Trailer Posted April 6, 2015 Author Posted April 6, 2015 (edited) Yeah, download it again because I made some changes to the file since then because I had the exact same problem you had. I had to change the trigger for Mission Complete. I bet it works now, but if it doesn't let me know. Thank YOU for helping me de-bug it! Hope it works now. If you guys really like the campaign, I can add other stages to it in the future and make it more dynamic. I will eventually add voice overs, just need a bit of time to sort it out. I'm very happy you liked it! Edited April 6, 2015 by Trailer
cobragva Posted April 6, 2015 Posted April 6, 2015 Just downloaded it (used the link at the beginning of the tread) and still not working... I checked with the track and tacview that I killed all 4 mig25 (i did kill them) and still no messages. I can mp you these tracks if you want. I really do like your campaign and happy to support you on the voice if you wish. best, Cobra
feefifofum Posted April 6, 2015 Posted April 6, 2015 (edited) Hey Trailer, I have been playing these by selecting individual missions rather than the playing the campaign file, but I tried 4 again and had no issues. I also finished mission 5 last night, which was probably my favorite so far! After the disastrous first attempt, I decided to try to keep a little more of a low profile. Second trip through I hugged the ground through the canyons but still got picked up by one of the 29s as I was passing by WP2. He followed us through the mountains to the SAM site at 3 and took a couple of potshots at my wingman (who didn't get the message about keeping a low profile, but hey, that's AI for you.) Wingman was lagging behind a bit and when the SA-11 came online he got taken out, which was a fun surprise! I got the RTB message shortly after passing over the SAM site, and hit the burners to try to escape the 29s. The MiG 29 SFM didn't want to hear any of that though, and was still closing the distance :lol: Got to a point where I didn't have the fuel to keep running and he was only 9 miles or so behind me, so I tried to pull an Immelman and get a shot off but wound up eating an R-73 for my troubles. On the third attempt I went into the loadout beforehand and topped off my fuel (default was at 74%, but I've noticed the 27 does this sometimes on my PC?) so I could run a little faster for longer, and that did the trick! Showed the SA-11 our butts and then hauled it back out to Chevy, who was also engaged with another flight of MiGs. Once I was close enough to them to get some backup, I looped around low and got a shot on the first MiG that had been pursuing us. Got him & his wingman, then helped Chevy clean up the rest of the CAP before landing. As usual, no discernable trigger issues for me. Looking forward to the next one! EDIT: Just played through 6, and this is the first one that I seemed to have some trouble with. Took off with my flight and headed for WP1. Got the call that the A-10s were on station about three quarters of the way to WP1, but decided to hold off on pushing them because of all the BRA calls coming in from the AWACS. Joined up with the flight of Eagles and took out all of the hostile aircraft, which took probably 2-3 minutes at most. After I called the AWACS to confirm a clean picture, I ordered the A-10s to push and flew back to join up with them. Linked up with them and followed them to the edge of the mountains, then they called RTB without executing their attack and turned around. Almost immediately following that, one of my AI wingmen crashed into me for no apparent reason, as I was flying in a straight line behind the A-10s at about 500 kph, which tore off my right elevator and sent me into a death spiral I was unable to recover from at that altitude. :lol: Watched for a moment after to confirm that the A-10s did, indeed return to base without engaging the tanks. I didn't dig around in the ME, but if their advanced waypoint action is SEARCH THEN ENGAGE IN ZONE, changing it to SEARCH THEN ENGAGE GROUP may fix this, assuming the problem was that the tanks weren't were you expected them to be when my A-10 flight reached the mountain. I'm going to give this another try now, push the A-10s a little sooner, and tell my wingmen to go away after the flankers are down haha 2ND EDIT: After getting shot down a couple of times, I just had what seems like it should have been another successful run. I pushed the A-10s immediately after they arrived on station, and shot down the flankers before they could do any damage. When arriving at their WP2, the A10s just turned around and headed back. I opened the ME and took a look at your triggers after that, so disregard my previous comment. The only reason I can think of why this wouldn't be working is that the A-10s aren't seeing the armor, but I'm not sure why. Should my timing on their push be somewhere in between what I'm doing? Going to push ahead to 7! 3RD EDIT: Just played through 7, no game breaking issues but something you might want to consider. I noticed your spawn triggers in mission 7 are all "part of coalition in zone." I reached NAV 1 about 15 miles ahead of the C-17, as the briefing said to rendezvous there I figured I'd just orbit until he showed up. This caused the first group of hostiles to spawn at a time when they caused almost no threat to the cargo plane. If I were to push ahead to WP2, I could easily "break" what I perceive to be the intent of the mission by spawning all the hostile aircraft and wiping them out when the C-17 is still barely off the ground. Changing these triggers to PART OF GROUP IN ZONE (C-17 group) (MiG trigger), alternately UNIT INSIDE ZONE (C-17 pilot) (MiG trigger) would prevent the MiGs from spawning prematurely. I just fixed a very similar issue in my escort mission, though I haven't updated the file yet. ;) Still had a great time shooting MiGs, looking forward to the next one! Edited April 6, 2015 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
