Thai Police Flight Sim Posted October 31, 2014 Author Share Posted October 31, 2014 so to get the speed we would need to network with a high clock speed pc then use this system to process the graphics Link to comment Share on other sites More sharing options...
FSFIan Posted October 31, 2014 Share Posted October 31, 2014 As far as I understand it, there is no way you are going to be able to utilize a high number of CPU cores for rendering (whether distributed over several networked PCs or not) without support from ED, at least with the current engine. Of course I have no idea what might change with EDGE. If you cannot get that support but you still want to use your monitors instead of a small number of projectors, the only way I see this working is to let DCS render a single viewport with a high FOV and then apply some mathematical transformations to the output image to warp sections of that image to fit your different monitors. I have no idea how you would do that, but I imagine that people who project onto surfaces that are not perfectly flat or curved in some regular way have to solve the same problem, so there is probably a commercial solution out there somewhere. I think the magic word is "projection mapping". DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua Link to comment Share on other sites More sharing options...
BaD CrC Posted November 12, 2014 Share Posted November 12, 2014 I could read a lot of smart remarks in this thread. And in essence, yes, you guys are right. Generating a picture across 14 screens, even with the most powerful setup available won't help you to get a decent framerate with DCS which hardly uses a couple of cores on one CPU. I am running a 7680 x 1080 display configuration for DCS with high settings, and a watercooled i7 running at 4.5 Ghz is no luxury to run the whole thing beyond the 25/30 fps consistently. Definitively agree with Ian on the projection mapping, since it seems like you have a significantly higher budget and means than the average guy. This will allow you to run with a reasonable display size to render by DCS while benefiting from an incredible field of view and excellent frame rate. Sluggish frame rate is a real killer when it comes to immersion. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
BHawthorne Posted November 14, 2014 Share Posted November 14, 2014 The projection mapping that you mention is actually called pre-warping. I suggest using Immersaview SimVisuals, Warp or Nthusim Plus for projector calibration. Link to comment Share on other sites More sharing options...
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