uboats Posted March 13, 2014 Posted March 13, 2014 The track is attached. I have 2 questions: 1. that is the sequence of vikhr operation sequence: a. I followed some tutorial that first turn on master arm 'LALT+W' b. turn on TV 'O' and choose vikhr with 'N' (how many time should I press 'N' here? ) I just load vikhr only c. turn on laser distance indicator 'RSHIFT+O' d. then lock the target e. turn to head to the target and make the lock circle inside laser bigger circle (I don't know exact name) here the problem may come: sometimes, the laser indicator bigger circle w/ outer arc shows the distance and auth me 'c' to launch. BUT sometimes, the laser circle is different and without outer arc to show the distance, and I cannot get the launch auth 'c' Both are within the vikhr range (5mile) see track I do not know whether I should strictly follow a correct sequence or the sequence above is not important. The track recorded all operations (success and failed) of vikhr. Each time it failed to use laser, then I turned off master arm and use 'back' to reset HUD, and then redo above steps. Sometimes above steps were done in different sequence. 2. after finishing launching vikhr, I returned to base. Although speed is more than 150, but I feel it flies slower than it when flying to the target (speed almost same). Everytime after quit from hover, I always feel a really slow speed upka50 shot oper.trk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
ZaltysZ Posted March 13, 2014 Posted March 13, 2014 2. after finishing launching vikhr, I returned to base. Although speed is more than 150, but I feel it flies slower than it when flying to the target (speed almost same). Everytime after quit from hover, I always feel a really slow speed up Which speed? HUD and ABRIS show ground speed, Shkval and ASI show IAS. If its 150km/h IAS and there is a wind, flying upwind and flying downwind will result in different ground speed. If you user Hover mode, you get AP altitude channel turned on automatically. If you exit hover by increasing collective and pushing cyclic forward, there might be a bit of altitude increase due too much collective. If AP altitude channel is on, AP will try to prevent that altitude increase by "decreasing" collective, and this in turn will affect acceleration too for brief period of time. Wir sehen uns in Walhalla.
tsumikae Posted March 13, 2014 Posted March 13, 2014 (edited) I took the liberty of redoing a portion of your track and tried to point out some remarks. Feel free to have a look at it. -Prior to take off, your AP heading, pitch and bank channels should be ON, your alt channel should be OFF. You won't believe how easier it will be ;) -Trimming, man. Trimming! We all do that differently, many schools out there, but we all do that. Trim+AP=this chopper is quite a breeze to fly. In this track, I hold the trim button from the moment the wheels leave the ground to when I'm satisfied with my helo attitude and heading. -My flying style is somewhat rough, but note that I try to watch my speed and altitude so they are consistant and constant. -For the sake of it, I used en-route mode. If you need more info about that, just ask. -(do not forget your gears) -once on spot, you can reduce speed and go into a hover. Note that I do that like a barbarian, so I may not be the best example out there, but I have one remark for you: refrain from entering auto-hover when your speed/drift velocity is more than 10. It won't be efficient. -Now I'm looking for them. I engage master arm, laser standby switch AND auto-turn+ground moving target. That last action will take over heading AP channel and point the helo in the direction you slew your schkval. Much easier that way. Again, need details, ask. -It appears you did not engage laser standby mode in your track. Hence the impossibility to get a distance display. -When firing missiles, the system will alternate between pylons, to keep things even. That's why you have such a position difference between the two reticles, from one missile to another. As you did in your track, simply adjust that with small rudder inputs. -I took the liberty of showing you how to actually override the auto-clearance to fire missiles. It is very useful in many, many situations (mine is always in manual mode). -The bit about getting out of auto-hover and speed issue has been nicely covered by ZaltysZ, so I won't repeat it.ka50 shot oper_V2.trk Edited March 13, 2014 by tsumikae
uboats Posted March 13, 2014 Author Posted March 13, 2014 thanks. I will practice more [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
uboats Posted March 13, 2014 Author Posted March 13, 2014 (edited) I took the liberty of redoing a portion of your track and tried to point out some remarks. Feel free to have a look at it. -Prior to take off, your AP heading, pitch and bank channels should be ON, your alt channel should be OFF. You won't believe how easier it will be ;) -Trimming, man. Trimming! We all do that differently, many schools out there, but we all do that. Trim+AP=this chopper is quite a breeze to fly. In this track, I hold the trim button from the moment the wheels leave the ground to when I'm satisfied with my helo attitude and heading. -My flying style is somewhat rough, but note that I try to watch my speed and altitude so they are consistant and constant. -For the sake of it, I used en-route mode. If you need more info about that, just ask. -(do not forget your gears) -once on spot, you can reduce speed and go into a hover. Note that I do that like a barbarian, so I may not be the best example out there, but I have one remark for you: refrain from entering auto-hover when your speed/drift velocity is more than 10. It won't be efficient. -Now I'm looking for them. I engage master arm, laser standby switch AND auto-turn+ground moving target. That last action will take over heading AP channel and point the helo in the direction you slew your schkval. Much easier that way. Again, need details, ask. -It appears you did not engage laser standby mode in your track. Hence the impossibility to get a distance display. -When firing missiles, the system will alternate between pylons, to keep things even. That's why you have such a position difference between the two reticles, from one missile to another. As you did in your track, simply adjust that with small rudder inputs. -I took the liberty of showing you how to actually override the auto-clearance to fire missiles. It is very useful in many, many situations (mine is always in manual mode). -The bit about getting out of auto-hover and speed issue has been nicely covered by ZaltysZ, so I won't repeat it. Thanks for the detailed description and track. I found that you said if I engage auto-turn, the heli heading will follow what I locked. So, does it mean that I do not need to care about the impact from "alternate between pylons", since auto-turn will make one reticle covers the other one. Do I understand correctly? I think I did engage laser standby mode just after press 'N' to choose vikhr. What your suggested way to choose weapon? To simple, I use 'N' to switch between weapons. I also saw u turned on helmet track. I did the same (turn on helmet), but I did not figure out how to make heli auto turn. just move head then heli auto turn or I need to press any button? It seems that cockpit click is more reliable than mapping key to joystick ps in your track, I only hear single sound for trim, while in my try, there are two, one for push button, one for release trim button Edited March 13, 2014 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
