Raf Posted June 19, 2014 Posted June 19, 2014 OK this project is finally getting to a result: a mission with dynamic units and flights, you can buy them, have a resource economy and built up a strategy along the game. Zip contains a pdf explaining a few concepts. I put there almost all vehicles that has an utility (Huey for cargo delivery), it's a Force on Force, can be played even with Combined Arms only. Most of the logic is based on the script (also present in the zip file). Mission can be customized to a point, and even the constant values inside the script. http://www.digitalcombatsimulator.com/en/files/712788/ 1
xcom Posted June 19, 2014 Posted June 19, 2014 Very nice, will defiantly check it out and see if anything is relevant to our campaigns. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Marioshata Posted June 20, 2014 Posted June 20, 2014 Great mission Raf and awesome script! May I suggest something for a future version? Adding some kind of objective like both sides having to hold some town for a X amount of time (tickets system maybe) that the side with no ground units near the battle lose per minute? Example: Both sides start with 120 tickets Lose 1 ticket per minute if your side doesn't hold the town Contested if both sides are in the perimeter and a battle is raging
Rivvern Posted July 4, 2014 Posted July 4, 2014 Will run this next Squadnight. If you got an improved version id be glad to try it out. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
RedeyeStorm Posted July 31, 2014 Posted July 31, 2014 Mayby a dumb question but can the mission be played as single player? Thanks
xentxo Posted July 31, 2014 Posted July 31, 2014 Where (in which folder) to put the file/script WOPR.lua?
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