golfsierra2 Posted February 20, 2006 Posted February 20, 2006 You introduced a plume of dust when flying low level at high speed. Can we have a spray of water at t/o and landing on wet runways, plz ? Should be possible when modifying the dust-plume-script. kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Mustang Posted February 20, 2006 Posted February 20, 2006 i reckon a simple way to implement it would be to use the current dust effect and render it in a different colour, with a nice wake effect too :p
golfsierra2 Posted February 20, 2006 Author Posted February 20, 2006 i reckon a simple way to implement it would be to use the current dust effect and render it in a different colour, with a nice wake effect too :p That is what I had in mind ! Imagine a 2-ship t/o then, it will be a challenge for the wingman to keep tally on his lead and the RWY if he can't manage to maintain position (side-side) .... kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Force_Feedback Posted February 20, 2006 Posted February 20, 2006 They have different crash effects, pile of rubble, and stone in pond effect, so there is some kind of discrimination on above what surface the plane is flying. I guess they weren't statisfied with the results and left it out. Can't blame them, I welcome those odd 8-15 fps. Creedence Clearwater Revival:worthy:
Maverick-90 Posted February 21, 2006 Posted February 21, 2006 You introduced a plume of dust when flying low level at high speed. Can we have a spray of water at t/o and landing on wet runways, plz ? Should be possible when modifying the dust-plume-script. Yeah that would give a cool feeling! could we have the plane in taht pic, too? :icon_supe :D
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