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Posted

I wouldn't use them for single missions, but for a campaign I think they can add to the fun.

 

I don't really know the failure rate for equipment, but there is probably some limited info to be found if you search. It might be easier to just estimate based on how well maintained you want your forces to be. For example, just use low failure rates for a well maintained force but increase failures for less well equipped military.

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Posted

I've tried a few times, years ago, and I found they were unrealistically high. Like, you can probably expect at least one serious fault in a mission. It might have changed, though.

 

If it meant I had to deal with a mission-jeopardizing fault every ten missions or so, I'd probably play with it on.

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Posted
I've tried a few times, years ago, and I found they were unrealistically high. Like, you can probably expect at least one serious fault in a mission. It might have changed, though.

 

If it meant I had to deal with a mission-jeopardizing fault every ten missions or so, I'd probably play with it on.

 

 

It was a problem patches and patches ago. (To many making it unrealistic) Fixed now though.

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Posted

NO!, I tryed it tonight. I've been struggling with a mission, approx 10 restarts. In the middle of that, I decided to try "random failures".

 

Do u know how pissed I got after 5+ minutes of startup and configuring everything, and then moments after T/O, my engine blows up...

 

I hate it! :p

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Posted

About how many failures/hour does this option currently create? Has anyone experimented?

 

It would be nice if it was adjustable via a slider so you could easily set failures/hour (average) or failures/mission.

Posted
It was a problem patches and patches ago. (To many making it unrealistic) Fixed now though.

 

Ah! Cool. That's actually really nice to hear. I might turn them on, then!

 

In MP, is the client setting used at all? Or is it forced to the serverside setting?

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