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Posted

I would really appreciate it if some work went into the cockpit of this otherwise great module. As of now it simply looks worse than other 6 DOF cockpits in the game. Here are some examples:

 

"Overflowing" reticle

35mM6j9.jpg

 

Weird lighting on the overhead panel

VDAuyin.jpg

 

Badly joined cockpit elements with low resolution textures

mx2QKrR.jpg

 

Strange blue spot

dlKdlR5.jpg

 

More weird lighting

ZL7w6au.jpg

 

Sky (I think) showing on the levers and cables

NYfU52m.jpg

Posted

It's still in beta, these are things that I expect to change for the final release.

 

Good work pointing them out though, I hadn't noticed half of these. I'll never be able to unsee the overflowing reticule now...

Posted

Expect improved cockpit lighting/texture colours etc when this pit is used in EDGE, i reckon some of these glitches are a result of the limitations of the current (older) graphics engine.

Posted

Familiar with the concept of "Beta"? I can't complain about the reticle being slightly outside the glass, I mean seriously, don't we remember for just how long the pilot's rocket sight on the Huey was nothing short of a red HUD bullseye?

 

As for the rest, no offense, but it really does seem like nitpicking, considering that BST makes no secret of the fact that the Mi-8 is still far from complete.

Posted
Familiar with the concept of "Beta"? I can't complain about the reticle being slightly outside the glass, I mean seriously, don't we remember for just how long the pilot's rocket sight on the Huey was nothing short of a red HUD bullseye?

 

As for the rest, no offense, but it really does seem like nitpicking, considering that BST makes no secret of the fact that the Mi-8 is still far from complete.

 

This is the "Art Issues" part of the "Bugs and Problems" forum. If you don't want to read about bugs and problems with the art of the module, you don't have to visit it.

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