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Showing results for tags 'slow'.
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The drag values for the 50 cal ammo look off. There seems to be two sets of drag values. One for the world war 2 assets. 50Browning_APIT_M20.lua cx = { 0.5, 0.61, 0.8, 0.17, 2 } 50Browning_API_M8.lua cx = { 0.5, 0.61, 0.8, 0.17, 2 }, 50Browning_AP_M2.lua cx = { 0.5, 0.61, 0.8, 0.17, 2 }, 50Browning_Ball_M2.lua cx = { 0.5, 0.61, 0.8, 0.17, 2 }, Where the values are -- Drag (Сx) = { 0.5 , -- Cx_k0 Cd0 at low mach ( M << 1) 0.61 , -- Cx_k1 Peak Cd0 value 0.8 , -- Cx_k2 steepness of the drag curve before the transonic wave crisis 0.17, -- Cx_k3 Cd0 at high mach (M>>1) 2.0 , -- Cx_k4 steepness of the drag curve after the transonic wave crisis } And, a second set of drag values for the 50 cal for the F-86 and possible the P-51 mustang. M20_50_aero_APIT.lua cx = { 0.5, 0.61, 0.8, 0.27, 2 }, M2_50_aero_AP.lua cx = { 0.5, 0.61, 0.8, 0.27, 2 } -- Drag (Сx) = { 0.5 , -- Cx_k0 Cd0 at low mach ( M << 1) 0.61 , -- Cx_k1 Peak Cd0 value 0.8 , -- Cx_k2 steepness of the drag curve before the transonic wave crisis 0.27, -- Cx_k3 Cd0 at high mach (M>>1) 2 , -- Cx_k4 steepness of the drag curve after the transonic wave crisis } First thing to note is that entries for the world war 2 assets have a peak drag value 40% lower than the older entries. M2_50_aero_AP.lua cx = { 0.5, 0.61, 0.8, 0.27, 2 } Vs 50Browning_AP_M2.lua cx = { 0.5, 0.61, 0.8, 0.17, 2 }, However both seem high compared to real world data on the rounds. Source: https://apps.dtic.mil/sti/pdfs/ADA289645.pdf And: Source: https://apps.dtic.mil/sti/pdfs/ADA219106.pdf Based on the charts the drag should possible look more like this Cx = {.12, .375, .0, .35, .0 } So a lower intial drag with a shallower rise, but a higher peak drag. With a much more gradual decrease in drag at high mach.
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Is it just my pc or does it seem like dcs aircraft just kinda float through the sky instead of haulin ass like 3-600 knots should feel like. My Build.... Asus Rog Strix hero viii w/wifi • Ryzen 9 5900X, AIO cooled • Asus Rog Strix RTX 2080 08G Gaming Triple Gpu • 4x8gb Adata 3600Mhz Ram • 250gb Adata M.2. Both vr and monitor
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Is it just my pc or does it seem like dcs aircraft just kinda float through the sky instead of haulin ass like 3-600 knots should feel like. My PC Build..... Asus Rog Strix hero viii w/wifi • Ryzen 9 5900X, AIO cooled • Asus Rog Strix RTX 2080 08G Gaming Triple Gpu • 4x8gb Adata 3600Mhz Ram • 250gb Adata M.2. Both vr and monitor
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missing crash log files Cluster bombs causing major bugs !
cesarferrolho posted a topic in Game Crash
Hello. I've tried using most weapons with the Viper, and so far they seem to work well enough. But with Cluster bombs CBU-87 and 97, i started noticing problems. #1 - Crash to desktop, if i tried selecting CCRP mode. Solved by removing some Mod Aircraft (no need to remove the excellent A-4 mod though). #2 - Creating a server and trying to play online, with the Viper carrying cluster bombs, after some minutes, during the game, even in just normal flight, without doing anything other than comms, i get huge freezes to the game, even having crash-to-desktop. (only 2 players in server; plays fine with other weapons). Also, when the bombs fragment/explode, i get a very noticable reduction in frames per second, but then goes away when their explosion ends. OTHER UNRELATED(?) BUGS: - VHF radio randomly doesn't work (my wingman can't hear me) for no apparent reason, playing online (server hosted by me). - Menu options and mission editor randomly have HUGE lag when selecting something. Really annoying !!! Sometimes causes crash-to-desktop. My System: DCS Open Beta: 2.9.2.49940 OS: Windows 10 22H2 Motherboard: MSI PRO B660M-A WIFI DDR4 CPU: Intel Core i7 127000 (LGA1700) RAM: Corsair Kit 32GB DDR4 3200MHz GPU: Asus GeForce GTX 1650 Super TUF 4GB Throttle: Thrustmaster Viper TQS Stick: CH Fighterstick USB Pedals: Thrustmaster T Flight Rudder I also use DCS-BIOS for a custom box i made-
- cluster bomb
- viper
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(and 3 more)
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