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[EVALUATING] ASP for A-2-A gun use incorrect / Radar


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Posted

Input of distance into ASP.

1.Automaticaly from radar 400-2000m.

Switches position:GUN or RKTS,FIRE,AUT,GYRO,AIR,target is LOCKED

(green light is ON)

2.Constant input 600-650m.

Switches position:GUN or RKTS.FIRE.AUT,GYRO,AIR,LOCK is interrupted.

(green light is OFF)

So,when LOCK is lost and last distance was for example 1200m,ASP auto-

maticaly has set 600-650m.The needle in transp.scale 400-2000m fluent- ly goes to 600-650m.When a pilot has renewed LOCK of target,ASP has

set real distance.

3.Autmaticaly from radar 1-9km(for guided missiles)

Switches position:SS,RKTS,FIRE,AIR,target is LOCKED(green light is ON)

4.Constant input 483m.

It can be set as a radius of piper in mils by WINGSPAN inner scale on

topmost distance scale.

Switches position:SS,FIRE,AUT,AIR,GUN or RKTS,target is not LOCKED.

5.Minimal(fixed) distance 300m.

Switches position:FIRE,GUN,MAN,GYRO,AIR.Twist grip on throttle is set

fully forward(clockwise)-this is min. distance and the biggest diameter

of piper.Now we must set proper wingspan on outer scale HO 300m.

The red light BREAK OFF is on,gyroscope is automticaly dampered(slow

moving) The central dot of piper is nearly boresight line and a pilot must

have precisely frammed target.The target aspect is very small,so synchro-

nization of central dot of piper with target is very short(1-2sec)Firing is

performed by short ripple.Needle in distance scale 400-2000m is fully left.

6.Manual input of distance by optical rangefinder.

Switches position:GUN or RKTS,FIRE,MAN,GYRO,AIR.

Conditions:precisely setting of wingspan and precisely framed target.

7.Slant range input.

a.)by radar in fixed beam mode.(range scale 400-2000m)

Switches position:GUN or RKTS,FIRE,AUT,GYRO,GROUND.

b.)by slant range box.No radar used.

Switches position:the same.

The slant range is computed as a goniometrical function of height and

sinus of pitch angle.

  • Like 1

[sIGPIC][/sIGPIC]

Posted

Another bugs in weapon system

 

The piper never mark a target witch is lock by IR missiles.this is nonsense.

 

Weird change of piper diameter,when aircraft is taxiing.There is no reason for it.

 

Bad logic of four lights PUS 0(zero).Those lights has signalize that systém is

ready for firing.Tere are four PUS-36-68 devices and when green light is ON

PUS-36-68 is in initial position(ready for firing)

 

Wrong grafical illustration of flames from SPRD-99(bad angle)

 

Wrong grafical illustration of spend shels when gun is firing(bad angle)

 

Wrong audio when gun is firing(from outer view)It sound like machinegun.

GSch-23 has rate of fire 3000-3400rpm.

[sIGPIC][/sIGPIC]

Posted
You too smart, be carefull will be banned :)

 

Do not worry about me sissy.When I can help with something ,so I help.

[sIGPIC][/sIGPIC]

Posted

 

Wrong grafical illustration of flames from SPRD-99(bad angle)

 

Wrong grafical illustration of spend shels when gun is firing(bad angle)

 

It's sure great that you know about those details. Still it would be even better if you could corroborate that with some photos.

Posted
It's sure great that you know about those details. Still it would be even better if you could corroborate that with some photos.

 

Yes,no problém Harle.

[sIGPIC][/sIGPIC]

Posted

Wrong graphical animation willbe better interpretation,sorry.You can see

attachement of SPRD-99(angle)and nozzle angle too.On YT you can find

many videos about SPRD-99 useing.

In DCS animation are flames parallelly with fuselage of aircraft.

[sIGPIC][/sIGPIC]

Posted

Lets stick to the ASP here. The original issue is that LN insist on the fact that ASP does not use radar ranging in A-A gun mode. Do you finger have any documentation to prove that it indeed does?

Posted

Finger, You should've posted these very good SPRD drawings in "3D model" section. Rudel is still improving the gfx model of MiG and its stores for upcoming DCS2 release but I doubt he will look for reference data over here.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

We currently can't adjust the flames for the SPRD. The SPRD rockets are somewhat of a "hack" visually. Essentially, they're missiles attached to the aircraft.

 

Please continue posting information about the ASP. It is very useful to us.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

In DCS are spend shels perpendiculary with fuselage of aircraft-this is wrong

animation.

The spend shels are ejected from gun by velocity around 130km/h backward,plus velocity of aircraft.attachment.php?attachmentid=114524&stc=1&d=1425849226

[sIGPIC][/sIGPIC]

Posted

Interesting pics, keep them coming. I recall there was a thread about ejected shells animation a few months ago. Same story for cannon sound (I started a thread about that one :) ). Maybe these issue are lower on priority list, but I'm not loosing hope :D.

 

Note to sissypilot - if Your previous alter ego was posting info about ASP in a similar way as finger does above, I'm sure there would be no sh..storm on the forum two weeks ago and no banning required.

  • Like 1

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
Lets stick to the ASP here. The original issue is that LN insist on the fact that ASP does not use radar ranging in A-A gun mode. Do you finger have any documentation to prove that it indeed does?

 

Yes,I have.

[sIGPIC][/sIGPIC]

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