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Posted

So I thought I could do a little mission for myself to practice moving cargo units via sling load from one side of the airport to another. I created a neat scoring system where once the cargo is dropped undamaged into the cargo zone, it will add points to my score. At the end of all four shuttles, I would get points tallied, (and taken off if I damaged any goods), for a final score.

 

Well....... apparently cargo does not recognize what zone it is in, therefore not turning on the flags to indicate it is safely arrived.

 

Anyone know why this is, or if there is a workaround... or something I am missing here?

 

I am open to scripting options, but everything I have researched does not quite fit what I want to do, which is simply have the cargo pods "know" where they landed.

 

I have attached the mission in progress for you all to peruse. Please let me know if there is anything you can add or subtract that may help me out here. The mission is available for either Hip or Huey. I am not sure if that makes a difference, as I only tried it with the Hip so far.

 

Thanks in advance!

 

Bel

Fun With Cargo- Huey or Hip.miz

[sIGPIC][/sIGPIC]



YouTube ~ Twitch

Posted

Hmm... according to that thread it should recognize where it is once it has been unhooked, but that does not appear to be the case.

 

Further to that, I made a couple test triggers to see if:

 

A- the cargo recognizes its condition as alive or dead when sitting or picked up (it only recognized itself as alive throughout the whole process)

 

B- when in a zone sitting, and when out of a zone unhooked and sitting (it recognized neither position)

[sIGPIC][/sIGPIC]



YouTube ~ Twitch

  • 5 months later...
Posted

I have the same problem (version 1.2.16)

 

there is no interaction with cargoes by standard triggers:

 

UNIT DAMAGED - all cargos are always damaged

 

UNIT INSIDE ZONE - doesn't respond to cargoes

 

UNIT INSIDE MOVING ZONE - doesn't respond to stationary units

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