Colt40Five Posted March 9, 2006 Posted March 9, 2006 Can anyone point me to the file that controls how long destroyed vehicles burn? When using previous hits to re-locate a target area, they just seem to burn out too quickly. Any help appreciated! [sIGPIC][/sIGPIC]
GGTharos Posted March 9, 2006 Posted March 9, 2006 You can't adjust it in 1.[01]x unfortunately ... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Hawg11 Posted March 10, 2006 Posted March 10, 2006 You can't adjust it in 1.[01]x unfortunately ... Try fiddling with: Lockon> Bazar> TechnicsTable My gut tells me it's in there. Dave "Hawg11" St. Jean
GGTharos Posted March 10, 2006 Posted March 10, 2006 Ahhh ... cool :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Colt40Five Posted March 10, 2006 Author Posted March 10, 2006 well, there are fire values in that table for vehicles. they look like this (300,2) I tried editing both numbers and shot one(bmd-1) next to another(bmp-1) with unedited values. I tried (400,2) and (300,4) with no appreciable difference in burn time. No difference in anything really, so it's hard to say what they actually do. i tried to find comparable numbers somewhere for buildings (they burn good) and couldn't find them... [sIGPIC][/sIGPIC]
Hawg11 Posted March 10, 2006 Posted March 10, 2006 Well, I have been know to be wrong, from time to time. :( Anyhow, not to send you on a goose-chase, but Lockon> Bazar> StructTable should have the values for buildings. Values for most of them are around {60, 2}. Hope this leads to something... Dave "Hawg11" St. Jean
Colt40Five Posted March 10, 2006 Author Posted March 10, 2006 no joy on (60,2)...and you just send me on any wild goose chases you want, if it means I get this sorted :) [sIGPIC][/sIGPIC]
caponi Posted March 10, 2006 Posted March 10, 2006 the burn time will even ended after one minute :( i can change the values, so that nothing burns, but i can not make changes to increase the burning time .... give some tipps , guys CAP too much ...
D-Scythe Posted March 10, 2006 Posted March 10, 2006 You can't - I tried. But the burning time is being looked at.
Pilotasso Posted March 10, 2006 Posted March 10, 2006 BTW is the missile trail properties coded in the EXE? There are a few Missile trail editable files but they only define smoke types, not what each missile will trail like. .
junae Posted March 10, 2006 Posted March 10, 2006 the burn time will even ended after one minute So, why when you destroy a bridge or a bunker, they burn for several minutes..? I believe 10 or so... =FN= Six o'Clock Member of Falcões da Noite Squadron Florianopolis :: Brazil
caponi Posted March 11, 2006 Posted March 11, 2006 sorry, i mean vehicles ... i changed the vehicles-fire-values with some other values of stuctures, so some fire will not burn and other fire has the same effect before changing .... when a vehicle burns then the fire ended after one minute :( i can't increase. if someone could increase burning time ... please give an example with type of vehicle and exact fire-values thx for tipps Cap too much ...
Recommended Posts