Trailer Posted April 7, 2015 Author Posted April 7, 2015 Hey Trailer, I have been playing these by selecting individual missions rather than the playing the campaign file, but I tried 4 again and had no issues. I also finished mission 5 last night, which was probably my favorite so far! After the disastrous first attempt, I decided to try to keep a little more of a low profile. Second trip through I hugged the ground through the canyons but still got picked up by one of the 29s as I was passing by WP2. He followed us through the mountains to the SAM site at 3 and took a couple of potshots at my wingman (who didn't get the message about keeping a low profile, but hey, that's AI for you.) Wingman was lagging behind a bit and when the SA-11 came online he got taken out, which was a fun surprise! I got the RTB message shortly after passing over the SAM site, and hit the burners to try to escape the 29s. The MiG 29 SFM didn't want to hear any of that though, and was still closing the distance :lol: Got to a point where I didn't have the fuel to keep running and he was only 9 miles or so behind me, so I tried to pull an Immelman and get a shot off but wound up eating an R-73 for my troubles. On the third attempt I went into the loadout beforehand and topped off my fuel (default was at 74%, but I've noticed the 27 does this sometimes on my PC?) so I could run a little faster for longer, and that did the trick! Showed the SA-11 our butts and then hauled it back out to Chevy, who was also engaged with another flight of MiGs. Once I was close enough to them to get some backup, I looped around low and got a shot on the first MiG that had been pursuing us. Got him & his wingman, then helped Chevy clean up the rest of the CAP before landing. As usual, no discernable trigger issues for me. Looking forward to the next one! EDIT: Just played through 6, and this is the first one that I seemed to have some trouble with. Took off with my flight and headed for WP1. Got the call that the A-10s were on station about three quarters of the way to WP1, but decided to hold off on pushing them because of all the BRA calls coming in from the AWACS. Joined up with the flight of Eagles and took out all of the hostile aircraft, which took probably 2-3 minutes at most. After I called the AWACS to confirm a clean picture, I ordered the A-10s to push and flew back to join up with them. Linked up with them and followed them to the edge of the mountains, then they called RTB without executing their attack and turned around. Almost immediately following that, one of my AI wingmen crashed into me for no apparent reason, as I was flying in a straight line behind the A-10s at about 500 kph, which tore off my right elevator and sent me into a death spiral I was unable to recover from at that altitude. :lol: Watched for a moment after to confirm that the A-10s did, indeed return to base without engaging the tanks. I didn't dig around in the ME, but if their advanced waypoint action is SEARCH THEN ENGAGE IN ZONE, changing it to SEARCH THEN ENGAGE GROUP may fix this, assuming the problem was that the tanks weren't were you expected them to be when my A-10 flight reached the mountain. I'm going to give this another try now, push the A-10s a little sooner, and tell my wingmen to go away after the flankers are down haha 2ND EDIT: After getting shot down a couple of times, I just had what seems like it should have been another successful run. I pushed the A-10s immediately after they arrived on station, and shot down the flankers before they could do any damage. When arriving at their WP2, the A10s just turned around and headed back. I opened the ME and took a look at your triggers after that, so disregard my previous comment. The only reason I can think of why this wouldn't be working is that the A-10s aren't seeing the armor, but I'm not sure why. Should my timing on their push be somewhere in between what I'm doing? Going to push ahead to 7! 3RD EDIT: Just played through 7, no game breaking issues but something you might want to consider. I noticed your spawn triggers in mission 7 are all "part of coalition in zone." I reached NAV 1 about 15 miles ahead of the C-17, as the briefing said to rendezvous there I figured I'd just orbit until he showed up. This caused the first group of hostiles to spawn at a time when they caused almost no threat to the cargo plane. If I were to push ahead to WP2, I could easily "break" what I perceive to be the intent of the mission by spawning all the hostile aircraft and wiping them out when the C-17 is still barely off the ground. Changing these triggers to PART OF GROUP IN ZONE (C-17 group) (MiG trigger), alternately UNIT INSIDE ZONE (C-17 pilot) (MiG trigger) would prevent the MiGs from spawning prematurely. I just fixed a very similar issue in my escort mission, though I haven't updated the file yet. ;) Still had a great time shooting MiGs, looking forward to the next one! Thanks so much for all your feedback! I'm glad you liked it! I'll change the triggers in the C17 mission because I think I actually meant to do it like you said in the first place but forgot. Lemme take a look at those A-10s as well...something's not right.
