Cool-Hand Posted December 17, 2014 Posted December 17, 2014 (edited) Hi all I've been flying the mustang for quite a while now and one thing has always bugged me about it.... why is the last third or so of your ammo belt so inaccurate with the inner guns? The first two thirds or so of firing is always right on the money but when it gets down to those two inner guns it's basically luck to land a hit, even with the gun sight right on a target. I seem to recall that it was an attempt to model overheating of the guns but it doesn't matter if you squirt out all your rounds at once of use very short bursts, the end result is always the same. I was wondering is this accurate to firing 50 cals? Seems like there would be quite a few inner barrels changed after every mission if they warped that bad, the outter 4 always seem fine. :megalol: Is there any way to correct this so you can effectively use your entire ammo load if need be? Edited December 17, 2014 by Cool-Hand huked on foniks wereked fer mea [sIGPIC][/sIGPIC]
WildBillKelsoe Posted December 17, 2014 Posted December 17, 2014 IIRC, the entire gun system is converged to 250-300 yds. There was a way to tamper with files to change that but not sure if it still applies now. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Art-J Posted December 17, 2014 Posted December 17, 2014 (edited) Err... That is an interesting response Bill, but as far from discussion topic as it can be :D. We're talking about dispersion here, not convergence. Back on topic, it's possible that outer four guns never have a chance of overheating "properly", after all, their ammo count is 2/3 of the inner ones. Old, similar topics related to Mustang showed that DCS models a truly massive drop of range and increase of dispersion of .50s due to overheating. Whether the severity of this effect is realistic - I have no idea. How long do you have to wait between bursts for the guns to cool down to default temp (both in air and on the ramp)? No idea either. Some more testing with TacView would be necessary. Edited December 17, 2014 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
WildBillKelsoe Posted December 18, 2014 Posted December 18, 2014 Hey art. Yeah just saying. But isnt it a little odd that under a total firing time of 30 seconds, 50 cal would jam? AFAIK, I think pilots applied Dicta Boelke and conserved ammo for the above reason, as well as no ammo counter, and fired traditionally in short bursts as well. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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