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Posted

OK this project is finally getting to a result: a mission with dynamic units and flights, you can buy them, have a resource economy and built up a strategy along the game.

 

Zip contains a pdf explaining a few concepts.

I put there almost all vehicles that has an utility (Huey for cargo delivery), it's a Force on Force, can be played even with Combined Arms only.

 

Most of the logic is based on the script (also present in the zip file).

Mission can be customized to a point, and even the constant values inside the script.

 

http://www.digitalcombatsimulator.com/en/files/712788/

  • Like 1
Posted

Great mission Raf and awesome script!

May I suggest something for a future version? Adding some kind of objective like both sides having to hold some town for a X amount of time (tickets system maybe) that the side with no ground units near the battle lose per minute?

Example:

Both sides start with 120 tickets

Lose 1 ticket per minute if your side doesn't hold the town

Contested if both sides are in the perimeter and a battle is raging

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