Trailer Posted April 7, 2015 Author Posted April 7, 2015 Just downloaded it (used the link at the beginning of the tread) and still not working... I checked with the track and tacview that I killed all 4 mig25 (i did kill them) and still no messages. I can mp you these tracks if you want. I really do like your campaign and happy to support you on the voice if you wish. best, Cobra Thanks Cobra! I'm gonna run it in a little while and see what's going on here...something's not right. After they die, you should get the mission complete signal. BTW, I sorta developed these with Falcon 4/BMS in mind, meaning that as long as the objectives were met, you don't even have to land the jet to get a successful mission. Of course it's preferable for realism, but I left it up to each individual.
Trailer Posted April 7, 2015 Author Posted April 7, 2015 (edited) Ok, I adjusted some of the triggers, so things should work better now. Lemme know if I need to adjust anything else and I'll get right on it. As far as the A-10s go, they should press with the attack now, but if they go home without killing everything, it's fine because you've done your job as long as they're still alive. I've found that A-10 AI is rather finicky sometimes, but Su-25s tend to get the job done really well. However, if you think a different loadout would be better for the A-10s, check their loadouts and feel free to change it. Lemme know if you do so I can change mine as well. I had originally planned them to be more autonomous and had put in some triggered actions and forgot to take them away, so I bet that's why they didn't attack their targets. Should be working now. Cobra, I'm not sure if it works, but I've checked the mission goal definitions and the triggers, and everything should be working fine on mission 4. However, I'm gonna give it a try later this evening and see if it doesn't advance. Edited April 7, 2015 by Trailer
feefifofum Posted April 7, 2015 Posted April 7, 2015 I've found that A-10 AI is rather finicky sometimes, but Su-25s tend to get the job done really well. Tell that to the SEAD flight in my campaign. :lol: THE GEORGIAN WAR - OFFICIAL F-15C DLC
sniperwolfpk5 Posted April 7, 2015 Posted April 7, 2015 I love your campaign. I am stuck in mission 4 night mission where you have to kill 4 mig-25s. I kill all of them but nothing is happened. I tried this mission 2 times. First try AWACS give me picture clean but when I use F2 view i saw one damaged mig-25 was flying but when i try to intercept, it was no longer there. I tried F2 view again but this time i can't find him 2nd time every thing was clean. I mean i can't see it on F2 view and also Request Picture was clean Is there any thing else i have to do despite killing of mig - 25? Once again Thank you very much for you efforts. I can help you in Voice recording. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
cobragva Posted April 7, 2015 Posted April 7, 2015 The result is 50....so there must be one of the trigger which should create the issue
Trailer Posted April 7, 2015 Author Posted April 7, 2015 (edited) Thanks Sniper! I'm about to run it now, but I can't see anything wrong with it. After 5 seconds into the mission, you get a score of 50. When you kill the Foxbats, you get another score of 50 as well which equals the score of 100 you need to progress to the next mission. The trigger is very simple: I've selected ON DESTROY under TYPE, then GROUP DEAD (Foxbats) under CONDITIONS, then FLAG ON (50) under ACTIONS along with the mission success message and sound to the blue coalition. I'm about to try it now. Edited April 7, 2015 by Trailer
Trailer Posted April 7, 2015 Author Posted April 7, 2015 Ok, I just tried it and it's doing the same thing with me by not giving me the mission successful message. Go into the Mission Editor and load it up as a single mission, then check out the triggers and goals and tell me if something is wrong. Maybe it's something I don't even realize is wrong.
