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Hello everyone, A little while ago when the apache got announced i got the idea of making a cockpit for it. I started designing some panels to see how well i would do. I only started using fusion a month prior. My goal is to get a fully functioning pilot station with all switches and buttons that are in the real thing. Everything will be 3d printed and modeled by myself. I do fly in VR so there will be no screens in my cockpit for now . I am posting this here because i thought some of you may like the idea and would be interested in how things would look. So i will be posting picture here of my progress. I have been working on it for a little while now. but the Cyclic grip and collective grip are giving me a headache. not to mention the Tedac grips. If there are more experienced people here who do 3d modeling and have some tips for me PLEASE do share them below! Any tips in general are also very welcome! Thank you,
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https://discord.gg/sySYqKEw2M Combined Joint Task Force Theta is a US-based DCS tactical realism group with an emphasis on joint air/land/sea multi-national operations. As a tactical realism group, our focus is on the employment of realistic military tactics and doctrine. The group’s main activity are handcrafted campaigns. Campaign missions are run on a weekly to bi-weekly basis. Most often the campaigns depict realistic military operations, but we are not above more fantastical plots on rare occasions. CJTF-Theta does not have mandatory attendance policies. We understand the fact that life sometimes gets in the way of pastimes. The group also does not stipulate that we be the only DCS community that you participate with. If you are interested in joining, want to learn more, or just want to pop in now and then for a flight connect with us via our Discord linked beneath. Any other DCS communities interested in participating in our campaigns, events, or connecting for any other reason are welcome to reach out to us as well. null CLICK ME! https://discord.gg/sySYqKEw2M
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I know it's a lot to ask. But the amount of information you can feed into the system is a lot more than currently used by fw assets. There needs to be a way to feed all that info to the aircraft besides fat fingering for the better part of 30min with the amount of entry errors to boot. data Comms VHF/UHF/FMx2/HF for every unit Waypoints/TGT/coordinating measures/Route's/Maps Laser codes Default modes for systems
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- ah-64d
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untilSuccessful attacks on Soviet logistics including the port of Latakia and the train depot at Raqqa have hampered their advance. At long last they have organized their forces to launch an attack against Palmyra and its oil fields, the main target of their forces. Soviet troops are attacking over the mountains north of Palmyra, but the main thrust of their attack is a large tank force from the East from Deir ez-Zur. They have heavily shelled from the mountains to the North of Palmyra damaging much of the city including the ancient Roman monuments. Unlike in Deir-ez Zur, Syrian troops have been mobilized in large numbers and are prepared to defend against the attack. However, the Soviets have learned from their mistakes and this time have brought SA-6's along with the SA-8/13/15s and Shilkas. They have also timed their attack to coincide with remnant cloud layer from the storm several days prior that will force allied aircraft into the threat rings of those SAM systems. USAF crews have been flown into nearby Tiyas AFB and are capable of rearming and refueling aircraft. 555 Objectives CAS of advancing Soviet armor from the East. You will need to use LGBs or Mavs to stop them. 224 Objectives Primary: SEAD of SA-6 and to remain on station looking for mobile SA-8/13/15s Secondary: CAS of troops advancing from north. 492 Objectives Primary: Established air supremacy over Palmyra (CAP) Secondary. Find and Bomb artillery positions. Note: It would be useful to have a JTAC or someone coordinating ground strikes in this mission. A10s or Apaches could also do this.
