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Posted

I should know this by now but don't so I'll ask. In the ME there are 2 selections available for manpads. One is SAM SA-18 Igla MANPADS and the other SAM SA-18 Igla comm. Can someone explain the difference and how selecting one versus the other or a combination of both should be used? Another question is, after a manpad has launched a missle, how long does it take to reload and is this where the SA-18 comm comes into play?

Thanks

Posted

As far as I know, the comm does not have any influence on how long it takes to reload. The reload time is based on the skill of the SA18 user, but normaly it is around 10 seconds from my experience.

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Posted
As far as I know, the comm does not have any influence on how long it takes to reload. The reload time is based on the skill of the SA18 user, but normaly it is around 10 seconds from my experience.

 

In an effort to have a manpad be a more realistic threat is it possible to create a script that would cause it to re-load every 2 minutes instead of 10 seconds?

Posted
In an effort to have a manpad be a more realistic threat is it possible to create a script that would cause it to re-load every 2 minutes instead of 10 seconds?

I don't know which time span is more realistic, but 10 seconds (is it really 10?) seems not too bad, imo. The shooter has just to clip the next tube onto that grip...thingy afaik?

 

But that aside, there are some scripts available that can enhance the behaviour in general (http://forums.eagle.ru/showthread.php?t=118935).

 

I don't know how difficult it is to use both of these at the same time, but this is what I find most interesting:

- supression fire script: units stop shooting for a certain period of time when suffering damage

- detection script: more realistic visual detection logic (LOS to target, aspect of shooter, etc.)

Posted
I don't know which time span is more realistic, but 10 seconds (is it really 10?) seems not too bad, imo. The shooter has just to clip the next tube onto that grip...thingy afaik?

 

But that aside, there are some scripts available that can enhance the behaviour in general (http://forums.eagle.ru/showthread.php?t=118935).

 

I don't know how difficult it is to use both of these at the same time, but this is what I find most interesting:

- supression fire script: units stop shooting for a certain period of time when suffering damage

- detection script: more realistic visual detection logic (LOS to target, aspect of shooter, etc.)

 

Thanks for pointing me in the right direction.

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