feefifofum Posted April 8, 2015 Posted April 8, 2015 (edited) Hey Trailer, I think what's happening is your ON DESTROY trigger is not specific to the item in the second column, and is only firing off once the first time something is destroyed. Since the whole group of MiGs isn't dead when the first one is shot, the trigger reads the conditions as false, ignores the action, then shuts off. Instead, try 1 ONCE (dead 25s) NO EVENT GROUP DEAD (MiG 25s) MESSAGE TO ALL (Yay) Flag on (50) Add whatever you need to the third column to generate your success parameters. The ON DESTROY portion of the original trigger is redundant anyway, since the GROUP DEAD condition is met. If you want to add a retreat victory condition, check my triggers on M7; I managed to get something working. Edited April 8, 2015 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
Trailer Posted April 8, 2015 Author Posted April 8, 2015 (edited) AWESOME! Doing it now. EDIT: Ok, I updated the mission trigger to NO EVENT instead of ON DESTROY. Let me know if that works. Edited April 8, 2015 by Trailer
REDEYE_CVW-66 Posted April 8, 2015 Posted April 8, 2015 On the topic of campaigns: I am currently rewriting the stock Su-27 campaign to be an F-15 campaign. However, I can't stand triggers to determine if the mission is a success or not- I just want to proceed to the next mission if I survive. What is the easiest way to set up a trigger to guarantee mission success and continuation to next mission (as long as alive)?
feefifofum Posted April 8, 2015 Posted April 8, 2015 Hey Zionid, start a thread over in mission builder's corner & I'll chime in. This thread is for Trailer's campaign. :) THE GEORGIAN WAR - OFFICIAL F-15C DLC
REDEYE_CVW-66 Posted April 8, 2015 Posted April 8, 2015 Thanks- will do! Have starting testing this campaign also. Godd stuff and gave me some cool ideas, thanks:) Seperate thread will be opened- sorry for the hijack.
sniperwolfpk5 Posted April 9, 2015 Posted April 9, 2015 Mission 4 is working now. Thx :) Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Trailer Posted April 9, 2015 Author Posted April 9, 2015 Ah no worries! You can ask questions here if you want as well, I don't mind. If you have a lot of technical questions, it's probably better to ask in the mission builder's forum just for the fact that you'll get a better answer there than from me, hehe. Great Sniper, I'm glad it's working now! I was getting frustrated with it as well.
feefifofum Posted April 12, 2015 Posted April 12, 2015 (edited) Hey Trailer, Just got through Mission 8! Got shot down the first time because I forgot to tell my wingmen to do anything (I rarely fly with AI so it often slips my mind until the first time I take a hit, look back to see the damage, and notice they're still flying happily in formation :doh:) but had a very successful second outing. Great fun as always, and no trigger issues. Killed the last Su-30 with my very last missile, the engagement felt really well balanced throughout all the different phases. I noticed I only had two missiles left when turning into the Su-30s after they got outside of SAM range, and had to make my shots carefully as my wingmen had also run dry keeping the escorts at bay, but everything worked out. I enjoy things like this where you have to be a little more careful with your ordnance. Sadly that's all I have time for today but I'll leave another comment next time I get into something! EDIT: speeling. Edited April 12, 2015 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
Trailer Posted April 12, 2015 Author Posted April 12, 2015 That's great! That mission is actually a lot harder than I expected it to be. In fact, I added the backup jets because I was running out of ordnance as well. The enemy AI is really good at dodging missiles in that mission; I think it's because of the mountains. Thanks again for such great feedback!
