Ragequits Posted February 2, 2015 Posted February 2, 2015 Hello everybody! Is there a way to make a singleplayer mission work in multiplayer without messing up all the triggers? Just changing the KI to client doesn't work. And adding a new aircraft is alot of work.
Sabre-TLA Posted February 2, 2015 Posted February 2, 2015 What do you mean it doesn't work? Multiplayer missions are similar to single player missions with the client setting being the only real difference. AI units should behave the same way and most triggers should also operate the same. See these missions as a comparison: Train Ranger Train Ranger - Multiplayer MapleFlagMissions - Read Our Blog for Updates
Ragequits Posted February 3, 2015 Author Posted February 3, 2015 I've found out that clients can't be in the same group.In the singleplayer mission you and the AI are in the same group and that was preventing me from just switching the AI to client....that was what i meant with "it doesn't work" :) So can i just create a new group from one of the elements in the flight to change it to client? Or do i have to copy the existing flight and delete the other elements and give the remaining plane a new group? Does this mean triggers are often not bound to a specific group or plane? Because if this is the case i need to be more carefull with messing around in the editor. Im asking all this stuff because there are some complex missions for singleplayer but not for multiplayer and i want to play them with others
Sabre-TLA Posted February 3, 2015 Posted February 3, 2015 That's correct. From the DCS User Manual: "When creating a multiplayer mission though, it is important to remember that all player-controlled aircraft in the mission must be set to the SKILL of CLIENT and not PLAYER. Also, keep in mind that only one CLIENT aircraft can exist in an aircraft group. For example, to create a mission for four online pilots, you will need to create four aircraft groups with a single unit set to CLIENT in each." So if you have an existing group, just copy and paste it and remove the extra units and set the remaining unit to CLIENT for each of the newly created groups. The copy and paste should preserve the WPs. The only issue is if the mission triggers are testing for the group or unit you would have to update those triggers to include your newly created group / units if you want all clients to experience the trigger results. Not an impossible task but highly dependent on the mission and the triggers it's using. 1 MapleFlagMissions - Read Our Blog for Updates
Ragequits Posted February 3, 2015 Author Posted February 3, 2015 The WPs are only shifted a little bit. I guess I will have to learn how to use triggers then. :) But a really big thanks for the help....much appreciated.
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