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Posted

Only thing I can think of is to cause enough damage to some part of the plane or perhaps use the failures system (you can set failure probability on things I think) via a script so the Ai realises he needs to abandon ship. I don't think there is a script command or ME trigger action to tell the AI to bail out.

Posted

Thanks for the reply. I think it might work if I destroy it's engine or something similar.

 

Another way I've been thinking of doing it is perhaps somehow reduce the AI's life % somehow. Right now it starts with 100%, if you could make it start with 5% or 10% then it'd be much closer to how I want it.

 

Will investigate this further.

FW 190 Dora performance charts:

http://forums.eagle.ru/showthread.php?t=128354

Posted

In the ME you can use the Explode Unit action to damage the plane.

 

If the setting is not too large you should be able to damage it enough to have the pilot bail out without killing him.

 

From the manual P.89:

EXPLODE UNIT. From this action, select a unit that you wish to explode as a result of this action. You can use the volume setting to determine the size of the explosion.

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Posted
In the ME you can use the Explode Unit action to damage the plane.

 

If the setting is not too large you should be able to damage it enough to have the pilot bail out without killing him.

 

From the manual P.89:

EXPLODE UNIT. From this action, select a unit that you wish to explode as a result of this action. You can use the volume setting to determine the size of the explosion.

 

I'm actually using this right now, but I wanted to see if there's a more elegant solution.

 

I've noticed that you can set the condition of the aircraft in the mission editor. The problem is, once you go under 90%, most of the time that AI plane will not spawn. I guess it randomly damages a critical component, and the AI bails before it's even spawned.

FW 190 Dora performance charts:

http://forums.eagle.ru/showthread.php?t=128354

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