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Posted (edited)

It's not that hard to release quick hot fixes, but you also have to bear in mind that releasing these little code fixes can have bigger impacts to the community as well.

 

For example, I doubt there are very many people on these forums that run a completely stock and vanilla build of DCS without any tweaks, mods or additions and a simple change of a line in a lua file here or there released ad-hoc and without proper notification can cause things to stop working and floods of complaints on these forums.

 

The way it currently is with the longer but more scheduled releases of builds at least makes us say, "OK, let's remove the mods, update and add them back in to see if any are broken" rather than just finding that DCS is not working one day. Mustang's 5.2something version of his excellent little Shader Mod breaking DCS 1.2.9 is a good example of this...

 

ED have even been posting the release notes up before the updates are released lately giving us modders a chance to know that an upcoming version may well have a conflict with a Mod

Edited by Highwayman-Ed

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Posted

As side info, and not helpful insofar as fixing this bug is concerned...

 

The pitch/roll channels on the (real) Mi-8 autopilot do depend on the copilot's (right) ADI to work.

Posted

ED have even been posting the release notes up before the updates are released lately giving us modders a chance to know that an upcoming version may well have a conflict with a Mod

 

Except most of the changes that cause problems are the ones that aren't mentioned in release/patch notes.

 

This bug would be a case in point.

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