RagnarDa Posted July 11, 2014 Posted July 11, 2014 Is there any way to mod smoke marker rockets onto the P-51? I have looked at entry.lua but can't find any payload definitions. Help? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
9.JG27 DavidRed Posted July 11, 2014 Posted July 11, 2014 they are there by default...just re-arm them in online missions, or set them in your armament menu in the mission builder for offline missions. EDIT:sorry i think i mis-read your post.
RagnarDa Posted July 11, 2014 Author Posted July 11, 2014 I was feeling very dumb there for a short while but then I checked, and yes there is no smoke marker rockets (as in used for marking targets) but only smoke pods (as in used for aerobatic displays). The smoke pods are OTOH shaped like the HVAR. Sorry for being unclear. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
xcom Posted July 11, 2014 Posted July 11, 2014 You would probably have to mod the rockets in there, meaning make a new payload first, can't help you there, never done it. But, I'm pretty sure it is possible I have seen mods which create different payloads, just look for a modded plane. Then write an event handler to wait for a hit by that weapon type which will trigger a function to create a smoke in the same place the rocket hit, also advised to use the same thing we added in the capture airbase script if you remember - removing the object right before it hits and creating an exploation, instead of creating an exploation, you could create a smoke marker - function deactivate() for coalition, bases in pairs(deactivateUnits) do for base, units in pairs(bases) do for index, unit in pairs(units) do if Unit.getByName(unit) then Unit.getByName(unit):destroy() end end end end for i, group in pairs(VDatabase) do for j, v in pairs(group.units) do local unit = Unit.getByName(v.name) if unit and unit:getLife() <= 1 then local unitpos = unit:getPoint() unit:destroy() trigger.action.explosion(unitpos, 3) end end end end [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Zabuzard Posted July 12, 2014 Posted July 12, 2014 For example if you want to add more smoke pods the way you would do is: Goto DCS World\Scripts\Database\planes\P-51D.lua Add the following to every pylon you want to { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, The weapon data is located at DCS World\Scripts\Database\db_weapons_data.lua If you want to add other weapons the way is the same. Go to the weapon data, search the weapon you want to add and add it to the pylon of the stang as descriped above. 1
RagnarDa Posted July 13, 2014 Author Posted July 13, 2014 (edited) Thanks for the hints! I figured it out and are attaching the result. Note that once the smoke marker rocket leaves the rail it is a M156 which means it will have completely different aerodynamic properties than the HVAR, specifically it will fly straight for a long time instead of going into the ground directly. Use the regular gyroscopic sight for aiming. P-51D.lua goes into DCS World/Scripts/Database/planes and db_weapons_data.lua goes into DCS World/Scripts/Database Remember to backup the originals.P-51D.luadb_weapons_data.lua Edited July 13, 2014 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
xcom Posted July 13, 2014 Posted July 13, 2014 Very nice, can't wait to try it out. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
ctguy1955 Posted April 18, 2015 Posted April 18, 2015 (edited) I had thought that they were marking rockets. Darn.... Oh well, I still cant get them to work ? OK , I came back to let you know I got them to work with red smoke, but I have to keep the button pressed all the time in order for the smoke to come out. Is there a way to get the smoke to stay on ????? I wish there was actual smoke marker rockets too !!! Edited April 18, 2015 by ctguy1955 got it to work
Zabuzard Posted April 18, 2015 Posted April 18, 2015 You can add the weapons from other aircrafts to the ponys pylons like I did here with the smoke pods from Flaming Cliffs: Goto DCS WorldScriptsDatabaseplanesP-51D.lua Add the following to every pylon you want to { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, The weapon data is located at DCS WorldScriptsDatabasedb_weapons_data.luaThe classic rocket for target marking with smoke is the S-8TsM or the M-156. Unfortunately both only come in tube launchers variants but you can add them to the pony (looks pretty strange^^). Here are the weaponclass ids for all current variants: S-8TsM: { CLSID = "{3DFB7320-AB0E-11d7-9897-000476191836}" }; { CLSID = "{B_8V20A_CM}" }; M-156 { CLSID = "{4F977A2A-CD25-44df-90EF-164BFA2AE72F}" }; { CLSID = "{2AF2EC3F-9065-4de5-93E1-1739C9A71EF7}" }; { CLSID = "{C2593383-3CA8-4b18-B73D-0E750BCA1C85}" }; { CLSID = "{LAU_131x3_HYDRA_70_M156}" }; { CLSID = "{XM158_M156}" }; And, as said before, add them to ponys pylons. Heres an image of mustangs default pylon configuration: Some time ago I've added the blue Flaming Cliffs smoke generators this way for aerobatics: Hope that helped you :)
Zilch Posted April 18, 2015 Posted April 18, 2015 It may look strange, but there's precedent: [sIGPIC][/sIGPIC] Zilch79's YouTube Channel:
OutOnTheOP Posted April 18, 2015 Posted April 18, 2015 And here I was just wondering if the P-51/ F-51 ever received modifications to carry Hydra or Mighty Mouse rocket pods in foreign service... I mean, it stayed with some (mostly South American) countries until the 80s for COIN. That said, the Cavalier and Piper Mustangs are pretty low production and quite a bit different from the aircraft we have in game.... But if, say, Honduran Mustangs carried 2.75" FFAR...?
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