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Posted (edited)

A. agm-65d targets don't seem to be illuminated at all. same color as the background, impossible to pick them out. might be the cause of no-lock-on issues, as they don't seem to lock either. in fact if white = hot, then the road is hotter than the vehicles.

 

B. cbu/unguided bombs indicator is flawed/not functioning correctly.

 

C. engines freak out. once my left engine was shot out, right was fine, restarted and my left engine spun up to max rpms even though it was dead before. also, pressing certain combinations of keys extremely quickly (ie: autohotkey) will bug the engines out, with their needles spinning 360 degrees every 0.01 seconds :\ use autohotkey to press: cockpit view, zoom normal, view center one after the other and watch the fireworks. not sure why view keys would affect the engines. also, the rearm window pops up... and some other crazy stuff.

 

D. multiple visual glitches, black lines and bars on the instrument panel.

 

E. ILS doesn't work.

 

F. default cockpit view is too far back and HUD is clipped/appears too large.

 

G. AGM/CBU TDC indicator does not center properly. it is drawn way above the center line of the hud, and must be slewed back down, taking approx 1 second.

 

H. aircraft just seems horribly unstable in general. used to play lomac at a friend's and remember the handling characteristics being much better than this. could actually do a loop without first needing to slowly crawl up too 400 knots :\

 

:censored:

 

basically, this thing is a flying gun, none of the other weapons seem to function correctly ;o

Edited by betatrash
Posted

A. Units visible on Maverick screen are just shifted colors atm. Not done by shader.

B. There are some problems with that atm. Will be fixed soon hopefully.

C. I have never seen such behavior. Post track or something for testers.

D. Screenshot ?

E. I can't answer this question, I'm not using ILS.

F. May be problem on your end, easiest way to fix is to move DCS Save folder somewhere else and see if it fixes it, if not then run repair.

G. Not sure if it's a bug or a feature, same for Sidewinder.

H. Lock On had Simple Flight Model known as SFM, Since 1.2.5 A-10A Advanced Flight Model (AFM) which is way more accurate than it was in Lock On times. You need to relearn few things from update to update.

Posted (edited)

found another bug:

 

I. when switching between cannon and agm, the trimmers are changed, or something in the flight model. the aircraft pitches down heavily when switching to cannon.

 

A. Units visible on Maverick screen are just shifted colors atm. Not done by shader.

C. I have never seen such behavior. Post track or something for testers.

D. Screenshot ?

E. I can't answer this question, I'm not using ILS.

F. May be problem on your end, easiest way to fix is to move DCS Save folder somewhere else and see if it fixes it, if not then run repair.

H. Lock On had Simple Flight Model known as SFM, Since 1.2.5 A-10A Advanced Flight Model (AFM) which is way more accurate than it was in Lock On times. You need to relearn few things from update to update.

 

A. see screenshot A, that is a T-82 tank... could have fooled me... looks like a shrub... :) same for all other units. the buildings/roads are brighter than they are, and there is artifacting with 'flickers' of white showing up in cities.

 

C. don't need a track: open autohotkey, input the line 'Send {cockpitview}{zoomnormal}{viewcenter}', replacing the labels with the buttons they're actually bound to, and watch everything go nuts :)

 

D. see screenshot B. black bars/lines on the instrument panel. some elements also seem to be missing.

 

E. i don't use ILS either, i just do the sideways approach and land with a resounding skidmark. but yea, ILS doesn't work. in fact i think more than ILS. some ATC controls don't quite functon as expected, and sometimes wingmen keep spamming 'RTB' non stop.

 

F. see screenshot C. no, the same for F-15C cockpit. but it's obvious on F-15C as some items are clipped, those items are just not visible on A-10A so it appears normal but isn't until you move your head forward (really far).

 

H. flight model still seem buggy/sluggish compared to lomac. did some more testing, and is somewhat ok, but just doesn't behave like i'd expect it to. takes forever to reach 300 knots at level flight, nevermind 385-400.