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Currently we have to use the mouse to switch from field to field when we setup Unit IDs and Call Signs in the tab "DATALINKS". Adding the functionality to switch to the next/previous textfield using [TAB] respectively [Shift]+[Tab] (as usual in similar tabs of the ME, like in the tab "RADIO SETTINGS") would be a great improvement. EDIT: This topic may better fit into the forum https://forum.dcs.world/forum/815-mission-editor-bugs/
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- datalink
- mission editor
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Il nuovo capolavoro della DCS World by Eagle Dynamics è ormai in arrivo, l'𝗔𝗛𝟲𝟰𝗗 𝘀𝗮𝗿à 𝗮 𝗯𝗿𝗲𝘃𝗲 𝗶𝗻 𝗹𝗶𝗻𝗲𝗮 𝘃𝗼𝗹𝗼 𝗔𝗠𝗩𝗜 pronto per la conversione dell'attuale 𝗚𝗿𝘂𝗽𝗽𝗼 𝗢𝗽𝗲𝗿𝗮𝘁𝗶𝘃𝗼 𝗘𝗹𝗶𝗰𝗼𝘁𝘁𝗲𝗿𝗶 𝗱'𝗔𝘁𝘁𝗮𝗰𝗰𝗼 e per accogliere i nuovi aspiranti Piloti Virtuali. L'iter addestrativo è già pronto ed in pieno stile AMVI, toccherà come al solito ogni dettaglio e, soprattutto, proviene in tutto e per tutto dal reale iter addestrativo impiegando solo documentazione originale e reale di altissimo livello. Nei mesi passati 𝘼𝙈𝙑𝙄 𝙝𝙖 𝙜𝙞à 𝙖𝙫𝙪𝙩𝙤 𝙢𝙤𝙙𝙤 𝙙𝙞 𝙩𝙚𝙨𝙩𝙖𝙧𝙚 𝙞𝙣 𝙥𝙞𝙚𝙣𝙤 𝙞𝙡 𝙫𝙚𝙡𝙞𝙫𝙤𝙡𝙤 𝙞𝙣 𝙫𝙞𝙖 𝙙𝙞 𝙨𝙫𝙞𝙡𝙪𝙥𝙥𝙤 𝙛𝙖𝙘𝙚𝙣𝙙𝙤 𝙥𝙖𝙧𝙩𝙚 𝙙𝙚𝙡 𝙩𝙚𝙖𝙢 𝙙𝙞 𝙩𝙚𝙨𝙩 𝙙𝙚𝙡𝙡𝙖 𝙀𝙖𝙜𝙡𝙚 𝘿𝙮𝙣𝙖𝙢𝙞𝙘𝙨 e vi possiamo garantire che 𝘀𝗮𝗿à 𝘂𝗻𝗼 𝘀𝗽𝗲𝘁𝘁𝗮𝗰𝗼𝗹𝗼. Le iscrizioni sono aperte, 𝘀𝗰𝗼𝗽𝗿𝗶 𝗱𝗶 𝗽𝗶ù ed iscriviti subito, 𝗽𝗼𝘀𝘁𝗶 𝗹𝗶𝗺𝗶𝘁𝗮𝘁𝗶 https://www.amvi.it/fs34-formazione-dcs ... pache.html 𝗖𝗼𝗻𝘁𝗮𝘁𝘁𝗮𝗰𝗶 𝘀𝘂 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 per domande ed info: https://discord.gg/9zfwnwmGEr AMVI www.amvi.it
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Since 2.9 the custom liveries in the saved game folder seems not to work anymore. In my Saved Game folder I have multiple liveries that were visible from the loadout menu before 2.9. Now these liveries are still there but not available from the loadout menu. Did something changed in 2.9 ? I checked the folder names and folder structure and I everything looks fine. Anyone else has the same problem ? ...any solution ?
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see roadmap for fcr Apache-64D BLKII radar on top of rotor
scommander2 posted a topic in DCS: AH-64D
Hi, I am wondering that has the Apache-64D BLKII radar implemented in DCS yet? Thanks. -
Edit: I've updated the layout below based on feedback from many people in the community. You guys are all awesome! AH-64D Apache Longbow null Please keep in mind that the Apache is not released yet as of this post. This is simply to provide a layout for gamepad users so they have something once the Apache is available. The controls I've chosen to bind are based on the following resources: CasmoTV's Apache Controls Overview BradMick's Apache Control Mapping Recommendation Eagle Dynamics Discord - DCS Helicopter Chat channel Low Level Hell Discord - Apache channel Mi-24P Hind's Petrovich AI Menu Wags' binding and startup video Let me know what you guys think. Is there a more ergonomic way of laying out these controls? Are any key bindings completely missing? Perhaps there's some unnecessary ones?
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Hallo Zusammen, ich frage mal hier in die Runde wegen Ziele aufschalten im AH64. Zum Beispiel ich habe einen Panzer vor mir, ich Laser den Kurz um die Entfernung fest zu stellen und halte dann den Knopf gedrückt das der Laser auf dem Ziel bleibt, nun habe ich die frage ob es nicht möglich das Ziel auf zu schalten und der Laser die Bewegung in einem gewissen Rahmen mit ausgleicht. Also ich meine es wie bei einem Panzer wenn ich da ein Ziel aufschalte bleibt das Rohr auf das Ziel ausgerichtet egal wie sich der Panzer generell bewegt. Danke euch schon mal für die Hilfe, und seht es mir nach wenn es eine Dumme Frage ist, ich bin halt noch neu in der Materie.
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Like the title says to have the ability to turn the rudder trim off in the special menu like the ka-50 and huey. Helps for people that don't have rudder pedals to easier control the rudder.
