MasterZelgadis Posted March 2, 2017 Posted March 2, 2017 The Trigger Condition All of Group in Zone and Part of Group in Zone don't seem to work anymore. I use the CTLD script to transport troops into a trigger zone. When I unload them inside the zone, they despawn and another group is spwaned. The despawn and spawn of the other group don't work. If i have a group walk inside that zone it works, but not if they are spawning inside the zone. I attached a sample mission. You have to wait a few seconds before all scripts are initialized. Then you can test the two trigges not working with the radio menu: Choose "Test "Part of Group in Zone"", then F-10 -> "CTLD..." -> "Troop Transport..." -> "Unload / Extract Troops" Then fly a few meters forward, and then unload the troops with the same radio command. The trigger should fire and you should see a text "Yay, trigger works!!". <- Doesn't work Then restart the mission, and after script init choose "Test "All of Group in Zone". Then extract the troops with the radio command used above. There the text "Yay, ..." appears. So at this moment, when the group despawns, the group appears to be inside the trigger zone. So two bugs which make the mission I am currently working on unplayable.TriggerBug.miz "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
MasterZelgadis Posted March 3, 2017 Author Posted March 3, 2017 Oh I forgot to mention, the trigger works if the group walks into the trigger zone. Only if it spawns inside the zone, it does not work "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
SUNTSAG Posted March 3, 2017 Posted March 3, 2017 Here you go mate this works its just a case of using CTLD to its fullest extent. In this instance what you were trying to achieve is not possible with your original method. the group in zone function of the ME simply did not recognise the troops you picked up by CTLD which is normal and not a bug. I have attached a version that works just fly to the furthest blue smoke marker and use F10 to drop your troops. For what its worth the "Group in zone" and "Part of group in zone" scenarios work in DCS for the single player environment but not so well in multiplayer. For a multiplayer mission its best to use "UNIT IN ZONE" There is also a mission builders section on this forum probably best to place your questions here as more builders will see your issue and provide support. Link below. hope this helps....Cheers https://forums.eagle.ru/forumdisplay.php?f=210 [ATTACH]158291[/ATTACH] Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
MasterZelgadis Posted March 3, 2017 Author Posted March 3, 2017 (edited) Well, thanks, but I know that section very well. This is not a question, it's a bug report. I am working on that mission for half a year now, and it worked fine the way I did it until the latest patch. Another reason why this is a bug: When despawning the group is recognized as "in the zone", which definitely must not be the case Edited March 3, 2017 by MasterZelgadis "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
Pikey Posted March 13, 2017 Posted March 13, 2017 I had issues with this a long time back, but with the MIST tables. Since we are using stock tables, it might well be a bug, most likely to do with the stock tables not recognising the spawned group. Unfortuantely I didn't spend too much time on it as the stock ME is inflexible where detections in zone are, so I moved on to tighter scripting methods. In terms of a bug report, the trick is reproduction without using scripting spawns as ED don't really chase those where the issue is in part stemming from scripting not provided by themselves (not quite true, but at this level i think its going to be safer to repro only with something like a late activation unit to keep with the spirit) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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