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Found 2 results

  1. Hi everyone, I've discovered an inconsistency with AI-fired AGM-84Ds. When "Attack Group" is used, the missiles always only strike the group leader, ignoring any other ships (even if those other ships have larger radar cross sections and are directly in the path of the missile - in the attack group track, you can see missiles overfly larger escorting ships on their way to the group lead). Even with a far tighter formation, the missiles only track the group lead, ignoring any other ships. This they do, even if other ships are obscuring the group lead. As if the missile magically knows where the group lead is and its seeker isn't being modeled. However, when "Search then Engage Group" is used, the missiles more randomly target ships in the formation, leading to every vessel being hit at least once (with the escort ships, which are both larger and closer to the missile's flight path) having more missiles target them. This is more expected behavior of the Harpoon and seems to better replicate the Harpoon's seeker. The bug here is that missiles fired by the AI using "Attack Group" should behave like they do when fired in "Search then Engage". For anyone wondering why I wouldn't just use Search then Engage every time. Well, search then engage requires the firing unit to detect the target themselves, which the low-flying aircraft will only do at fairly close distances. By using Attack Group, I can replicate pre-planned targets (where the Harpoon is fired at a pre-planned waypoint) - allowing the launching platform to remain in EMCON and/or replicate targets transmitted to shooters by other AI aircraft. AGM-84D_AttackGroup.trk AGM-84D_AttackGroup_TightForm.trk AGM-84D_SearchThenEngage.trk
  2. Hi everyone, A subsequent update has resulted in ships not firing their anti-ship missiles until their targets are detected by their own surface-search radars (which, ignoring atmospheric ducting (which isn't modelled in DCS), are limited to radar horizon, for most ships this is typically on the order of 20 nmi/~37 km, some ships are). Previously, attack unit/group would result in firings, so long as the target was within the weapon's maximum range. This means that ships with longer-ranged anti-ship weapons cannot take advantage of that longer range and put themselves within range of shorter weapons (which can include some gun systems). Sometimes ships will fire 1-2 missiles, but won't follow up until within detection range of their own surface-search radars, this is inconsistent however (possibly related to heavy timewarp usage). While the current set up is somewhat more realistic, ships don't have ESM systems modelled in DCS, the AI won't share targets they detect with each other (in the tracks below their are aircraft that can provide offboard targeting, both via ESM and/or surface-directed radar - targeting should be able to be provided via data link or voice), nor are satellite based targeting systems modelled (outside Given that ships do not feature ESM systems in DCS, the AI won't share targets they detect with each other (and in the tracks below there are aircraft capable of detecting ships at long-range, both via ESM and via surface-directed radars), nor are there any satellite-based targeting systems (such as Legenda), attack group was the only option available to take advantage of the long range of anti-ship missiles. Now there's no option whatsoever. 3M80_Range.trk P-500_Range.trk P-700_Range1.trk P-700_Range2.trk RGM-84D_Range.trk YJ-62_Range.trk YJ-83_Range.trk
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