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Posted (edited)

Since revisting 1.2.7 and Open Beta 1.2.7 UPdate 4; Ive noticed everytime in MP servcers that with multi-monitors Im getting screen freezes, that lockup for several seconds then resume.

I dont have any issue like this is SP.

 

My network speed is LAN and Ive tried lower settings. No mods installed.

 

I need to go through reloading C++ files tonight. But though I'd post to see if anyone else has noticed this issue?

 

I saw in the the latest 1camera.lua files that now there are some WDDM changes with regards to screen resolution in fullscreen? Im using SoftTH; and one monitor is being forced to 1900x1200 via SoftTH; where its native is 1920x1080

 

I need to check further tonight after work.. I didnt have these issues with 1.2.6. I've since uninstalled it. Does un unistall remove addtional DirectX install files and C++ that the installer has listed as optiona.

 

Are others seeing sveral second stutter lag and 3-5 second freezeup's in MP ?

Edited by _Dredd

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

Strangely enough I'm wondering if this is network related, but not sure what would cause it.

 

I've tried different network settings, I even removed my page file to eliminate that as an issue.

 

I would have expected to see lag or small glitches which I am seeing, but now and then I get complete screen freezes for several or more seconds. My ping to some servers is around 300-340ms, nothing I can do about that being across the world. It seems to be worse when those servers have more than 10 players and lots of action taking place.

 

I'm curious now however if this is a problem with my setup after a fresh install... Or this is just 1.2.7 MP Optimisations being the problem. Stability side effects.

 

Is anyone else seeing lag and screen freezes in multiplayer??

 

... I have no screen freezing at all in single player. So this feels definitely MP issue.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

I'm running two samsung 840 Pro in Raid-0, so I'm stumped what the issue is.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted (edited)

Check dcs.log when freeze

 

I got 'reconnecting to master ...' most of the time.

Game resume when connected.

 

Ping to master 460+ms, ~70% packet loss.

tracert to master said that I travel over 3/4 earth to reach master, that's it.

Edited by L0op8ack
Posted

I didn't see any reconnect to master mentioned; though I have found that I had some network issues with my ISP.

I've also streamlined my Nvidia drivers; I just havent got around to testing as yet.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

I've done a complete driver un-install and custom install; no GeForce Experience garbage, etc.

Will test more this weekend.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

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