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idea: cockpit sounds ---- non-stereo/non-directional


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Posted

when someone turns their head in a jet, do you think the sound they hear changes?

 

it does in flight simulators

 

have you noticed that?

 

what i'm getting at is.. how "realistic" are the sounds we hear in a sim? compared to real life..?

 

in a real jet cockpit, isn't it just all a steady one-dimensional "sound" inside the cockpit

 

as sims are now, as you "turn your head" (virtually of course) the sound you hear from the speakers seems to change - if i understand that correctly, the programmers are saying the engines (sound source) are over "here" - when you turn your head this way, the sound source is now over "there" and thus sound from the speakers changes to reflect the new direction of the sound source

 

i imagine in a real jet the jet noise makes a constant ambient sound no matter which way your head is turned

 

i would think the main auditory input you get is through the the speakers in the headsets - and that sound also is not going to change as a function of where your head is pointing

 

"maybe" some of those sounds in your helmet earpieces are in stereo (ie - one radio channel in one ear, another in the other ear ---- i've heard of that being done) - even then, the sounds wouldn't seem to come from different directions as you turn your head - the speakers are mounted to your ears!

 

(slight rabbit-trail --- i've always wondered how they can sonically insulate cockpits from all the noise those jet engines make - its a pure miracle to me ---- when you're in close proximity to one of those things, they're so loud you can think of nothing else! an SR-71 burner taking off in full burner will shake your insides from three miles away - yet in the cockpit..... #NotSoMuch)

 

what i'm proposing is.... making sounds non-directional (non-stereo) - sounds inside the cockpit should just be constant, regardless of which way you're "looking"

 

THAT would be more realistic!

 

if you think about it, this would actually make the developers' jobs EASIER - removing complexity from the code

 

win-win!

 

think about it

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

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Posted (edited)

Well...Technically it only sounds like it is non-directional because it can be pretty loud in the cockpit overall. Actually you will hear an audible difference when you turn your head because each sound is coming from a particular direction.

 

For example the engines are behind you. When you look left now the engine noise is now coming from your left, your right ear will still hear the sound but not as direct. This applies to all the systems that make noise.

Edited by Mike Busutil
Posted

i see

 

well, i've never been in one ----- i'll gladly defer to someone who's got first-hand experience..

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

[sIGPIC][/sIGPIC]

Posted
when someone turns their head in a jet, do you think the sound they hear changes?

 

it does in flight simulators

 

have you noticed that?

 

what i'm getting at is.. how "realistic" are the sounds we hear in a sim? compared to real life..?

 

in a real jet cockpit, isn't it just all a steady one-dimensional "sound" inside the cockpit

 

as sims are now, as you "turn your head" (virtually of course) the sound you hear from the speakers seems to change - if i understand that correctly, the programmers are saying the engines (sound source) are over "here" - when you turn your head this way, the sound source is now over "there" and thus sound from the speakers changes to reflect the new direction of the sound source

 

i imagine in a real jet the jet noise makes a constant ambient sound no matter which way your head is turned

 

i would think the main auditory input you get is through the the speakers in the headsets - and that sound also is not going to change as a function of where your head is pointing

 

"maybe" some of those sounds in your helmet earpieces are in stereo (ie - one radio channel in one ear, another in the other ear ---- i've heard of that being done) - even then, the sounds wouldn't seem to come from different directions as you turn your head - the speakers are mounted to your ears!

 

(slight rabbit-trail --- i've always wondered how they can sonically insulate cockpits from all the noise those jet engines make - its a pure miracle to me ---- when you're in close proximity to one of those things, they're so loud you can think of nothing else! an SR-71 burner taking off in full burner will shake your insides from three miles away - yet in the cockpit..... #NotSoMuch)

 

what i'm proposing is.... making sounds non-directional (non-stereo) - sounds inside the cockpit should just be constant, regardless of which way you're "looking"

 

THAT would be more realistic!

 

if you think about it, this would actually make the developers' jobs EASIER - removing complexity from the code

 

win-win!

 

think about it

 

don't hear much in a modern fighter cockpit with the latest noise cancel technology in helmets.

 

pilot feels the jet more over audios. = vibrations through the airframe and seat.

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