Belphe Posted December 9, 2014 Posted December 9, 2014 Since I started to fly more propeller driven aircraft lately I noticed a detail that doesn't keep up with the overall quality of the models - the animation of a spinning prop (it simply looks unnatural, both seen from the outside and the cockpit). I read that this was an "engine related issue/limitation" but since EDGE/DCS World 2.0 is coming soon, could one hope for this to be addressed in the engine upgrade? Never say never, Baby! [sIGPIC][/sIGPIC]
Llucmk Posted December 9, 2014 Posted December 9, 2014 Since I started to fly more propeller driven aircraft lately I noticed a detail that doesn't keep up with the overall quality of the models - the animation of a spinning prop (it simply looks unnatural, both seen from the outside and the cockpit). I read that this was an "engine related issue/limitation" but since EDGE/DCS World 2.0 is coming soon, could one hope for this to be addressed in the engine upgrade? I think i know what are you saing, but could you post some pictures about what's the issue with props?
joey45 Posted December 9, 2014 Posted December 9, 2014 Load the mustang , make sure the engine is running and slow down time... also the uh-1. The mi8 ka50 are different. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
zaelu Posted December 10, 2014 Posted December 10, 2014 it depends on FPS. If you have crappy FPS you have a bit crappier prop effects. Ka-50 is the most offender here because the rotor is animated continuously and remains the same "object" no matter the rpm. For rest of the modules after some RPM the blades are replaced with a "moving blurry texture". The later is actually a good compromise because is less dependent on FPS and also when you pause the simulation the rotor/prop doesn't remain still like when it's stopped. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Belphe Posted December 10, 2014 Author Posted December 10, 2014 The "blurry textures" is what I'm talking about. I don't see the point of modelling the prop all the time when it spins thousands rpm but the texture and the script governing it's behavior could be upgraded to simulate those rpm changes. We can see the "shadows" of the blades in the loading screen before the mission. You could also see the pic below to see what I mean. That "shadow" changes the speed of it's spin depending on the rpm and can even spin in the opposite direction with the rpm low/high enough. I'm no expert but I believe this is called the stroboscopic effect (http://en.wikipedia.org/wiki/Stroboscopic_effect). I remember Il-2 Sturmovik 1946 modeled that to some extent. It was a very nice touch that added to the realism and it allowed to "feel" the speed and acceleration better. PS. The propeller cap with the famous German paint jobs would benefit from this as well... Never say never, Baby! [sIGPIC][/sIGPIC]
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