Narushima Posted August 13, 2014 Posted August 13, 2014 I'm trying to get the P-51 AI pilot bail out after his plane takes damage. I've got all the triggers set but I don't know how to make him eject from the aircraft. Is there such a script that does this? Any help would be appreciated. FW 190 Dora performance charts: http://forums.eagle.ru/showthread.php?t=128354
Narushima Posted August 17, 2014 Author Posted August 17, 2014 Bump. Anyone? FW 190 Dora performance charts: http://forums.eagle.ru/showthread.php?t=128354
Stonehouse Posted August 19, 2014 Posted August 19, 2014 Only thing I can think of is to cause enough damage to some part of the plane or perhaps use the failures system (you can set failure probability on things I think) via a script so the Ai realises he needs to abandon ship. I don't think there is a script command or ME trigger action to tell the AI to bail out.
Narushima Posted August 26, 2014 Author Posted August 26, 2014 Thanks for the reply. I think it might work if I destroy it's engine or something similar. Another way I've been thinking of doing it is perhaps somehow reduce the AI's life % somehow. Right now it starts with 100%, if you could make it start with 5% or 10% then it'd be much closer to how I want it. Will investigate this further. FW 190 Dora performance charts: http://forums.eagle.ru/showthread.php?t=128354
Sabre-TLA Posted August 26, 2014 Posted August 26, 2014 In the ME you can use the Explode Unit action to damage the plane. If the setting is not too large you should be able to damage it enough to have the pilot bail out without killing him. From the manual P.89: EXPLODE UNIT. From this action, select a unit that you wish to explode as a result of this action. You can use the volume setting to determine the size of the explosion. MapleFlagMissions - Read Our Blog for Updates
Narushima Posted August 27, 2014 Author Posted August 27, 2014 In the ME you can use the Explode Unit action to damage the plane. If the setting is not too large you should be able to damage it enough to have the pilot bail out without killing him. From the manual P.89: EXPLODE UNIT. From this action, select a unit that you wish to explode as a result of this action. You can use the volume setting to determine the size of the explosion. I'm actually using this right now, but I wanted to see if there's a more elegant solution. I've noticed that you can set the condition of the aircraft in the mission editor. The problem is, once you go under 90%, most of the time that AI plane will not spawn. I guess it randomly damages a critical component, and the AI bails before it's even spawned. FW 190 Dora performance charts: http://forums.eagle.ru/showthread.php?t=128354
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