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Is there any documentation that provides any information and how to use the cmws panel on the right side of the cockpit
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Уважаемые вирпилы! Предлагаю к ознакомлению экспресс перевод, наиболее важной части (ИМХО) игрового РЛЭ по модулю Апач ( DCS_AH-64D_Manual_RU ). https://drive.google.com/file/d/1D3qtoPTZddvBbsIJlIvDv0P-viELMP8V/view?usp=sharing Достаточно много вопросов об одном и том же. что свидетельствует о сложности понимания РЛЭ - DCS_AH-64D_Quick_Start_Manual_EN коллегами по изучению модуля. Основные понятия о вертолёте и MPD , а так же самые "интересные" процедуры боевого применения пушечного вооружения и ракет Хеллфайр помогут Вам проще найти в английском руководстве необходимую информацию , до выхода официального игрового РЛЭ на русском языке от ЕД. С вопросами по поводу понимания оставшейся не переведенной части руководства или уже переведенной части, естественно в эту ветку форума. Разгрузим основную ветку модуля на форуме от специализированной информации. связанной с РЛЭ. Возможно, в будущем сможем частично ознакомить фанатов модуля с переводами из оригинального руководства. В предложенном экспресс - переводе уже есть информация из TECHNICAL MANUAL. Удачи в изучении очень сложного, но и очень интересного и необычного модуля для DCS.
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Hi guys, It is available the first version of the Apache Quick Checklist. Of course, the folder name is still to be confirmed and some of the procedures yet to be matured, but I think it is pretty solid for a pre-release version. Download it at: User Files Download AH-64D Quick Checklist. Here goes a sample: ... Remove because it was old... I hope you like it. Any feedback is welcome. On release day I will be off on a TDY, BUT i will be back a couple days after, so I will update it as necessary. All the best, Sydy
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- checklist
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not planned or realistic Trim hat keybind for AH-64D (request)
SgtDevRupesh posted a topic in Wish List
Let me get it straight, not everyone owns a warthog and Orion hotas, making small adjustments for AH-64D trim is sometimes hard. With a trim hat just like Mi-24P, we would easily be able to trim very small movements with “not so expensive” sticks, DCS modules are expensive on itself and expecting that we all have nice sticks is kind of a bummer. If you agree with my suggestion it would be nice to make ED add a trim hat (and maybe give an option to enable or disable it in a special setting for realistic users with fancy sticks). Thanks -
DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3321102/ Version 1.0 - Requires latest DCS Open Beta - NOTE - This is a quickly built mission to get you into the action right away and for me to test rapid mission making. - There are two missions in the zip file. They are both the same except one is daytime and one is nighttime. Once you are in any of the missions, you can use the radio menu, F10 option to switch to the other time of day. SITUATION Yesterday morning, Russian forces initiated a full-scale invasion of Georgia. This unprovoked and evil attack consisted of major armoured thrusts from 3 different directions, plus airborne and helicopter assaults at various locations throughout the country. NATO and US forces are responding to the area, with the first in country US Army asset is a platoon of AH-64D Apache helicopters. They have set up base at a FARP to the west of Tbilisi, and are gearing up for operations in the AO. MISSION Late yesterday afternoon, Russian special forces attempted a heliborne assault of Senaki airfield. They landed approximately 100 troops on the base, but were unable to secure the whole facility. This, combined with Georgian anti aircraft forces, prevented the Russians from landing their transports and re-enforcing the base. The Georgian forces on the ground have taken back most of Senaki airfield, but a small platoon sized Russian force still occupies the airfield administration and base ops complex on the north side. Our mission tonight is to support the Georgian troops retaking the base. Primary targets include machine gun positions in two guard towers, plus a bunker. Georgian troops will give us further direction when we are on scene. WEATHER The weather is low clouds with bases approximately 2500ft AGL. Visibility is 20km + in occasional light snow. Winds are light out of the north between 5 – 10 knots. Altimeter 29.92. THREATS Russian special forces on the Senaki airfield may be armed with heavy machine guns, RPG and MANPADS. There is no Russian armour within 50 km of the base. The air picture is complicated, with both Russia and Georgia flying the same types of airframes, for the most part. The low weather has hampered both sides from establishing air superiority over the battlefield, and Georgian anti-aircraft capability is denying the Russians easy overflights. PLAN OF ATTACK Set your radios up on the ground at FARP Vitaly prior to takeoff. FARP VITALY 121.0 TACAN 34X GEORGIA SF 30.0 INTERFLIGHT 30.0 MAGIC 309.7 Depart FOB Vitaly comm out and proceed direct SP 1 (MADAINI). Once there, turn direct to waypoint 2 and expect to contact the Georgian troop commander (X8T) on 30.00. (this will happen automatically, as long as you have your radios set up in game). 0 FARP VITALY 38T LM 21949 73826 1 MADAINI (IP) 38T KM 78213 84817 2 SENAKI TGT 1 38T KM 56315 82248 3 SENAKI TGT 2 38T KM 56018 82221 4 SENAKI TGT 3 38T KM 56233 82214 5 FARP VITALY 38T LM 21949 73826 MISSION DESIGNER NOTES: 1. There are two versions of this mission, a day mission and a night mission. If you have loaded any of the missions, you can switch to the other in game by using the radio menu, F10 option. This will be available for the first 2 mintues of the mission only. 2. This mission is able to be played single player or multicrew (2 players in one aircraft). There is an AI wingman flying with you, callsign Chaos 72. You can command them to do things on 30.0 FM. 3. It is imperitave that you set up your radios prior to taking off. If you do not do this, you will not hear any communications. 4. Once over the target, you can always RTB if you are WINCHESTER (or other reasions). Use the radio menu, F10 option to check out.
