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Posted

Maybe not what you're asking, but you could make (a file or) files, add them to the mission & have them played by triggers, either once, repeatedly, different files randomly, or random files at specific triggers...

Cheers.

Posted

What about complete sound mods like in LO? Will that be possible? Probably not needed, but just wondering about that possibility.

 

Triggered sound files is very nice though. Super for missions to give more immersion. For example hearing another package scream over the "radio" that they are taking fire and are going down... Great stuff! :) Cant wait to start making missions.

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted

I can't imagine that it wouldn't be possible. In the end they are files on a computer, one way or another you will be able to open them, and if you can open them chances are you can save as them. Don't forget BS is also based on the LOMAC engine so it's probably the same process, which means you just replace the files. In fact I think FC plays OGGs and or waves, which ever it finds that matches the required name so you don't even have to be that precise.

 

I haven't looked into it fully atm, but I am currently editing together some new sound effects for LOMAC/FC and that is a doddle.

 

Regards

Paul

Regards

[sIGPIC][/sIGPIC]



Posted

I have already made a small soundmod who changes the melody of the menu to "Hans Zimmer - The Rock" and the sound of the rotors to a diabolic - dangerous one.:pilotfly:

 

I have done this cause in my opinion the Ka50 sounds not dangerous enough. If anyone want it, i currently write the readme and upload it on Rapidshare...

 

wfg

F6

[sIGPIC][/sIGPIC]

Damn nice Game, dude!

Posted
If anyone want it, i currently write the readme and upload it on Rapidshare...

 

wfg

F6

 

Yes will be nice. Thanks! :)

[LEFT][SIGPIC][/SIGPIC] [/LEFT] [LEFT][COLOR=RoyalBlue][SIZE=3][B]=2ИАЕ=[/B][/SIZE][/COLOR] [/LEFT]
Posted (edited)

Nice Falconsix! Will test it when i have BS. :)

 

I made the engine/prop sound for ArmA once and i used this video: http://www.youtube.com/watch?v=LLba1ZdyYOg

 

I know camera mics distort sounds so its probably not 100% but i think that really hardcore choppy prop sound in the beginning is awesome. Makes me really hear them in ArmA before others becuase stock ones are too "mushy", not distinct enough. I also added turbine sound from another source and tweaked it to sound like on the video. Something to notice though, from in front you hear the prop only and when it passes you hear prop and turbines. Dont know if its the video only or if thats in real life too. Would be nice to have a soundengine that can do that if thats the case. Also in/out sound. Inside: more turbine less prop, outside more prop less turbine sound.

 

EDIT: Forgot. Heres the almost finished result (i toned down the turbine sound in the final mod, but you get the idea:

 

Regards

Alex

Edited by deviletk

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted

Do NOT install the RotorKA50Dyn.wav, it will makes the game no more work! I currently working on a Fix, perhaps the file is to big.

 

Sry!

 

f6

[sIGPIC][/sIGPIC]

Damn nice Game, dude!

Posted
Do NOT install the RotorKA50Dyn.wav, it will makes the game no more work! I currently working on a Fix, perhaps the file is to big.

 

Sry!

 

f6

 

Yes. No more work =(

Основатель виртуальной =2nd Singing Squadron= в далеком 22 июне 2002

  • 9 months later...
Posted

Can you write me full list with changes of this mod? Sory, if I don't understend something, I don't know enlish well..

Будьте критичны к своим убеждениям.

Слава Україні. Жыве Беларусь.

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