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Posted
Hello, or I could find the information on the type of the jammer A10C - ALQ-131/184 ect differences between model jammer.

 

Regards and thank you in advance.

 

I don't believe there are any difference in game, and not sure you will find much for unclassified information on the real differences.

Posted

131 is apparently "modular", the 184 isn't. 184 has a better drag profile as well apparently. That's all my cursory Internet search showed me.

 

Jammers however don't work in DCS. I don't even know if the two items have different drag indices in game.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

As of the latest version Jammers DO work in DCS and both pods have different weight and drag profiles, as in real life. Their functionally remains the same however so I always take the 184 due to it being slicker and lighter. Both are self protection jammers so they will only work if you are actually being locked up by a radar. I believe semi auto CMS mode selects the correct program automatically but it must then be activated with the CMS down command. Full auto mode selects AND activates the program. In manual you must select the correct program using the front panel and activate it manually. Activating the jammer will cause the front panel to display ORP (operating). It will then attempt to cause any radars to drop their lock. As soon as this is achieved the jammer will switch itself off again.

The programs are as follows:

 

AIR - Program to counter most air-to-air radars.

SAM1 - Program to counter older-generation SAM systems like SA-3, SA-6 and SA-8.

SAM2 - Program to counter newer-generation SAM systems like 2S6, SA-16, SA-11, SA-10, and SA-15.

AAA - Program to counter radar-directed gun systems like ZSU-23-4 and ZU-23.

Posted
As of the latest version Jammers DO work in DCS

 

I'd love to see a more analytical breakdown of the new features. If it can actually alter the SAM's launch window behavior I'd be very pleased.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

They do work but only in delaying launch- not the way they'd actually work in real life. Often described as one of the most under-developed aspects of the sim.

 

I'm not sure what Howie is talking about there being some difference in their function between now and before... maybe he knows something we don't- like Expert did.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

Well 1.2.7 patch notes does include this reference:

ECM effectiveness against air defense systems has been significantly increased.

 

No idea what that means. No idea what kind of effectiveness, given the previous "effectiveness" was mostly ineffective and unrealistic.

 

Damned patch notes. Why u cryptic.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

I just ran a test against an SA-8, two runs one with jammer on (SAM Mode 1) and one off. All parameters exactly the same otherwise.

 

Got RWR Acquisition Radar indications at 13.3 NM, Target Tracking Radar indications at 10.6 NM, and missile launch at 4.2 NM.

 

Both exactly the same whether the jammer was on or not.

Posted (edited)

In my very brief testing the ECM does actually do "something" now, but that something is still pretty useless and not what ECM is for.

 

It simply reduces the distance as which the AI SAMs will lock you, there is still the magical "burn through" at a set distance, and in most cases the "burn through" range is still outside the effective range of the SAM system anyway. It does give you an extra mile or two against some systems, such as the Geko, but overall nothing of note has changed. Once you're locked up ECM is of no use, which of course is exactly when it should come into play.

 

My advice, don't hold your breath waiting for a reasonable countermeasures simulation in DCS (either ECM, AIRCM, chaff, or flare). It might happen, one day, in the distant future, maybe, just like everything else.

Edited by Eddie

 

 

Posted
In my very brief testing the ECM does actually do "something" now, but that something is still pretty useless and not what ECM is for.

 

It simply reduces the distance as which the AI SAMs will lock you, there is still the magical "burn through" at a set distance, and in most cases the "burn through" range is still outside the effective range of the SAM system anyway. It does give you an extra mile or two against some systems, such as the Geko, but overall nothing of note has changed. Once you're locked up ECM is of no use, which of course is exactly when it should come into play.

 

My advice, don't hold your breath waiting for a reasonable countermeasures simulation in DCS (either ECM, AIRCM, chaff, or flare). It might happen, one day, in the distant future, maybe, just like everything else.

 

Just tested it vs. Gecko and did nothing for me :dunno:

  • Like 1
Posted

As I said, I tested it briefly during the open beta of 1.2.7, and haven't since, so something could well have changed and/or been broken.

 

If you've tested in to current release your results will probably be more reliable and current.

 

 

Posted (edited)
As I said, I tested it briefly during the open beta of 1.2.7, and haven't since, so something could well have changed and/or been broken.

 

If you've tested in to current release your results will probably be more reliable and current.

 

Yea just tested it a few posts ago.....also just ran a SA-15 test with zero changes as well with jammer on/off. TTR locked me up at 11.2 NM and missile launch 5.0 NM whether it was on or not, and also ran again employing maneuvers and CM with no effect.

Edited by Viper482
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