so you still can make suprise B&Z attacks. Maby they are a little bit to big for your system and settings, for my system and settings they are not as big as in old 1946 but right for DCS. My Wingman now can see contacts like me before the new labels, with the old labels he was almost blind. Also what i like is, now you can fly more tactical than before and you can read a furball / dogfight mutch better under you and cover it ( as there is no need by an 2 - 3 vs 1 to make a 3 -4 vs 1 out of it ). Stay above and with the new dots you will soon find an target fixated enemy that goes right into the furball and is an easy target for you. regards Little_D
  2. Hi eekz, hi gents, i like the labels as they are in the moment, remamber me a little bit on 1946, makes finding some one mutch easyer, but you can be spoted also more easy. So watch your six more, or die :thumbup:. How it is for VR i dont know as i dont have one. But making ID over color or some other "markings" now over the maximum on labels we have now on Burning Skies would be to mutch acarde or warthunder like, i think. I think, that the lables in the moment are for the "normal" user without VR, a thing between good - perfect and to mutch, depends on system and settings and age :music_whistling::lol:. regards Little_D
  3. Hi eekz, xcom posted it in this thread on page 121, here the link to the DCS ISRAEL lable mod: https://forums.eagle.ru/showpost.php?p=3223589&postcount=1209 thx for testing it eekz, so older pilots with glasses and blindness can find enemys low :megalol: :pilotfly:. regards Little_D
  4. Hi gents, i am one of the guys that can sometimes spot contacts low on the deck from 5+ Km. But not because i use a mod, i think its more my resolution (1920x1080) and monitor settings + the ingame and nvidia settings, that make it possible to see from 5+ Km moving little grey dots on the deck. But this dident help mutch, because as soonest i check my six and go back to the point where the little dot should be it is gone. Even when i check the area around the last spotting point i cant find him any more. So you need to look all the time to not loose it and this makes you an easy target for other hunters :megalol:. I like the lable mod from DCS ISRAEL more. It is the same as Burning Skies i think in the distance, but at closer distance it becomes more black and little bit bigger, so its not so easy to loose the enemy in a dogfight low on the deck over the france landscape and this is good for both sides. regards Little_D
  5. Hi, yes the convergence is at 400m, but the 400m is the second point where the 30mm and 13mm hit the gunsightline. The first time the 30mm hit the gunsightline is about 125 - 135m. The 13mm should hit the gunsightline the first time at about 25m. Horizontal convergence for 13mm is 600m. So when a B-17 is 400m away in your gunsight you know the aiming point and for a fighter also at 125m - 135m or even at 200m. regards Little_D
  6. Hi gents, My second sorty in DCS with 5 Kills . This time on DCS Israel. Have fun and thank you for watching. This and other videos can be found here: https://www.youtube.com/channel/UCshgTzqLtBvAgX8z8lTW2xA regards Little_D
  7. Hi gents, the D-9 gunsight is a mirical for it self. I know how it works or should work, as there are a lot of information in the net about it. But it tuned out that i am to stupit to use it. So i got thrue 3 steps how to use the gunsight. 1) Using it in auto mode: Set wingspann to 11,2 meters, the range to 400m as 600m is normaly only for 4 mot bombers or 2 mot bombers as B-25/B-26. It helps a lot to shoot at enemy fighters at longer range 400m that are in a nice easy climb turn or from dead six. Now 2 things happens to me: a) i hit the target at 400m and it went down, nice and easy. b) i come closer and corected the range til it fitts again and open fire, sometimes it works sometimes not. As you are not all the time fast enouth to set the corect range and it get worse and worser as closer i come as the gunsight starts to mover more and more. than i made some test in DCS and research in the net and set the gunsight new to this: Fixed distance, set to 125m. As this is the first time the 20mm will cross the horizontal gunsigh line. Winspan is the only thing i correct if i go for fighter or bomber, that all.Also i found out, that the end of the vertical line that is over the horizontal line, fits more or less to the 20mm bullet position at 400 meter. 