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Hi, I have adapted the random daily mission of the A.R.E.A 18 campaign to be used with the Apache too. In fact now you can select the exact mission you want to play, not only the general type of mission. And this time no installation is required! Although it is not a AH-64D mission "per se", it is very enjoyable with all kind of helos, and particulary with the Apache (attacking enemy comboys, protecting ally comboys...). If you have no clue on how to use the Apache weapons yet, you can play the "Radio menu --> F10 Other --> Attack Helo (A2G) --> JTAC" mission to act as a JTAC with your apache as a good practice on your "hide and seek" techniques ^_^ Campaign intro video: https://www.youtube.com/watch?v=isDh6sr_h7A Campaign link: https://www.digitalcombatsimulator.com/en/files/3321123/ - No instalation required, but some mods are required for better inmersion. - In-mission audio messages and music for better inmersion. - You can choose the type of mission you want to play (A2A, A2G, cargo, etc.). Now you can also choose the particular mission, once you have choosen the mission type - Each time you play the mission, the events during the flight, possition of targets, enemy forces location, etc will be different for a great replayability. - Instructions to play the mission: 1. Once the mission is loaded, choose the VNAO READY ROOM slot. 2. After entering the Ready Room, open the radio menu and select "F10 other" option 3. Select the type of mission and the particular mission, or just choose "Random mission type" to let the game choose for you If you want to fly an Apache Mission, select the type F10 Other --> "Attack Helo (A2G)" --> whatever mission you want (like comboy escort, or comboy attack, etc) 4. Read the mission briefing 5. Click on ESC --> CHOOSE SLOT and select the aircraft you want to play during the mission (AH-64D Apache have cold and hot slots) 6. Play the mission and don't forget to use radio menu "F10 others" for better inmersion and get information. Enjoy!
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Let's find out. With a gamepad. For those curious, below is the gamepad layout used for the video: The gamepad has also been setup to replicate a mouse: Right Stick X/Y controls Mouse X/Y Right Bumper is Left Click Left Bumper is Right Click If you want to set this up yourself for your own Xbox or PlayStation controllers, feel free to follow these tutorials depending on your controller:
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Hey, I tried looking trough a Google search, but couldn't find any good ones.. I would like som pics of the pilots cockpit, so i can start plan my home cockpit changes, so would appreciate it, if any have some Thanks in advance.
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I'm all but certain that this has already been thought of and is on the radar, but I'll bring it up anyways: will we get the option to remove the FCR from the aircraft? I'm assuming it will be a check option like the F-14A/B's LAU-138 rails, so mission creators can remove the FCR from a particular aircraft/slot. In addition, some aircraft retain the de-rotation collar while others remove it entirely, so I would also request an additional option to add/remove that little part as well. D-NR/WO, no de-rotation collar: D-NR/WO, with de-rotation collar:
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Welcome to Joint Task Force 191 - Task Force Jupiter! JTF-191 was formed in June of 2020 and is composed of 13 squadrons with 60+ active members. We operate as a milsim group with an emphasis on realism and joint operations with all branches of military aviation. We have a detailed training program for all new pilots that focuses on teaching a working knowledge of the airframe and relevant tactics. Our training is built to both teach new pilots about their chosen airframes or to provide refreshers to experienced pilots. With detailed courses on everything from take-off and landings to air-to-air tactics, the training program is designed to ensure you are comfortable in your role and up to the task of joining our ranks. Upon finishing your training, you are placed into an operational squadron with a custom livery made just for you. Each squadron handles their own training, keeping their pilots skills up to par with the unit standards. We have several dedicated servers that are up 24/7 and a unit-wide mission night every Saturday. Saturday missions range from fun PvP missions to organized pre-planned sorties built in an ongoing deployment campaign. We are always actively looking for pilots to fly with us! We are looking for: Pilots for the F/A-18, F-16, F14B (RIO’s too!), A-10, and the AV8B Mission planners of any experience C2 Personnel (AWACS, GCI, Marshall/ATC) Instructor pilots to strengthen our training program Developers Our basic requirements to join: Be at least 18 years of age Have a cockpit visualization set-up (Pit build, TrackIR, VR, etc.) Hands on Throttle and Stick (HOTAS) Be able to make required time commitments, approx. 2-3 nights a week for 2 hours at 2000EST, including mission nights on Saturday (we are flexible). Have a good attitude and willingness to learn! Click HERE to apply on our website! We will respond to you promptly.