Blooze Posted February 3, 2015 Posted February 3, 2015 I should know this by now but don't so I'll ask. In the ME there are 2 selections available for manpads. One is SAM SA-18 Igla MANPADS and the other SAM SA-18 Igla comm. Can someone explain the difference and how selecting one versus the other or a combination of both should be used? Another question is, after a manpad has launched a missle, how long does it take to reload and is this where the SA-18 comm comes into play? Thanks [sIGPIC][/sIGPIC]
mwd2 Posted February 3, 2015 Posted February 3, 2015 http://forums.eagle.ru/showthread.php?t=42670 Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
baltic_dragon Posted February 3, 2015 Posted February 3, 2015 As far as I know, the comm does not have any influence on how long it takes to reload. The reload time is based on the skill of the SA18 user, but normaly it is around 10 seconds from my experience. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Blooze Posted February 4, 2015 Author Posted February 4, 2015 As far as I know, the comm does not have any influence on how long it takes to reload. The reload time is based on the skill of the SA18 user, but normaly it is around 10 seconds from my experience. In an effort to have a manpad be a more realistic threat is it possible to create a script that would cause it to re-load every 2 minutes instead of 10 seconds? [sIGPIC][/sIGPIC]
Flagrum Posted February 4, 2015 Posted February 4, 2015 In an effort to have a manpad be a more realistic threat is it possible to create a script that would cause it to re-load every 2 minutes instead of 10 seconds? I don't know which time span is more realistic, but 10 seconds (is it really 10?) seems not too bad, imo. The shooter has just to clip the next tube onto that grip...thingy afaik? But that aside, there are some scripts available that can enhance the behaviour in general (http://forums.eagle.ru/showthread.php?t=118935). I don't know how difficult it is to use both of these at the same time, but this is what I find most interesting: - supression fire script: units stop shooting for a certain period of time when suffering damage - detection script: more realistic visual detection logic (LOS to target, aspect of shooter, etc.)
Blooze Posted February 4, 2015 Author Posted February 4, 2015 I don't know which time span is more realistic, but 10 seconds (is it really 10?) seems not too bad, imo. The shooter has just to clip the next tube onto that grip...thingy afaik? But that aside, there are some scripts available that can enhance the behaviour in general (http://forums.eagle.ru/showthread.php?t=118935). I don't know how difficult it is to use both of these at the same time, but this is what I find most interesting: - supression fire script: units stop shooting for a certain period of time when suffering damage - detection script: more realistic visual detection logic (LOS to target, aspect of shooter, etc.) Thanks for pointing me in the right direction. [sIGPIC][/sIGPIC]
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