MBot Posted February 15, 2017 Share Posted February 15, 2017 I am having troubles with the Dive Bombing Precision Mode. Initial sight picture (trigger safe). Trigger unsafe. Wings. Pressing trigger now. Trigger pressed and held. Bombs land long. Anyone having more success with this mode? Link to comment Share on other sites More sharing options...
AvroLanc Posted February 15, 2017 Share Posted February 15, 2017 I think it's more of a Dive-Toss mode. At least it works better that way - if you pull up with 4Gs at trigger pull, it's quite accurate. The technique as in the manual is slightly contradictory and unclear in it's description. The 'quick' mode seems to be a pure dive delivery though. Maybe it's just a bit bugged - seems to be issues with a fair number of things. I hope time and effort goes into supporting this module for some time, it's the only module that's caught my interest since the A10. Link to comment Share on other sites More sharing options...
MBot Posted February 15, 2017 Author Share Posted February 15, 2017 PLAN Level release and NAV TOSS are all also landing behind the target. Link to comment Share on other sites More sharing options...
AvroLanc Posted February 15, 2017 Share Posted February 15, 2017 PLAN Level release and NAV TOSS are all also landing behind the target. Yes, agreed. I've just done about a dozen runs with PLAN level with the low 200m safety altitude and all the drops landed about 60 - 100m beyond the target. It does seem to have the same error in the DIVE modes as well. These modes would be very sensitive to a correct QFE setting, but even so there seems to be a problem somewhere. Weirdly the NAV RR bomb mode seems to drop much more accurately. My couple of runs with that were dead on. Link to comment Share on other sites More sharing options...
Fishbreath Posted February 15, 2017 Share Posted February 15, 2017 I had a similar problem with high-drag bombs landing long in CCIP. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
AvroLanc Posted February 15, 2017 Share Posted February 15, 2017 With a bit of further playing around, I've had a bit of success with PLAN level. I think the long bombs are partly down to user error. The Level bomb (and Toss, even more so) mode is very sensitive to the trigger unsafe / target marking point. However, it's quite difficult to judge the trigger unsafe moment due to the long slant ranges and viewing angle associated with a level delivery. If you try to adhere to the 200m safe altitude setting it makes it even more confusing and difficult...... Generally the steeper the dive angle when you 'unsafe' the better the results. I don't exactly know if this is down to the inherent design in the Viggen's systems, or incorrectly modeled sim stuff.... Link to comment Share on other sites More sharing options...
RagnarDa Posted February 16, 2017 Share Posted February 16, 2017 Mbot, what type of bombs did you use in the screenshots? What where your bomb-interval setting? Good report btw! DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
MBot Posted February 16, 2017 Author Share Posted February 16, 2017 Low drag with a 10 meters Intervall. Thanks for looking into it! Link to comment Share on other sites More sharing options...
fjacobsen Posted February 16, 2017 Share Posted February 16, 2017 I think the pipper tells where the middle of the bomb string will hit. For me Level bombing is quite accurate, though these results where before the drag adjustments in the latest update. i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB, 1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3. Link to comment Share on other sites More sharing options...
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