tsumikae Posted March 13, 2014 Posted March 13, 2014 (edited) -I thought the same at first. But in fact, you'll still have to make a very minor adjustment. Not at every shot. I'll try and explain why with my less than stellar competences: the missile pylons axis are not aligned with the helo heading axis. Since the "auto-turn" feature uses the helo heading for reference, depending on the situation you will have a slight gap between both axis. You will then have to manually remove that gap. See how the large missile reticle change position between two missile shot? That's because it switches from one axis to the other. The helo heading, on the other hand, remains the same. It will realign between shots at its original heading. It is still much easier than having to maneuver your helo yourself, though. -Your laser was engaged at first, but at some point (when you are engaging the targets for instance) it's not anymore. Could it be that you hit the switch unwillingly? -Yes, you need to hold the "uncage shkval" command ("o", by default). Aim with the HMS, hold "o", and the shval will slew all the way to your designated target area. -Depends. I do both. On that track I clicked the cockpit buttons to specifically show you some stuff, but most of those commands are mapped on my stick. -I assume you're talking about the take off sequence? If you hear again, you should notice that i press (and hold) trim right at the beginning, when the wheels are not on the ground anymore. I tend to fly with a lot of trim hold. Some will prefer constant and regular adjustments. Your choice, here. Whatever suits you is good. But DO trim :) BTW, have you tried Bigfoot training missions for the KA50? http://www.digitalcombatsimulator.com/en/files/173790/index.php They are excellently done and fully integrated in the training menu. If you did not already, I strongly suggest you give them a try. Edited March 13, 2014 by tsumikae
uboats Posted March 13, 2014 Author Posted March 13, 2014 -I thought the same at first. But in fact, you'll still have to make a very minor adjustment. Not at every shot. I'll try and explain why with my less than stellar competences: the missile pylons axis are not aligned with the helo heading axis. Since the "auto-turn" feature uses the helo heading for reference, depending on the situation you will have a slight gap between both axis. You will then have to manually remove that gap. See how the large missile reticle change position between two missile shot? That's because it switches from one axis to the other. The helo heading, on the other hand, remains the same. It will realign between shots at its original heading. It is still much easier than having to maneuver your helo yourself, though. -Your laser was engaged at first, but at some point (when you are engaging the targets for instance) it's not anymore. Could it be that you hit the switch unwillingly? -Yes, you need to hold the "uncage shkval" command ("o", by default). Aim with the HMS, hold "o", and the shval will slew all the way to your designated target area. -Depends. I do both. On that track I clicked the cockpit buttons to specifically show you some stuff, but most of those commands are mapped on my stick. -I assume you're talking about the take off sequence? If you hear again, you should notice that i press (and hold) trim right at the beginning, when the wheels are not on the ground anymore. I tend to fly with a lot of trim hold. Some will prefer constant and regular adjustments. Your choice, here. Whatever suits you is good. But DO trim :) BTW, have you tried Bigfoot training missions for the KA50? http://www.digitalcombatsimulator.com/en/files/173790/index.php They are excellently done and fully integrated in the training menu. If you did not already, I strongly suggest you give them a try. For the last one. I meant that to do trim, we need first press trim button, and then release it. So I should hear sound twice. But in you track, during the flight, only once for each trim, I remembered. After going through your track, I reflied again. And this time, the laser failed to work because I failed to choose vikhr, then I press 'U' to choose vikhr, then laser worked. And I turned on the laser after lock the target. I will practice more. Do you mean that if use helmet auto-turn, move head, and find target, then press and hold 'o' to let heli turn to the target not only the TV but also the heli heading? I have downloaded his missions and I am new bird, so I just tried the ramp start. Not the weapon system :D. But I haven't touch it for a long time, since I found the ramp start is kind different from some checklist. So now I'm using checklist. And mainly worked on basic flight. Trim is really a good func. Since my stick spring is soft, so sometimes, I felt ok to hold the stick. but I'm trying to get used to do trim frequently during the flight. Thanks again. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
tsumikae Posted March 14, 2014 Posted March 14, 2014 -that's probably because it was a very long hold, as in, very long. -The sequence in wich you prepare your fire is not that important, as long as all systems required are online. For example, you could switch master arm on after laser standby, it has no impact on the process. -Yes, it's exactly what it does. -Yes, but his ramp start checklist is true to the original training. I think his goal was actually to redo the original training missions as they existed in BS1, or the training vids available, or close enough. I may be wrong, though. Anyway he did a really fine job and they are quite a boost in the learning process.
uboats Posted March 14, 2014 Author Posted March 14, 2014 -that's probably because it was a very long hold, as in, very long. -The sequence in wich you prepare your fire is not that important, as long as all systems required are online. For example, you could switch master arm on after laser standby, it has no impact on the process. -Yes, it's exactly what it does. -Yes, but his ramp start checklist is true to the original training. I think his goal was actually to redo the original training missions as they existed in BS1, or the training vids available, or close enough. I may be wrong, though. Anyway he did a really fine job and they are quite a boost in the learning process. - - - Thanks so much. I'm completely clear. - Strongly agree. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
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