2) Using half auto mode: As noted above 125m disance at 11,2m wingspan and automatic on. This happens: I can now attack enemy at distances from 125m - 400m with the automatic and have all the time the same settings, as i calculate the different ranges as i have a normal gunsight. But let me show from the automatic the leed i need for a shot at 125m and 11.2m wingspan. The rest does my brain :music_whistling::megalol:. Works better than full automatic, but for fast and last corection it is stil not good. So i went now to this: 3) Full manuell use with 125m range and 11.2m wingspan settings. Works best so far for me. As i know 2 points where the 20mm bullets will be: 125m and 400m. The rest is my brain and experience. And this works better than all others, for dead six shots ore with leed for climbing or turning enemys also. But works best for last and fast corection on high deflection shoots. In the moment i am thinking about using half auto mode for targets that are moving normal and dont see me, and full manual for vertical turnfights and hard moving targets. So this where my long 2 cents. Makes sence i hope. regards Little_D
  8. Hi Hiro, its the aaa the 20mm is way more dangerus than the bofors 40mm. its fires faster and is easer to aim with. Even when it is not historical i would build for both sides the same aaa to protect targets, so both sides use the 20mm. If you like it historical you need to set the bofors on a higher level to use the historical guns, but with the same dangerus damaged out put as the conterpart. What you have for a system and settings? Can fly on Israel without to much problems. i7 3737k 16 BG ram and gtx 680 with high to medium ingame settings 1920x1080. Hi Porco, +1:thumbup::thumbup::thumbup: even when it is not historical, it makes it mutch more easer to finde the enemy or the targets, for both sides. And for all that are thinking hunting is now easyer, no it becomes mutch harder. Not because you will see your enemy earlyer, no you will get also the same amount of kills from suprised enemys than normal, but now you as the hunter that is conzentrated on his target is also more easyer to see from a hunter of the other side. So watch your six more often or die. This makes it mutch more interesting to hunt. So hopefully we get it or a different one as good as Israel on Buning Skies. I need to start to chek my six way more often :music_whistling::pilotfly:. regards Little_D
  9. Hi gents, after a long time, here a new video from Burning Skies. My first sorty in DCS with 5 Kills . Have fun and thank you for watching. This and other videos can be found here: https://www.youtube.com/channel/UCshgTzqLtBvAgX8z8lTW2xA regards Little_D
  10. Hi gents, have the same results as you, when i dont work with the coolers. In the moment i use all the way in dogfight the cooling system. Open it as soon i hit the water max., let it open till fight is over and close it again when the engine is realy coolagain. Than back to auto rads. No problems to run MW50 longer than when you use it without "manuel" contoll, as i think the automatic dont open the cooler rads to the max. when the temps raise to max. Because with open rads and max. power +MW50 i have temps around 70 water and 80 oel the complet time. It takes a lot of time for the temps to raise to max. more time then you need to run for everybody over the map. never got engine failer because of temps with "manuel" use of cooling system. regards Little_D
  11. Hi SiThSpAwN, it happens often, so when i have it the next time and a shadowplay track running and it happens i will upload it. Happens with Spit and P-51, both planes can shoot my engine off and on aghain :-). In the moment i try to avoid getting hit in the FW, so it will take maby some time. regards Little_D
  12. Hi Fat Ben, get it done, but it is a little bit complicatet to writ it down. So if you see me the next time in SoW TS, jumb in and i will bring you thrue it. regards Little_D
  13. Hi eekz, thx, get it work. Maby you can help me with this question also: How many trigger i can set, before the game / server crash? I have an idea and it works, but it would need about 1500 triggers to make it in the map work for all human pilots. regards Little_D
  14. Hi rogonaut, i saw it and tested it, dident work, no text or 5 minutes more time, mission end as soon the ojekts are destroyed. Dit this for the 4 hour timelimit and it works with 14400 seconds. But i think the more time trigger starts to count on missionbegin, even when i set as event unit destroyed it dont work. Maby you can giveme the complet settings for this trigger? regards Little_D
  15. Hi eekz, i have a little problem with the mission i am building, maby you can help me out, as the missionbilder guru :thumbup::smartass:: Heres the probelm: I have a B-17 formation to bomb the only base for blue and it should end the mission, before the timelimit or all objektives are destroyed end the mission. It works so far, that the mission will end. Loading a new map crash DCS and it went back to desktop ( known problem or i make something wrong ). So maby you have a solution for this. My biggest problem is, that the mission ends as soon all objekts for the b-17 are destroyed. I want to give the players a 5 minute counddown before the mission ends after b-17 destroyed all b-17 objects. pleae can you help me? regards Little_D
