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Posted

halo style music.....ooo......and there goes bgp...vanishing off into the distance..........:p

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

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Posted

 

 

JJ_Alfa has the only MiG29K mod for v1.02. I think he's rebuilding it for v1.12 (at which point I'm going to borrow, with his kind permission) some of the work there because it looks MUCH better the way he's redoing it.

 

 

 

 

Where can i find the Mig29k for 1.02?

The most stupid member in the forum

  • 2 weeks later...
Posted

hey nice work man, just having some problems with the training tracks, i am running version 1.12a and they play fine but the text displayed is from other training tracks. Which version of the game did you create these training missions with? that way i will just patch mine to that version. Thanks

Posted

Hi BritGP,

please, have You some news about Kuznetsov landing and meatball lights?

Your naval mod is really nice. Now a little improvement in Kuz lighting should be ... perfect!!

I believe You can improve these features:

- Kuz landing lights always on,

- Kuz meatball lights more deep.

Thank You very much for effort and ... patience.

Best regards. Antonio

Posted

any news..? 1.12a is out so plz dont let us wait any longer ;),

met vriendelijke groet,

Михель

 

"умный, спортсмен, комсомолетс"

 

[sIGPIC]159th_pappavis.jpg[/sIGPIC]

 

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Posted
hey nice work man, just having some problems with the training tracks, i am running version 1.12a and they play fine but the text displayed is from other training tracks. Which version of the game did you create these training missions with? that way i will just patch mine to that version. Thanks

 

 

Bump!

 

I've been out of the country playing out, sorry for the delay.

 

 

The tracks were created with the original version of v1.12 - I hope to re-record them soon and get them available for download :)

 

The text being displayed in the training tracks should vanish with version 1.0 of the mod - it was spotted after v0.9 was released and I thought I'd fixed it with the new version.

 

 

 

Will investigate the lights - making the meatball more visible would most certainly be a good idea!

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