Justificus Posted February 28, 2015 Posted February 28, 2015 I've been trying to begin to learn my way around the ME and have been into the Huey a lot lately. I've read how cargo and troop operations were broken a bit with the previous build and I was wondering if anyone has tried them out with the new build? I ask because I'm wanting to learn how to do this but only want to start if it is actually working. Thanks! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Belgeode Posted February 28, 2015 Posted February 28, 2015 I have not tried it out yet, though admittedly I should probably read whatever the patch notes are first. [sIGPIC][/sIGPIC] YouTube ~ Twitch
FSFIan Posted February 28, 2015 Posted February 28, 2015 Cargo is still broken in 1.2.15.37241 DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
Justificus Posted February 28, 2015 Author Posted February 28, 2015 Ian;2332235']Cargo is still broken in 1.2.15.37241 Thanks. I'll wait some more then. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Justificus Posted March 21, 2015 Author Posted March 21, 2015 (edited) I thought I'd resurrect this thread in the hopes that troop pickup and dropoff (using the player's Huey) will work now. I'm curious if anyone has got it working with just using the ME tools without scripting and such as I'm just too thick right now to try and tackle the scripting stuff. Basically, I've modded a mission (forgot who made it but it's called random air traffic script test as I want the environment to feel alive) for the different aircraft/helos I fly and want it to be a multi-module practice mission. For my Huey, I'm trying to have a single troop in a couple of different locations where I can just fly over and pick them up- I'm just trying to get this to work and then worry about disembarking them later, if needed. I've tried using a trigger zone and got the unit to fire off a flare when I get within range so I can find him in the town/city. but I can't get the little guy to climb into my Huey. This is what I have set up in the trigger and I'm not sure if it's right, and if it is, if it's now working. Any info on this would be greatly appreciated! I am able to do cargo lifts now but would like to move onto troop movement in between attacking soft targets. ;) Thanks! Edited March 21, 2015 by Justificus Add Picture Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Belgeode Posted March 21, 2015 Posted March 21, 2015 AFAIK it is still not working. The workaround I have been using involves spawning groups of soldiers if the proper trigger conditions are met (unit not moving, unit altitude lower than, unit vertical speed range in limits, etc). I really hope this gets some love sometime, along with cargo objects. Those are still not working right for me either. [sIGPIC][/sIGPIC] YouTube ~ Twitch
Justificus Posted March 21, 2015 Author Posted March 21, 2015 AFAIK it is still not working. The workaround I have been using involves spawning groups of soldiers if the proper trigger conditions are met (unit not moving, unit altitude lower than, unit vertical speed range in limits, etc). I really hope this gets some love sometime, along with cargo objects. Those are still not working right for me either. Thanks for the reply. Sorry to hear that it is still likely not working. :( I didn't think it would be so hard (for me, not them to code!) to have one or a couple of troops in a location that I could get to board my helo... I know there are some scripts out there that do this for people, I've used the General Helicopter Operations mission uploaded by mudspike and I'm sure he's using some script to make it all work. I'd love to just be able to plop down some troops an be able to pick them up and move them around without having to study for hours to figure out how to do it... Some day soon I hope. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Belgeode Posted March 21, 2015 Posted March 21, 2015 I feel your pain. I have not gotten into the whole scripting thing yet. (It's still a little daunting for me). [sIGPIC][/sIGPIC] YouTube ~ Twitch
Justificus Posted March 21, 2015 Author Posted March 21, 2015 (edited) CTTS lua works already. Sorry, not sure what you mean by this. Could you tell me a bit more? Yes, treat me as completely ignorant! Thanks! Okay, I just did a search on your terms and found this thread about it: http://forums.eagle.ru/showthread.php?t=108523&highlight=CTTS+lua There's 26 pages to read. I'm doubtful that it will teach me how to use this lua script but I'll try and search the forum for a "using a pre-made lua script in a custom made mission" or something like that and see what I come up with. Thanks for the reply and added info. It looks like I'll have to knuckle under and try to learn this stuff sooner than I thought... Edited March 21, 2015 by Justificus Add more info Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
Paganus Posted March 21, 2015 Posted March 21, 2015 The core transport functionality appears to be the same as in the last 2 versions, a WIP.