feefifofum Posted April 13, 2015 Posted April 13, 2015 (edited) Number 9.....number 9.... Just played through 9, and I'm not sure exactly what happened. :P I either had a trigger issue or a patience issue (or a performance issue lol) or lost the message in the middle of the dogfight. I flew the route as programmed, met up with Springfield and then pushed from WP1 with them. When we got the spike I pushed out about 10-15 miles ahead of them with the rest of my flight and engaged the Su-27s. Another great dogfight. I like the way you seem to stagger your units, makes the fight really feel alive. I lost one of the 3 AI wingmen in the fight, but made it out of the other side with 2 missiles left, and Springfield did not appear to have been bothered at all. I joined back up with them, and flew with them through WP3 and then a few miles beyond. At this point, they called RTB, and turned to fly back. I paused and checked the external views, and verified that both planes had either dropped or used their weapon stores, though both still had full AA loads. I flew with them for a couple more minutes to see if I got some kind of complete message, but didn't see anything. At this point, I quit to check the mission log and see if someone had taken a shot at Springfield and caused them to jettison their stores. Verified that none of the Su-27s had ever fired at Springfield, but it also didn't look like they had dropped their bombs. But this is complicated because I'm not sure if dropping those types of bombs shows a launch event in the mission log, only a hit event if they kill something..and if they're just targeting static objects, I don't think those show up in the log either. :lol: So yeah...I'm just gonna give it another try and see what happens! EDIT: Okay, two more tries! First time one of the 27s must have snuck by me. I still did not see any launch events from the Su-27s targeted specifically at Beagle, but one of them was dead without being hit by a missile at some point. It looks like there may have been a collision, as another Su-27 crashed at exactly the same time. After watching this round more closely, I think one may have slipped past me the first time as well and caused Beagle to jettison their stores. Second time I was successful, but not in the manner you intended haha...F-16 SEAD flight was calling defensive almost immediately when they entered the SAM envelope. They got some of the units, but not whichever one triggers the "SAM destroyed" message. This appears to be tied to your Su-27 spawn trigger, as those units never appeared. Without any opposition besides a neutered SAM site, Springfield happily waltzed in and bombed the everloving crap out of Tblisi. Mission complete! :D The first two attempts seem to be just incompetence on my part, or the let's-drop-our-stores-when-we-see-a-contact-at-60-miles AI, but the third try looks like the oooooooool' SEAD dilemma, that I am discovering is universal the more I look around these boards. Since this SAM site is pretty much just there for flavor messages during your inbound flight, consider going into the LN unit's advanced waypoint options, and adding set option -> ROE -> weapons hold. This way, you'll still get all the "in from the southwest, engaging etc. etc." radio messages without having to worry about the F-16s screwing up their attack and breaking your triggers if the SAM AI gets a lucky shot off, and I can go back to just thinking the mission isn't working because I suck at flying. :music_whistling: 2ND EDIT: Because I'm a big fat cheater, I went ahead and played mission 10. I was able to finish this one on the second try, after one of the MiGs snuck up on me the first time. As usual, a very well paced engagement. Really enjoyed trying to dance around above SAM range and keep the 33s from making trouble. I didn't have any major problems with this mission, but the only thing I noticed was that when the allied Su-27s were referencing bullseye in their engagement calls, it was 500 miles away from their current position. I noticed this in one other earlier mission as well and forgot to mention it. Very sorry to see the end of the campaign, but it's been great fun! Looking forward to your next endeavor! Edited April 13, 2015 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
sniperwolfpk5 Posted April 14, 2015 Posted April 14, 2015 There is issue in escort c-17 mission. I tried two times. Killed both mig-29a and then killed both mig-21. C17 landed successfully but no message nothing happened both times. I opened the mission in mission editor and saw same miss-take that is on destroy event. I think either you make that trigger continues or select no event at all. As what i know on destroy is called once when you kill any unit then it will not be checked again. Another think R-27ER are totally dump missiles. Are they really bad in real world. You have to use at least three or four missiles to kill one unit. Totally dump missile. Well if you have to fight with mig 29 equipped with R77 (generally talking) you can't beat it at all. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Trailer Posted April 14, 2015 Author Posted April 14, 2015 Just played through 9, and I'm not sure exactly what happened. :P I either had a trigger issue or a patience issue (or a performance issue lol) or lost the message in the middle of the dogfight. I flew the route as programmed, met up with Springfield and then pushed from WP1 with them. When we got the spike I pushed out about 10-15 miles ahead of them with the rest of my flight and engaged the Su-27s. Another great dogfight. I like the way you seem to stagger your units, makes the fight really feel alive. I lost one of the 3 AI wingmen in the fight, but made it out of the other side with 2 missiles left, and Springfield did not appear to have been bothered at all. I joined back up with them, and flew with them through WP3 and then a few miles beyond. At this point, they called RTB, and turned to fly back. I paused and checked the external views, and verified that both planes had either dropped or used their weapon stores, though both still had full AA