xcom Posted February 22, 2015 Share Posted February 22, 2015 I've tested what is written in the subject, it does not show a hit event when a player gets hit, but it does show a hit event when an AI gets hit. First, anyone knows why? Second, is there any chance ED knows about it and are working to fix it? If none of the above, I would like to report it as a bug or problem with the design. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
Grimes Posted February 22, 2015 Share Posted February 22, 2015 1. I don't know why. Best guess is it could have to do with the global invulnerable setting vs the group option. 2. They do now. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
xcom Posted February 22, 2015 Author Share Posted February 22, 2015 Thanks :) [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
gregzagk Posted February 23, 2015 Share Posted February 23, 2015 (edited) Hello. It seems that it's a Multiplayer related issue. You get the hit event on an AI with the immortal option on ,only if you are a host or in SP. Tested in another server and joined as a client. When I shot to an immortal AI I coundnt track the hit event. Also it seems it doesn't work with humans vs humans if noone of them is the host. Edited February 23, 2015 by gregzagk "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
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