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Here's my first flight from yesterday for anyone interested. Flew the Hornet and the Huey. My impressions were "mixed" if I'm honest. I spent a couple of hours in cockpit just flying around taking in the terrain. The video below is edited down to 25 minutes of that experience. Chapters are included so you can skip to spots I felt were worth calling out. My favorite part of the video starts at the 12 minute mark where I discover Bodo in the Hornet. VR performance is "okay". If I let myself get immersed, I don't notice anything that breaks the immersion. If I look for the studders, I see them. For me, I can live with this. Helo flight starts at the 17:15 mark of the video. The fact they haven't even tested VR (stated in Social Media) floors me. I am amazed it runs this well with no attention to VR from the devs. Highpoint: Bodo Terrain in the Hornet (12:00 mark of video) Lowpoint: 2 CTDs (DCS completely stopped executing and was killed). First captured at 3:40 of video coming from F10 map to F1 cockpit in Hornet.
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Made this a while back but never thought to post it to the forums! Hope you enjoy.
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Hi dear pilots, The idea of this topic is to celebrate the 15 years of DCS by posting related video. I didn't find any topic for that event, so let's create it. And here is my contribution. Hope you'll enjoy. ps: It's my first video for DCS, and i still have to train for better techniques of capture and post-effect (alibi ).
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This is a rather long video from when I first started recording. feel free to fast forward to the good parts. I swear this is the most difficult landing I have ever done in DCS. An unfamiliar aircraft and a sick one at that.... Mods, If this is the wrong place for this, please place it in the correct place. Thanks
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jesusspit.trk
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Me and my buddy Gnomus in the Cat on 4ya. This was only against an AI 18, but my hands were shaking. This was my first time in the front seat on a multiplayer server, so pretty damn cool.
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I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
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-Locked left wheel. -Powered up slightly, to make the castor turned maximally and stopped. -Unlocked left wheel. - Powered up again: watch video. It's not a super market trolley (castoring wheel) but this looks wrong (IMO). Shouldn't it straighten out immediately (and then weakly turn left)? I can imagine damping being built into the castoring but this looks and acts (not just cosmetic) like its rusted nearly stuck.
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Hey everyone, happy new year! We've been training for two years to get at the formation/aerobatic level we are at now. I'm proud to share with you the demonstration we performed at the Virtual Festival of Aerobatic Teams last month! https://youtu.be/xyo5sCY0V6A Best Regards, Kirby
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Never seen that before. Maybe it's old. Used to be, fly through power lines, nothing happens (power line tower strike has always been a thing). What's new? Visible flash on power line strike (nice touch), propeller vibrates whole plane (only apparent at low speed) but engine doesn't stop. Big chunks of three blades gone. New damage graphic(?), all four blades damaged on ground strike(at least in old 2.5.6). Someone (me?) will use the track, take control and see if and how much top speed is reduced and whine if it isn't. spitpowerlines.trk
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I am having much trouble with my Hornet cockpit display alignment. When I start the module it gives me the attached view. I can shift it somewhat with R-shift/4 or 5 but it is unflyable. When I start all of my other modules they are correctly aligned. Is it possible for me to remove this module and reinstall it?
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Everyone, here is a cool little cinematic I just put together if you are interested in checking it out!
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Is there any software or idea to record picture from VR but without this frame and in rectangular, wide proportions? Sometimes I see videos from DSC and from VR but it looks normally, like 16:9 picture on YouTube. If I record video direct from DCS it looks like this (on screenshot below). I use OBS studio https://obsproject.com/ . Example: Any ideas?
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Bellissimo documentario su quello che per certi versi è considerato il papà del''Apache!!