loads. I flew with them for a couple more minutes to see if I got some kind of complete message, but didn't see anything. At this point, I quit to check the mission log and see if someone had taken a shot at Springfield and caused them to jettison their stores. Verified that none of the Su-27s had ever fired at Springfield, but it also didn't look like they had dropped their bombs. But this is complicated because I'm not sure if dropping those types of bombs shows a launch event in the mission log, only a hit event if they kill something..and if they're just targeting static objects, I don't think those show up in the log either. :lol: So yeah...I'm just gonna give it another try and see what happens! EDIT: Okay, two more tries! First time one of the 27s must have snuck by me. I still did not see any launch events from the Su-27s targeted specifically at Beagle, but one of them was dead without being hit by a missile at some point. It looks like there may have been a collision, as another Su-27 crashed at exactly the same time. After watching this round more closely, I think one may have slipped past me the first time as well and caused Beagle to jettison their stores. Second time I was successful, but not in the manner you intended haha...F-16 SEAD flight was calling defensive almost immediately when they entered the SAM envelope. They got some of the units, but not whichever one triggers the "SAM destroyed" message. This appears to be tied to your Su-27 spawn trigger, as those units never appeared. Without any opposition besides a neutered SAM site, Springfield happily waltzed in and bombed the everloving crap out of Tblisi. Mission complete! :D The first two attempts seem to be just incompetence on my part, or the let's-drop-our-stores-when-we-see-a-contact-at-60-miles AI, but the third try looks like the oooooooool' SEAD dilemma, that I am discovering is universal the more I look around these boards. Since this SAM site is pretty much just there for flavor messages during your inbound flight, consider going into the LN unit's advanced waypoint options, and adding set option -> ROE -> weapons hold. This way, you'll still get all the "in from the southwest, engaging etc. etc." radio messages without having to worry about the F-16s screwing up their attack and breaking your triggers if the SAM AI gets a lucky shot off, and I can go back to just thinking the mission isn't working because I suck at flying. :music_whistling: 2ND EDIT: Because I'm a big fat cheater, I went ahead and played mission 10. I was able to finish this one on the second try, after one of the MiGs snuck up on me the first time. As usual, a very well paced engagement. Really enjoyed trying to dance around above SAM range and keep the 33s from making trouble. I didn't have any major problems with this mission, but the only thing I noticed was that when the allied Su-27s were referencing bullseye in their engagement calls, it was 500 miles away from their current position. I noticed this in one other earlier mission as well and forgot to mention it. Very sorry to see the end of the campaign, but it's been great fun! Looking forward to your next endeavor! Wow, I'm really glad you enjoyed it! I had a lot of problems with the beagles dropping their bombs on static targets. That mission should be ok, but I think it's still a little buggy with some triggers and AI. I'm going to tweak it even more and figure out why it's hit or miss. Yeah, that SEAD AI is a pain in the ass for triggers. It's not that the AI is bad; it's almost too good! I'm going to have to get creative with the triggers so as to ensure the mission goes ahead as planned. I'll be honest with you: I haven't even flown the last mission. I built it and double-checked it to be sure it worked in theory, but I didn't have time to get to it to test it. I was just praying it worked. The bullseyes are close to their own respective AOR in the beginning, so when you're down towards Tblisi, the bullseye calls are going to be like "SINGLE GROUP BULLSEYE 150 (the azimuth), 567 (the range), 25 THOUSAND (the altitude), HOSTILE (the dec)" As for the campaign, it's not over! It may be a while, but I'm actually going to add another part to this with all new stages, possibly even adding some missions from the red side's point of view. I want to create an epic geopolitical story in the air. Don't worry, there will be additions to this campaign as soon as I can get to it. Right now I'm in the planning and thinking stage. You have been a huge help and I can't thank you enough. I'm so glad you liked it.
Trailer Posted April 14, 2015 Author Posted April 14, 2015 There is issue in escort c-17 mission. I tried two times. Killed both mig-29a and then killed both mig-21. C17 landed successfully but no message nothing happened both times. I opened the mission in mission editor and saw same miss-take that is on destroy event. I think either you make that trigger continues or select no event at all. As what i know on destroy is called once when you kill any unit then it will not be checked again. Another think R-27ER are totally dump missiles. Are they really bad in real world. You have to use at least three or four missiles to kill one unit. Totally dump missile. Well if you have to fight with mig 29 equipped with R77 (generally talking) you can't beat it at all. Great work, sniper! I'll fix that ASAP. So when you kill ANY target with ON DESTROY selected, it doesn't trigger it again? I didn't know that. That will fix a lot of trigger doubts now. Awesome! Yeah, the R-27s are dump missiles compared to R-77s. Also, those were MiG-29A models, not S models, and the A models don't carry the R-77. That mission's aim is to finish on a relatively easy and light note; the Ukraine Flanker side missions are just to give the player a taste of the Flanker if they've never used it. I designed all of those missions to be easier than the F-15 missions because the campaign is aimed at the F-15, and I didn't want people to be stuck on a side mission because they kept getting schwacked by AMRAAMski-carrying Fulcrums.
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