  16. Hi shagrat, +1 my boys and me do it the same way, no problems lift off nice and stady. Auto prop on, slowly increase to ATA1.35, hold the stick back, full right rudder, little right brake till she has reach speed to hold here straigt with rudder. At 100 - 110 km/H center the stick and let here climb hereself out. Gear in, flaps in ATA 1.25. Trimm to +2 or less, depents on the pilot. regards Little_D
  17. Hi Phil, i think this is not the problem, its the distance at this happens, at least for me. Its way out of 20mm range when you see spits open fire. its more in the 400m - 600m range. You fly, see a long range six ID it as Spits, you see in zoom that he fires, bam engin death not like in 1.5 with different engine or other damaged, its simply out. On the other side, when i compare the damage between 1.5 and 2.1, the p-51 and the Spit eats 20mm and 30mm like nothing in 2.1. Where the Spits can take more. Most of the time you can see withe and black smoke on p-51 and Spits and they fly for hours. Also the funny thing is even when you fire only the big guns on 190/109 ( 20mm / 30mm ) and you see 5 or more hitflashes nothing happens realy. The 13mm are most of the time the bullets, that produce the black and withe smoke. The Spit and FW should get up to the same count of 20mm in 0,25 sec. to the target, in convergence. With the different that even with the Fw190 wingguns at close range you should get better hit result, than in Spit, as the spit guns are realy wingmounten. But we dont get the same result, also it makes no different at witch angle the Spit hits you, always goes the engin out. To compare all guns we should go better to a 2 second burst than 0,25 sec. Also if we would get the same result when we hit you in your Spit or in p-51 all would be ok. Phil, we can discus it on TS, i think it would make it easyer and better to understand where the problem is. regards Little_D
  18. Hi gents, server is down, 19:00CET regards Little_D
  19. Hi Fox Delta, no, it was way out of AAA range or alt. Happens often too, as the Burning Skies server did had AAA on the map or over water at alts between 3 - 5 KM. Its the same problem we had in 1.5 before with the 190. regards Little_D
  20. Hi gents, it looks like the engine death from nowhere is back. Had it now a cupple of times, that the temps where all ok, fly with 450Km/H go on full power with MW50 and 1 minute later engine is death. Before i only used MW50 for about 5 minutes in different dogfights and let the engine cool down with open rads till temps went down under normal. Put rads back on auto again and was flying for about 10 minutes befor start the next fight. Also the needle dident go over max from water, as it does it when it comes to oel or the 109. As the engine stops, the needle from water raised to over over max. regards Little_D
  21. Hi gents, +1 :thumbup: Did the 190 not had a automatic unjam-system for the guns? The 109 has a manual one for the 30mm and an automatric one for the mg`s i think. And i think i read somewhere that the 190 had also an unjam system. regards Little_D
  22. Hi, realy? Do you play single player ore multiplayer? I think they are quite good with higher settings, but on average they do not defent the B-17 good enough to be dangerus to enemy human pilots. Here something i wrote about a test on Storm of War with the gunners from the B-17, maby this helps the mapmakers to get the gunnersettings right. Of curse the gunnersettings depents on what the server wants, easy targets or need the pilot who is atacking his brain: Philstyle, Mauf and me did some testing on the gunners from the B-17 on a fast Mission from Philstyle. We tested two settings, at the first one the gunners where on exelent, the second setting was a mix of exelent in the leading planes of the formation and the rest where set to veteran. Even when there will be lots of wineing about how strong the gunners are, i would say from the view of a german pilot, they are better than expected and the make it not easy to atack them. How they react: 1) every atack from 4 - 8 a clock at the same level or in a slight dive at high speed, they will get you and kill your plane or the pilot. An atack from high six with a dive with about 60 - 70 degrees at high speed is possible. 