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The Artificial Horizon is very often badly out of whack (henceforth "wrong"), as many have noted. A little surprised that despite really trying (loop, roll ...) I have yet to find a quick way to get it "wrong". I'd love to make a short track but I couldn't. Interestingly, one real Mk IX (see film), messes up it's horizon anytime it rolls and then takes 9 minutes to self correct. Two things. DCS Spitfire horizon does not get "wrong" on rolling and it never self corrects (at least not in 80 minutes). Anyway, after 50 minutes, I manage to make it wrong by doing "donuts" and then finally I could do the test I set out to do: 1) Parked on runway, RPM 2200 (to provide suction) for 40 minutes+, horizon does not not self correct. 2) Fly plain and level for 40 minutes+, horizon is not self correcting. Note1, the 50 minutes Batumi - Soochi were flown straight and level to see if it would get wrong spontaneously. It didn't) Note2, I found the behavior after it's "wrong" weird. If I turn, in the air or on the rwy, I can get the horizon "right" again) Real life video references. 1) Hadley, Spitfire MK IX. https://youtu.be/Njjl_smtMoQ Within the first 40 sec, one can visually see the horizon creep in self correcting while on the ground. 2) Spitfire Mk IX crossing the channel. https://youtu.be/O-_AwgYxUW0 At 17:01 it rolls. Horizon gets instantly wrong. Watching from 18:06 (film cut) horizon is 90 degrees wrong. After 7 min (25:00) it's corrected itself in roll axis and after 2 more minutes it corrected itself in pitch axis too (total 9 min to completely self correct). The real Mk IX, in the film, rolls twice (at least), at 17:01 and at 27:15 (31:40, 32:40, 37:50, 38:47, 39:08, 39:40). Both (all) times the horizon gets instantly screwed up. Seems any roll always messes up the horizon in the real thing. In DCS it does not. Anyone so inclined can fast forward my track to the end (~10:24 [F2] time) to quickly verify non straight horizon is not just me.By [F2] time, I mean the lower right corner clock. ~ Track timestamps ([F2] view) to fast forward to: 8:00:00 Takeoff Batumi. 8:49:30 Full stop Soochi, horizon still good. Repair (nothing) Refuel. 8:52:00 Start donuts. Horizon gets "wrong". 8:59:15 - 9:42:15 Parked runway, horizon "wrong", RPM 2200 for 40+ min. Observe horizon not correcting. 9:43:40 - 10:25:12 Takeoff, course 270 (gyro) fly plain & level 40+ min. Horizon not correcting. Installation completely kosher, no mods no nothing. DCS 2.7.6.12852 Open Beta (recorded track) DCS 2.7.6.13133 Open Beta (replay) Intel Core i7 3630QM @ 2.40GHz (Max Turbo 3.40 GHz) 16.0GB Dual-Channel DDR3 @ 798MHz 2047MB NVIDIA GeForce GT 635M 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) (~ 9:43:40) Soochi takeoff. Horizon "wrong" (10:23:40) After 40 min+ flight plain and level . Horizon still "wrong". spitfire_horizon_v2.trk
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SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
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Enjoy Friends !
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Left of line up short beeps. Lined up steady tone. Right of line up longer beeps. For the record, not saying exactly like the Bf 109 (need to check more than just cursory). Also, "sabredancer" on hoggit observed the Spitfire has gotten the "A.1271" homing radio in Mission Editor. No controls in game I can find (or possibly understand). Attached mission (.miz) file works for 109 and P-47. On spawn: -P-47, turn on Detrola -Bf 109, switch "Fug16 Homing Switch" from "FT FT" to "Y ZF". then it will start beeping... Changing Detrola freq it'll go away, so tuning works. I'm told: Bf 109 and P-47 nav to kobuleti 111.5.miz
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Hello everyone, I hope you guys are doing great. So, It's my first short film. It's been almost three months since the new cloud was updated. I was inspired by the match between ACE and FALCO (Thanks! mover!) We did this every weekend for three months and it was pretty funny and painful. I look forward to doing more of this in the future. Hope you guys enjoy it! By the way, we are not used to English so i hope you guys understand.
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I just have to share this interesting interview with some awesome (and slightly scary) footage from cold war era Swedish air force. Maybe this could be a collection thread for this kind of videos? English text is available!
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I was unable to playback mission I flew on a Hoggit multiplayer server last night. Does DCS record multiplayer flights the same as single player?
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Hello guys, I'm trying to make my first DCS cinematic videos since I love what everyone else does but I'm having some issues and searching the internet didn't solve it for me. So I have the replay and I want to catch footage of the fight. There are two issues: The text box for incoming/outgoing radio transmissions (how to remove it?) Audio from the incoming/outgoing radio transmissions (how to disable it?) I want to use real audio of the footage as well, so that's why I need the transmissions audio to be muted.