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Found 3 results

  1. As per title, Nicosia airport doesn't exist in the ME, but it does for SSE and warehouses during the mission. And basically you can access is using the SSE, with Airbase and Warehouse class. This could lead to SSE errors when you're using any kind of code that handles items or spawn things over airbases. I discovered that cause I have a code that look for the nearest airbase and spawn aircraft (if available): the code breaks or go nil when it looks for parkings, cause Nicosia doesn't have them. Not urgent, but imho might be better to remove it from the SSE availability till it's fully integrated
  2. I am working on a mission and I need an enemy warehouse (made from static units) to be respawnable. Only some of the units that I try to respawn actually do, here is the code I wrote: function rmBaseDamage(baseID) local statics = {} for i = 1,21 do --there is 21 total statics per base local static = StaticObject.getByName(bases[baseID].name.."-"..i) --finds the statics by name statics[#statics+1] = i if static ~= nil then local pos = static:getPosition() heading = math.atan2( pos.x.z, pos.x.x ) local desc = static:getDesc() local groupData = { x = pos.p.x, y = pos.p.z, heading = heading, name = static:getName(), type = desc.typeName, } static:destroy() mist.scheduleFunction(coalition.addStaticObject, {country.id.USA, groupData}, timer.getTime() + 2) else tss.utils.message(""..i) end end tss.utils.message(statics) bases[baseID].damaged = nil end The issue happens on line 4 where I find the units by using StaticObject.getByName. I have checked their name a thousand times, and they are correct, yet still only some of the units respawn. I don't know if its intended that dead units are accessible via StaticObject.getByName, but if it is intended then it doesn't seem to work consistently. For what I can tell, it seems this issue only happens with certain unit types. Almost every truck doesn't work, but most of the structures do respawn fine. null Regardless of it being a bug or not, is there any other way to access and delete dead static objects? Thanks, Dirt
  3. Hello. When myself is spawned on the blue side, hot in the Air. Intention is BVR. I wanted to se how members and doners work so i spawn behind me 2 hornets on the same side ( Blue ) and i was going to spawn 4 red mig29S on the redside. only 1 friendly hornet was showing up in the LINK (SA PAGE). not 2. I saw sometimes the other one but they could not be both on the SA page the same time. My guess is that they share the same STN and PPLI Method of spawn ia script using moose. one unit spawn then it copy's the unit and spawn multiple. Dcs should give new attributes to the copied units. Friendly link.trk
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