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Showing results for tags 'qol'.
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I think DCS should add a feature that allows players to see how many hours they've spent in DCS World. This could encourage many users to switch from the Steam Edition to the Standalone version. I know several people who use the Steam Edition solely to track their playtime, so adding this feature to the Standalone version would be a great improvement. Additionally, as far as I know, the Logbook only tracks Singleplayer time, which could also use some reworking. Perhaps a simpler user interface and some other enhancements would make it more useful.
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Hello, A huge request for all of us that run motion platforms. After death aircraft will spin and shake violently! We DESPERATLY need an option to disable motion data immediately after death so as to not get flung out of our rigs...!! Several times I’ve had to hit the Emergency stop due to the extreme violent motion. For reference my rig can do 400mm/Sec in 6 DOF and 35 Deg/Sec, so it can get quite scary!! And yes... I have heavy Duty seat belts!! Cheers Team.
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I propose some small improvements to ME that are easy to implement and would add a lot of value for users. General QOL Option to leave values in waypoint options blank to be populated with value from earlier waypoints. This would allow altitude/speed of a whole route to be changed with a few clicks, instead of needing to edit every waypoint Better randomization options All editor fields that accept numbers should accept basic syntax for random min-max between two numbers, so that airspeed, altitude, timed conditions, etc. could easily be randomized by typing in a range instead of single value All editor fields that accept numbers should also accept variables / flags as well as simple equations (f.e.: varA*varB-varC) Random placement circle option for every asset and waypoint (would choose position randomly on mission start within defined radius) Multiple possible routes per group within the UI, without scripting (f.e. option to create "dummy-objects" and make a route for them and allow proper units to switch to those routes by advanced "switch waypoint logic" with probability option to have multiple possible paths Nested mission files / smart dependencies Ability to open a mission file in another mission as "smart dependency" without hard merging. This would allows mission designers to make variations of missions based on template missions that could be edited later and thereby update all missions that use said template. A template could f.e. hold most AI and static objects, where the "active" files could hold setups for different player aircraft, friendly AI, additional AI for balancing or simply different weather and time of day... If users want to edit assets from the template file, the editor would load that file as active template
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Can we get a "Cancel Connection" button while loading into a server? Joining the wrong one happens too often, and waiting for it to finish is a pain. Hitting "Esc" doesn’t work, so a proper cancel option would be awesome. Also, the progress bar isn’t accurate when it says "Mission Load Done," it’s still loading assets, and it feels like the game froze. A more accurate bar or better feedback would help a lot
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Hello everyone! I was thinking of an idea for multiplayer, including slot and plane selection. Currently, when you log on a server, you select an aircraft, which is placed by the mission editor in a parking space. In fact, if for example the server is a zone conquest mode, it is also necessary to put planes on the unlocked airports, etc etc... Wouldn't it be an idea to add a layer to simplify not only aircraft selection, but also mission editing. Let me explain. What if we just select an airport, which gives us access to a parking space, or a hangar, whatever, and then we have a drop-down menu of available planes? This would remove the limitation of only being able to put three Viggens, twenty seven Hornets, and two MiG21s on an airport. If four players want to play together, and there are three A10As on an airport one above the other... In short, you see the interest I think. And for mission editors, it potentially saves them a lot of modifications. It is "just" to add in an overlay which planes can be used. Like a loadout editor, but for airports. So, with that, you just select a slot, then a plane or helo, spawn, you will respawn at this same place, so no limits to what aircraft you want to use unless the mission's editor disable them. It would be so cool, because having to change your plane's choice because your friend can't select the same because there are not enough places on the airport to put 20 planes of each reference on each airport is really sad in my opinion. Have a nice day! Ashayar EDIT: typo and precisions
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Would like to see squad-like queue, while trying to connect to full servers. It's much better than to spamming connect trying to join.
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Since using flightsim.to for msfs, ive found theres some pretty easy additions that could be made to the User Files section to make it much more user friendly, and also allow users to track updates better and thus have a smoother overall experience. Would love to see the following:- -Ability to subscribe/follow files and/or creators -Receive notifications when a new version is available -Receive notifications when another user replies to a comment you've left, instead of manually having to check back, which is not only more user friendly but also helps strengthen the community -The ability to donate to creators, which may motivate creators to make more content, and also be compensated for their time I think this would make a huge difference to the overall user experience, and ultimately help people engage with others in the community
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