SSA.jpg.97693b8be42e8a6aef8140f7bb9739a9.jpg

SSB.jpg.282e6b2808d5f2d85eb6d15282ea15c6.jpg

SSC.jpg.ed20a4a194f634824af3cbcfcc7222ff.jpg

Edited by betatrash
Posted
found another bug:

 

I. when switching between cannon and agm, the trimmers are changed, or something in the flight model. the aircraft pitches down heavily when switching to cannon.

 

 

 

A. see screenshot A, that is a T-82 tank... could have fooled me... looks like a shrub... :) same for all other units. the buildings/roads are brighter than they are, and there is artifacting with 'flickers' of white showing up in cities.

 

C. don't need a track: open autohotkey, input the line 'Send {cockpitview}{zoomnormal}{viewcenter}', replacing the labels with the buttons they're actually bound to, and watch everything go nuts :)

 

D. see screenshot B. black bars/lines on the instrument panel. some elements also seem to be missing.

 

E. i don't use ILS either, i just do the sideways approach and land with a resounding skidmark. but yea, ILS doesn't work. in fact i think more than ILS. some ATC controls don't quite functon as expected, and sometimes wingmen keep spamming 'RTB' non stop.

 

F. see screenshot C. no, the same for F-15C cockpit. but it's obvious on F-15C as some items are clipped, those items are just not visible on A-10A so it appears normal but isn't until you move your head forward (really far).

 

H. flight model still seem buggy/sluggish compared to lomac. did some more testing, and is somewhat ok, but just doesn't behave like i'd expect it to. takes forever to reach 300 knots at level flight, nevermind 385-400.

 

A.

It's up to ED to make shaders or white textures for vehicles. Maybe with EDGE we will get proper IR vision.

 

C.

Fill in a bug. Testers should examine it.

 

D.

It's Flaming Cliffs, I'm on PC with Arch right now. Gonna check it tomorrow.

 

E.

Known issue with AI having problems.

 

F.

It's an issue on your side. Move DCS folder from C:/Users/X/Saved Games/ to somewhere else and try again, or run repair from Start >> Eagle Dynamics >> DCS World

 

H.

 

Its the way in which real A-10A handles. It is using very efficient smokeless turbofan. It doesn't have afterburner.

Posted
D.

It's Flaming Cliffs, I'm on PC with Arch right now. Gonna check it tomorrow.

 

well, it looks like it may be part of the panel, but the graphics look improperly aligned/clipped at a minimum. in any case, it's not a big deal, looked to be worse than it is, if it is in fact intentional.

 

F.

It's an issue on your side. Move DCS folder from C:/Users/X/Saved Games/ to somewhere else and try again, or run repair from Start >> Eagle Dynamics >> DCS World

 

well i'll backup and try that, cuz i hate rebinding hundreds of custom keys.

 

H.

Its the way in which real A-10A handles. It is using very efficient smokeless turbofan. It doesn't have afterburner.

 

lol, more like turbotruck engine. incidentally used on commercial airliners as well... handles worse than a 747.

 

Regarding handling, make sure you have EAC enabled if you do a cold start (LALT+4). Otherwise, it really is all stick and rudder.

 

EAC check. it's the first A-10A mission, running start. i checked the laste panel, eac armed. tried toggling it to no effect. assuming the a-10a doesn't have any other requirements for eac. but what does that have to do with handling? kinda confused ;o

Posted

a-10a no airbrake indicator. used to be on the flaps panel in lomac. now gone. not sure if by design. have to look out the cockpit at the wing to get indication ;o

Posted
a-10a no airbrake indicator. used to be on the flaps panel in lomac. now gone. not sure if by design. have to look out the cockpit at the wing to get indication ;o

 

That is the way it is in RL, the LOMAC gauge was an 'invented-by-ED' item that does not really exist in the actual aircraft.

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Posted
That is the way it is in RL, the LOMAC gauge was an 'invented-by-ED' item that does not really exist in the actual aircraft.

 

if only the handle position moved, but it doesn't. if that's the way it is, then so be it. but give us some indication like the handle position ;p

Posted

The A10 wasn't built for speed.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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