2) atacking from 10 - 2 a clock or level from 12 a clock is the best way to atack the bombers. Also atacking from 9 or 3 a clock high, low or same level is the save way. 3) You can also survive to be complet in the formation, as long you dont fly for 1 second straigt and level, 1 second and you are death. 4) Looks like the gunners open fire at about 500m, so you could come in on the death six, open fire at 600m and try to kill a bomber. Yes you can try it , but this will happen: At 500m you hear the gunners start making hits on you, at 300m your plane is on fire and your pilot is death. 5) Also it looks like the gunners cant track the atacker if he comes in on a high angle and high speed, so the angle and the leed the gunner needs to hit, change to fast for him to calculate, or the gunturrets cant move so fast. Hopefully Phil can post something more about this test in better english, so all is right said. I personally would change a thing on the settings we testet, makes the pilot to use his brain if he want to atack the bombers and the noobs that try the easy way will be killed faster than they can say ....... . Even when the new DM is coming, i would not change the gunners. It was a dangerus thing to atack a B-17 combat box and hard to shot down a bomber. regards Little_D
  23. Hi rel4y, never sayed you where not right on this, only rpm :), i also say the 109`s where trimmed for ATA 1.25 cruise (Reise) at different rpm from E-4 to K-4 depends on engine. Only earlyer 109`s had cruise settings from ATA 1.15 cruise (Reise) and ATA 1.05 for fuel save flight. I also think that ATA 1.15 with around 2000 rpm`s is fuel save flight. Must be a doc. mistake that ATA 1.05 for Sparflug. regards Little_D
  24. Hi relay, i think you are with the numbers not right, here the numbers from the K-4 manual and also the same numbers from the DCS K-4 pdf: Notleistung + Mw50 ( emergancy power ): ATA 1.75 +- 0.01 at 2800 rpm +- 50 rpm, for 10 minutes Steig/Kampfleistung ( Combat/Climb power ): ATA 1.35 +- 0.01 at 2600rpm +- 50rpm, for 30 minutes Reiseflug ( cruse power ): ATA 1.25 +- 0.01 at 2400 rpm +- 65rpm, no time limit Sparflug ( max range flight power ): ATA 1.05. +- 0.01 at 2000 rpm +- 80 rpm, no time limit. My question is, way in DCS the plane is trimmed for Sparflug (max rang flight ) and not as it was usualy in the German Luftwaffe to trimm the planes with the trimmslats on the ground for Reiseflug ( cruse power ) as with Reiseflug they reach there Reiseflug speed from around 450 Km/H. regards Little_D
  25. Hi gents, here something i wrote about a test on Storm of War with the gunners from the B-17, maby this helps the mapmakers to get the gunnersettings right. Of curse the gunnersettings depents on what the server wants, easy targets or need the pilot who is atacking his brain: Philstyle, Mauf and me did some testing on the gunners from the B-17 on a fast Mission from Philstyle. We tested two settings, at the first one the gunners where on exelent, the second setting was a mix of exelent in the leading planes of the formation and the rest where set to veteran. Even when there will be lots of wineing about how strong the gunners are, i would say from the view of a german pilot, they are better than expected and the make it not easy to atack them. How they react: 1) every atack from 4 - 8 a clock at the same level or in a slight dive at high speed, they will get you and kill your plane or the pilot. An atack from high six with a dive with about 60 - 70 degrees at high speed is possible. 2) atacking from 10 - 2 a clock or level from 12 a clock is the best way to atack the bombers. Also atacking from 9 or 3 a clock high, low or same level is the save way. 3) You can also survive to be complet in the formation, as long you dont fly for 1 second straigt and level, 1 second and you are death. 4) Looks like the gunners open fire at about 500m, so you could come in on the death six, open fire at 600m and try to kill a bomber. Yes you can try it , but this will happen: At 500m you hear the gunners start making hits on you, at 300m your plane is on fire and your pilot is death. 5) Also it looks like the gunners cant track the atacker if he comes in on a high angle and high speed, so the angle and the leed the gunner needs to hit, change to fast for him to calculate, or the gunturrets cant move so fast. Hopefully Phil can post something more about this test in better english, so all is right said. I personally would change a thing on the settings we testet, makes the pilot to use his brain if he want to atack the bombers and the noobs that try the easy way will be killed faster than they can say ....... . Even when the new DM is coming, i would not change the gunners. It was a dangerus thing to atack a B-17 combat box and hard to shot down a bomber. regards Little_D
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