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TLDR: There’s an ALPHA MP Kiowa Campaign available to check out. This post will link all 8 missions at the bottom of the post Overview My buddies and I really enjoy flying together and experiencing story driven content. We’ve been fortunate to find some likeminded content creators over the years and thoroughly enjoyed our experiences playing MP campaigns like Griffins Original and Remastered - Hormuz - I only wish there was more content like this – created for MP, but also consumable by SP. This is our contribution to the community in this regard. As some of you may know, I am responsible for the Griffins Remastered. Now that the Kiowa is out, my small group embarked on a Kiowa MP/SP campaign in the spirit of the Griffins Remastered called Operation Silent Thunder. See attached PDF for the first mission brief. We are making this for our group but also wanted to share with the community. As the group’s resident ME “expert”, I am currently 4 missions into this campaign. We have storyboards for 8 missions so far. Instead of waiting for all 8 to be written, tested, produced and polished the team thought we should release as we went along. This way interested parties could get their hands on content sooner and provide feedback to us along the way. I consider this content to be pre-release content so you may encounter a bug here or there. You may see a debug statement flash on screen, but all voiceovers are there and the mission has been flown by my group at least once. In other words, you’re an early adopter. Given the Kiowa is still relatively new, I hope this campaign can be enjoyed by more people who are just getting into this helo. Looking forward to people’s comments and feedback. Big shout out to the fellas for content, testing, and willingness to get shot down [ @Devil 505 @Wulf103 ]! Campaign Features 1-4 Aircraft OH-58D COOP/Mulit-Crew up to 8 total Players Module(s) Required: Polychop OH-58D Kiowa, Syria Map Mod(s) Required: Noted in mission download if any leveraged Additional topics: Fully voiced missions using AI (elevinlabs), mission brief PDFs, scaled difficulty based on number of Helo’s in mission. This is a fictional based campaign set during the 2006 July War historical timeframe on the Syria map and is designed for COOP play. The campaign can be done solo if you desire. Mission Mission 01: Prey [v1.01 -- August 18, 2024] -https://www.digitalcombatsimulator.com/en/files/3339666/ Mission 02: Fish Barrel [v1.02 -- August 12, 2024] - https://www.digitalcombatsimulator.com/en/files/3339695/ Mission 03: Dawn’s Light [v1.02 -- August 25, 2024] - https://www.digitalcombatsimulator.com/en/files/3340031/ Mission 04: Uniform Justice [v1.01 -- August 28, 2024] - https://www.digitalcombatsimulator.com/en/files/3340180/ Mission 05: Wild Hunt [v1.00 -- August 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340351/ Mission 06: Darkness Falls [v1.00 -- September 26, 2024] - https://www.digitalcombatsimulator.com/en/files/3340783/ Mission 07-08: Storyboarding & Brainstorming M01 Prey_v1.0.pdf
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TLDR: With @Dagobert666 permission, I reimagined his original Griffins Apache MP Campaign. This post will link all 10 missions at the bottom of the post. Overview Back in May of 2022, Dagobert666 released an epic multiplayer Apache campaign. As a MP Apache pilot, If you haven’t consumed it, here’s a new chance. Once my squadron completed it, we couldn’t stop talking about some of the individual missions. Several were etched into our brains and remain some of the best DCS experiences to date (we’ve all played DCS since the Flanker days). As our resident “mission guy”, I set out to "reimagine" Dagobert666’s work. I immediately contacted him to ask his permission to do this and to his credit, Dagobert666 was “all in” on me moving this forward. That was more than a year ago at this point and what started out as a simple voiceover replacement effort took over a large portion of my DCS mind and consumed much more time than I ever expected. I hope you find the efforts satisfying. So what’s different now you ask? For the most part, the mission themes remain as they were. I, however, fully voiced the entire campaign with AI. I wrote a completely new story that wraps each mission into a greater narrative. Many of the missions have different voiceovers depending on outcomes. I personally spoke/recorded every line of dialog for this campaign, although you never hear my voice. Using AI technology from elevinlabs, I morphed my voice into the different actors you’ll hear throughout the 10 missions. A handful of missions were re-written entirely or refactored a bit to add replayability or some randomness. BUT admittedly, Dagobert666’s original work already had plenty of that built in. For the mission makers out there, I mostly rewrote all the triggers in the ME. You’ll see I tried to document the sections of the mission with comment blocks as well as turned all the original flags from numeric into text variables. While time consuming, it forced me to really understand what Dagobert’s original intent was and made sure I wasn’t missing key mission mechanics. It also makes it easier for me to debug/maintain. The ten missions are done and have been flown by multiple MP groups – to include Dagobert666’s crew. There’s some housekeeping that I feel compelled to complete like briefings and map images. As the final coats of paint dry on these missions, I will post them to the ED files section of the site and update this post. Hope you all enjoy. Once again, thank you, Dagobert666 for making this possible. Also, I want to recognize Dagobert666's crew for playtesting this. I don't know their names, but they were all instrumental in bringing this to life. Also, my flight team of @Wulf103 and @Devil 505 for their countless replays of these missions over the past year. And also to anyone who downloads and gives this a go - thank you. PSA Dagobert666's original campaign contained colorful voiceover language. In that same spirit, I continued the NSFW language in the remastered campaign. Consider this a heads-up to those who might be offended by adult language; the entire 10 mission campaign is littered with four-letter foulness. Missions Mission 00: Mayflower [v1.0 -- June 8, 2024] - https://www.digitalcombatsimulator.com/en/files/3338400/ Mission 01: Snake Run [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338431/] Mission 02: Broken Wing [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338433/ Mission 03: Slaughterhouse [v1.0 – June 14, 2024] - https://www.digitalcombatsimulator.com/en/files/3338635/ Mission 04: Steeplechase [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3338642/ Mission 05: Moonlight [v1.2 – August 1, 2024] - https://www.digitalcombatsimulator.com/en/files/3338650/ Mission 06: Rabbit Jump [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339178/ Mission 07: Seraphim [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339179/ Mission 08: Playboy [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339182/ Mission 09: Daggerfall [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339183/
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