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Showing results for tags 'cannon'.
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I would like to suggest the A-20G for a future module. There are several reasons. Firstly it's a single pilot cockpit plus an AI (or multi-crew human) dorsal turret gunner (2 x 50 caliber), which makes for easy crew requirements. The AI could also assist the pilot by calling out fighter threats. The American style radio system is designed for easy single pilot operation, simplifying DCS integration. The nose armament features 4 x 20 mm cannons and 2 x 50 caliber machine guns in the nose for awesome strafing performance. Additional armament can be 12 ATG rockets or up to 4000 pounds of bombs. The 240 Knot cruise speed and 820 NM range are perfect for many mission types. The systems are relatively simple. The aircraft served for no less than 7 nations in every theater of the world, making it usable in the existing Pacific, European, Middle East, and Asian Maps. The aircraft is ideally suited to anti-shipping, low level strafing/rocket attack, and medium level bombing missions. I believe that this aircraft would be enjoyable for a good variety of ground attack missions and would make maximum use of already existing ED maps and resources. Actual pilot operating handbooks and other manuals are easy to source and simple to read. Finally there is an existing airworthy A-20G flying in the united states that could serve as a subject for the project.
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https://www.youtube.com/watch?v=TCEp_OOJy_Y As seen in the provided video, there is visible liquid in the whisky compass which is not present in the DCS A-10. There are also bubbles produced when the GAU-8 is fired. Is there any chance of this being simulated in the DCS A-10?
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Seems the HE rounds for the firefly are not exploding as they should, see picture: To reproduce just toss a firefly in a mission, load the HE rounds and shoot things, no explosion. This does not seem to be only a visual issue as it will only hurt targets that it hits directly, even infantry nearby are left standing fine.
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I often spend most of my time making missions and I would just like to make suggestions for units to be added. Artillery: Australia, Canada, Colombia, India, Saudi Arabia, Ukraine, and the United States: M777 Howitzer 155mm (Modern 2000-present) ________________________________________________________________________________ Soviet Russia/Russia, and many many other countries from South Africa to Asia, Vietnam war to current: M46 130mm (1951-Present): ________________________________________________________________________________ United States, South and North America, Middle Eastern and South Eastern Countries, used in Vietnam war to present conflicts M114 155mm (1942-present): _________________________________________________________________________________ NOTE: In order to make them mobile, some sort of animation will be needed where a truck could hitch up an artillery piece and tow it, this would also make for more interesting scenarios for convoys but as a start can do without mobility ____________________________________________________________________________________________________________________________________________________________ Ground launch ATGM (Stationary Units): United States and many others, BGM-71 TOW, from Vietnam War to present (1970-present): _________________________________________________________________________________ Soviet Russia and many others, 9K111 Fagot, from Vietnam War to present (1970-present): Note: It would be interesting to have troops able to deploy these ATGM Launchers in the field after getting to their destination ____________________________________________________________________________________________________________________________________________________________ Yes this is a game/sim for aircraft, but I reckon most players spend their time doing air to ground then any other in DCS, more cold war aircraft are coming out and these units I suggested I tried to aim for a cold war setting to add life the those dates. In Mission Editor for the Towed Artillery and ATGM Launchers, it would be great to have a box to tick to weather or not have a semi circle wall of sandbags as a defence. Picture below with the Artillery or ATGM firing from behind it.
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Often, the cannon will appear to move erroneously on its own, and in unnatural ways. This mostly happens when lasing beyond its range, but even so the behavior is odd. It can be observed doing similar behavior within range though as well, though not to such an extreme. Uploaded a video showing the behavior here: