GGTharos Posted April 21, 2006 Posted April 21, 2006 Just the AMRAAM? Heh. BS offers a -lot- of stuff, actually, and although a lot of it is under the hood, it will be noticed. Yes, it's all about helicopters and ground vehicles etc for now, but there is a significant number of things that in one way or another transitions to the fixed-wing aircraft. Overall, gameplay will be improved for one. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
SwingKid Posted April 21, 2006 Posted April 21, 2006 the C may have had a 'boost only' motor instead of boost-sustain which means higher peak-speed, but the range is reduced because you also begin to decelerate sooner (and drag is proportional, more or less, to velocity squared IIRC) Hmm... I've been told an all-boost motor is better for maximum range, because the burn-inhibiting combiner used in a sustain-grain propellant also reduces its total impulse. I thought that the sustain motor increased Rtr, not Rpi. -SK
ED Team Chizh Posted April 21, 2006 ED Team Posted April 21, 2006 ... Chizh, last time you told us about about advances in the helicopter AI you made in your project. Do you already have implemented new routines for the SAM/AAA AI you can tell us about ? For SAMs are not any significant changes yet. They are learn separate dangerous target for range and firing missiles by pairs for increasing PK. Each type of AAAs has pure projectile model with all physics forces, peculiar basic accuracy, lethality, limitations at target's angular velocity, range etc. At moving they are shooting less accuracy than at stop and with moving at cross-country too. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
MBot Posted April 21, 2006 Posted April 21, 2006 For SAMs are not any significant changes yet. They are learn separate dangerous target for range and firing missiles by pairs for increasing PK. Each type of AAAs has pure projectile model with all physics forces, peculiar basic accuracy, lethality, limitations at target's angular velocity, range etc. At moving they are shooting less accuracy than at stop and with moving at cross-country too. Great stuff :) Do you plan to introduce the "volume fire" tactic for optical aimed guns ( wall of fire tactic ) ? As seen here in the US army field manual: http://www.globalsecurity.org/military/library/policy/army/fm/44-8/ch5.htm#s1p2
GGTharos Posted April 21, 2006 Posted April 21, 2006 Hmm... I've been told an all-boost motor is better for maximum range, because the burn-inhibiting combiner used in a sustain-grain propellant also reduces its total impulse. I thought that the sustain motor increased Rtr, not Rpi. -SK I would think that Your exxective max range is shortened for pure boost, but I -could- be wrong ... I suppose the only way to tell is a graph. Ie, you would maintain good terminal velocity longer with boost-sustain than pure boost. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
D-Scythe Posted April 21, 2006 Posted April 21, 2006 I would think that Your exxective max range is shortened for pure boost, but I -could- be wrong ... I suppose the only way to tell is a graph. Ie, you would maintain good terminal velocity longer with boost-sustain than pure boost. Nobody knows whether terminal velocity is reached for the AIM-120 airframe though. The pure boost configuration could give the missile a much higher maximum speed for all we know. Whatever. The physical performance of the 120C is unchanged from the B, and should be left at that. No need jumping into another OT discussion ;)
VVanks Posted April 21, 2006 Posted April 21, 2006 Enough with the updated missiles, can we get updated Su27/33/F15 models? I think you can boost sales. Maybe I'm just dreaming. Homepage: http://www.worldwynd.net Coming Soon: http://www.simplywyn.com
SwingKid Posted April 21, 2006 Posted April 21, 2006 Nobody knows whether terminal velocity is reached for the AIM-120 airframe though. Similarly, "nobody knows" if they're made of cheese. I'll bet you 10 to one that the terminal velocity is a "no", however. :) -SK
GGTharos Posted April 21, 2006 Posted April 21, 2006 *throws SK and D-scythe off a tall, tall building to check their terminal velocities* :P [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
hitman Posted April 22, 2006 Posted April 22, 2006 MURDERER!!! Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
GGTharos Posted April 22, 2006 Posted April 22, 2006 They'll be ok! You'll see. Ground collisions between SK and D-Scythe are not yet modelled in LOMAC! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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