Kolyma Posted December 29, 2014 Posted December 29, 2014 Hi, I'm using some of the code from this forum to spawn AI. Of course eventually having to deal with the "destroy" function to remove stuck AI on the taxiway/runway. Question: how do I remove the parachuted pilots from taxiways and runways? Sometimes when 2 AI planes crash while taxi'ing, landing, or takeoff, pilots eject and parachute onto the taxiway/runway. And then the taxiway/runway is permanently blocked. I briefly searched the forums and didn't see an answer. TIA
Kolyma Posted January 1, 2015 Author Posted January 1, 2015 lol omg AI parachute pilots must be the ultimate nemesis of mission designers then...
HiJack Posted January 1, 2015 Posted January 1, 2015 Spawn AI airborne and destroy the AI airborne, problem solved.
Kolyma Posted January 1, 2015 Author Posted January 1, 2015 Do you mean spawn another AI group with the same name and destroy that one? Which somehow removes the other parachute pilot on the runway/taxiway? Not sure I understand your suggestion. If there's an existing thread on this topic, just point me there. I didn't find one. Thanks
Kolyma Posted January 1, 2015 Author Posted January 1, 2015 How to solve this situation caused by an AI in a script?
Sabre-TLA Posted January 2, 2015 Posted January 2, 2015 I would try and deactivate the unit if it appeared in a certain zone. For example, create a zone around the airport and then some time after the unit is identified as dead - deactivate it. 1 MapleFlagMissions - Read Our Blog for Updates
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