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Showing results for tags 'core'.
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Hi, I would like to understand more about CPU bound vs. GPU bound, and what are pros and cons? In order to gain or get a stable FPS, should DCS use CPU bound more than GPU bound or vice versa? Or, how to balance them? Or, it has to depend on the physical hardware? Thanks.
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Hello, A friend and I have observed in the main DCS log that DCS detects Process Lasso running in the background: 2024-12-28 11:11:28.856 WARNING APP (Main): ProcessLasso is running We both have been using Process Lasso to run DCS as we got noticeable performance improvements. I am still getting those improvements, but my friend (with a more powerful machine) has stopped using Lasso, as DCS was not running smooth for him after the latest updates. I guess something has improved or changed in DCS' CPU core management, and I also wonder if that warning in the DCS log points in that direction. Can Process Lasso impact DCS' performance negatively after the latest updates? My friend's case suggests that. The DCS log also classifies cores in terms of efficiency and class, indicating sets for each use (common, render, I/O): 2024-12-28 11:11:26.166 INFO EDCORE (Main): all CPU cores have the same efficiency class 1 2024-12-28 11:11:26.166 INFO EDCORE (Main): all CPU cores have the same performance class 1 2024-12-28 11:11:26.166 INFO EDCORE (Main): common cores: {6, 7, 12, 13, 14, 15} 2024-12-28 11:11:26.166 INFO EDCORE (Main): render cores: {1, 2, 3, 4, 5} 2024-12-28 11:11:26.166 INFO EDCORE (Main): IO cores: {} (Note that not all of my cores are visible here, as I was running Process Lasso to create affinities for DCS) Some guidance and details on these aspects from the ED staff would be highly appreciated, as we have not found many details in the release notes of the latest updates. It could help us players a lot when optimizing our systems. Thanks in advance!
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Hiya! When building multiplayer missions having runway strikes being done and available always adds quite a thrill. However, when it succeeds it's hard to continue to adapt the balancing. Currently runways are only repaired after 60 minutes (hardcoded) as far as I can see. What would be awesome if would for example be something like: ---repair the given runway for operations ---@param runwayName string @the name of the runway, as also specified in Airbase:getRunways() function Airbase:repairRunway(runwayName) end ---OPTIONALLY ---sets whether or not DCS will automatically repair runways after 60 minutes ---@param autoRepair boolean @true or false function Airbase:setAutoRepair(autoRepair) end The idea is that in bigger dynamic missions it would be awesome to balance the runway repairs ourselves. (eg. faster when the resources/personnel at the base are higher and slower when certain resources are lower). The second function would be to disable automatic repairs. This would be in line with the logic of airbase captures, where you can also enable/disable the automatic capture and then force the capturing yourself. PS. Removing the craters itself doesn't repair the runway it seems via world.removeJunk() as AI doesn't want to take off even when the runway is pristine after that. PPS. To all those having the itch commenting underneath here that it wouldn't be realistic. Please just don't. This would just add options, and options are what us mission makers can use.
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I am using speakers for the main game audio out, and using headphones for all radio and communications. All is working well, Jester in the F-4E and ground crew both communicate via intercom in the headset. In the Mi-24 Hind, petrovich does not seem to do this, and his audio comes from the speakers instead of the headset, which makes him difficult to hear. I can not find a setting anywhere to change this. Am I missing something on my end or is this a bug? Attached is the DCS log dcs.log
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The temperature settings on the Kola map are very limited. In the coldest period in Kola you can set it to -21. I lived in Murmansk and now my relatives live there, they have a normal winter temperature of -27 with jumps to -40 (Celsius) for a few days or a week
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Hi all, What computer settings can I adjust to get the best out of the Multi-threaded version of DCS? I'm interested in things like how to allocate cores to DCS and how many for best effect, rather than just making adjustments in DCS video options. Currently running: Ryzen 9 5950X 16 core, 32 thread processor Asus Crosshair VIII Dark Hero 32Gb Viper RAM Radeon RX6700XT 4k screen w. TrackIR Thanks in advance! Goggz
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Hi, It is about the AIM-54 implementation with the following link: https://trello.com/c/7kf2N5Nq What is the update from the DCS side for moving forward? Thanks.