Lite-Brite Posted March 12, 2014 Posted March 12, 2014 Hello, I have been working on a project lately and have gotten to that point where I need some help with the engine nozzle animation. I have looked through many threads on the DCS forums, but nothing I can find quite relates to my problem. When using bones to animate the engine nozzle, I find that I can argument that animation with a arg scaler, and keyframe the animation. There are no problems there. The problem comes to surface when I try and export. I hit the export button in 3ds to create an EDM and 3ds Max crashes. I just get an error saying "unhandled exception 3ds max will not attempt to save a copy of the scene." Here is a video sort of explaining what is going on with the bones and animation in my project. Things I have made sure to do, 1: Put bounding box around object with user defined properties as TYPE = "bounding_box"; 2: Keyframe the animation properly to ensure no broken keys or out of place keys. 3: Made sure the envelopes for the bones were not interfering with other parts of the model. TROUBLSHOOTING For troubleshooting I have done just about everything I can think of and it all comes back to one particular piece. The skin modifier. When I delete the skin modifier I can export the model just fine, it turns into an EDM and everything works. So the problem is definitely within the skin modifier, maybe it is a setting or something, maybe I pushed something I was not supposed to, I am not sure. I was just wondering if anyone else encountered a problem like this, or could possibly help me out with the problem. Thank you, Lite-Brite
Sn0w_Lynx Posted April 19, 2014 Posted April 19, 2014 I thought bones were not supported? [sIGPIC][/sIGPIC] Rig: :joystick: :pilotfly: AMD FX8350 8 core @ Stock Clock G. Skill X Series 32GB (4x 8GB) @ 2200Mhz OC GTX 1070 8GB Corsair H110 Liquid Cooler
SkateZilla Posted April 19, 2014 Posted April 19, 2014 Bones are supported, the F-100D uses them to open close the nozzle. and the Animation works in game. Lite-Brite, Max usually crashes on export when there is an illegal material assigned (i had issues where i had to re-map everything due to some texture materials using mental ray and stuff. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Lite-Brite Posted May 5, 2014 Author Posted May 5, 2014 Thanks Skate, I actually just ended up redoing the nozzle and just animating every piece individually using precision snaps. I think that it turned out pretty nice too.
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