Justificus Posted March 22, 2015 Author Posted March 22, 2015 The core transport functionality appears to be the same as in the last 2 versions, a WIP. Well I hope it progresses quickly then. ;) After reading some pages in the thread about CTTS script for troop transport and such I decided to dive in blind and dumb. Amazingly, I actually got the autoload function to work in my mission. But two questions quickly came to my mind. I saw how the ME has this area on the bottom that appears to be used for loading a script file from the mission start. the mission I borrowed to start with already had the commonly talked about MIST script loaded there. I figured I had to delete that entry to load the CTTS one and did so. After many trials and errors, I managed to get it where I can fly to another area where I have some troops hanging out and when I approach a flare goes off. I want to land here and have the troops load. Here come the dumb questions. 1) Can you have more than one script file run/initialize at mission start? It seems in order to have the random air traffic lua run I need MIST at the start and for this troop transport I'm attempting I need the CTTS running at the start. I'm pretty sure you can have both run but I have no clue how I would go about it. If some kind soul could point me toward a thread with the info I would appreciate it. My lame search didn't help me much. 2) I'm using a trigger to load 6 troops into my fully armed/manned Huey and I want to have to be required to land to have them board. I set up a trigger zone and had it so once my unit entered it would fire off the loading. It showed me I was going in the right direction but it's not what I want. So I saw you can have the action trigger with the UNIT'S ALTITUDE LOWER THAN condition combined with the UNIT ENTERED ZONE condition. I was hoping that by setting the altitude to 1 foot/meter higher than the ground where I want to land's altitude is I would have two conditions to be met to have it fire. I also noticed that there is an "or" button between the new and delete buttons. This lead me to think that it is one condition or the other that needs to be met, and my results seemed to confirm this. So is there a way to have an "and" type of condition where I have to enter the zone and land to have the trigger fire? Or is there a much simpler way to do what I want that I'm just too clueless to see/figure out at this point? Sorry for the probably obvious and maybe silly questions to those more in the know. I did try to find these answers by searching and reading tons, but so far these two issues haven't been cleared up with the searching I've done. Thanks for any tips or pointing in the right direction you can give. I hope what I'm asking makes sense as it's late here, I'm quite sleep deprived from work, my eyes are melting from staring at a computer screen for hours reading, and my brain hurts from trying to figure this stuff out. So apologies if I'm not too clear. If so, just ask away for further clarification. Salute! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
FSFIan Posted March 22, 2015 Posted March 22, 2015 1) Can you have more than one script file run/initialize at mission start? It seems in order to have the random air traffic lua run I need MIST at the start and for this troop transport I'm attempting I need the CTTS running at the start. I'm pretty sure you can have both run but I have no clue how I would go about it. If some kind soul could point me toward a thread with the info I would appreciate it. My lame search didn't help me much. Yes. You can add multiple DO SCRIPT FILE actions to your MISSION START trigger. DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
Justificus Posted March 22, 2015 Author Posted March 22, 2015 Ian;2357073']Yes. You can add multiple DO SCRIPT FILE actions to your MISSION START trigger. [FSF]Ian, thanks for that answer. I thought you should be able to, and now that you mention it, I think I do remember seeing MISSION START as one of the drop down menu choices... I'll look into how to do that once I figure out if I can get my Huey to land before triggering the embarking action.Thanks again! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
ESAc_matador Posted March 22, 2015 Posted March 22, 2015 CtTS.lua script allows you to or any client Helicopter named helicargo1, helicargo2.... pick up any infantry group called ectract1, extract2...... you dont need triggerzones. Also a low es you to make the IA to pick up infantry but, they need the triggers. You better read the file for better information. The only problem is that those groups, once picked and dropped, cannot activate any trigger edited in the ME. I know there is a way to do that, in the page 13 you can see, but I have not being able to make it work. In any case for me it is the best transport script around. Lots of fun, and you can combine it with other scripts. 1
Justificus Posted March 22, 2015 Author Posted March 22, 2015 CtTS.lua script allows you to or any client Helicopter named helicargo1, helicargo2.... pick up any infantry group called ectract1, extract2...... you dont need triggerzones. Ah, I missed that part (I'm only on page 5 of that thread) about naming my own helicopter helicargo1... instead, as I said, I have been using triggers for myself to get the troops loaded. It's been working but not quite as I intended. By naming my own helicopter "helicargo1" will that allow me to use the F10 comm menu to ask the troops to get loaded anywhere? If so, that's exactly what I want. When I tried using the F10 menu to ask troops that I put in place to load I got an error message in the game telling me that I have no troops to embark or no pickup zone in the area. I haven't found where I can read about how to place a pickup zone for this script. So much to read and learn and so little time... lol Also a low es you to make the IA to pick up infantry but, they need the triggers. You better read the file for better information. Which file are you referring to? There wasn't any file attached to the download that I have. Do you mean the thread that I linked to above? The only problem is that those groups, once picked and dropped, cannot activate any trigger edited in the ME. I know there is a way to do that, in the page 13 you can see, but I have not being able to make it work. In any case for me it is the best transport script around. Lots of fun, and you can combine it with other scripts. I see. That's a bit beyond what I'm now trying to learn/do. Thanks for pointing out the "obvious" about the naming part for my own helicopter. I was using the name "transport1" as I saw that listed in the example mission and got things to work for me a bit once I named my own helicopter to that name. This is definitely a great script for what I'm trying to do. Thanks for the reply and added info! Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria
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