Deathbane Posted April 20, 2015 Posted April 20, 2015 Hello guys, Had the blackshark 2 years now but only recently got relatively comfortable with basic flight and combat capabilities. Looking forward to going all out with proper pedals and probably oculus, this is a really amazing sim. Even had me buying mig 21 and FC3 so I think I'm set! One problem I'm having though is that some missions in campaigns are CTDing. I'm playing the deployment campaign but cannot progress because the NEAR GUNDALEM mission crashes on start 100% of the time. Is there anyway I can modify my save to progress to the next mission? I was really enjoying the campaign, and want to complete it without having to wait potential weeks / months before it gets noticed and patched. V.O.D.K.A. Squadron: Northern Wolves - Red ones go faster!
audax Posted April 20, 2015 Posted April 20, 2015 The easy way is to just load the missions one by one and not in a campaign. They are in "DCS World\Mods\aircraft\Ka-50\Missions\EN\Campaigns" I have the same problem with crashing missions. The "deployment"-campaign is totally broken.
StrongHarm Posted April 20, 2015 Posted April 20, 2015 Not sure if this is the problem causing your CTDs, but it was a work around that allowed me to finish the campaign: http://forums.eagle.ru/showthread.php?p=2215065&highlight=Army#post2215065 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Deathbane Posted April 21, 2015 Author Posted April 21, 2015 Cheers guys, will give these suggestions a shot. A real shame cant properly track the campaign though due to these issues - would be good if ED could take a look at the older campaigns and fix them up. V.O.D.K.A. Squadron: Northern Wolves - Red ones go faster!
skendzie Posted April 21, 2015 Posted April 21, 2015 Same with the Mig-21's campaign. The missions work but the way it tracks progress it really screwed up. It forced me to go through the mission editor too. I really want EDGE to come out ASAP. Not for the new engine, but so ED can concentrate on polishing up the rough edges. There's a pun in there somewhere...
Sabre-TLA Posted April 21, 2015 Posted April 21, 2015 You can manually set the campaign stage in your logbook file. If you don't have it, download and install Notepad++. This editor allows for proper editing of lua files. Make a backup copy before you do any manual editing just in case. To change the campaign stage look for a file called: <Drive>:\Users\<your userid>\Saved Games\DCS\MissionEditor\logbook.lua You can change the stage here: ["games"] = { [1] = { ["created"] = "05/06/2013 4:28:32 PM", ["player"] = "Me", ["campaign"] = "./mods/aircrafts/Su-25T/Missions/en/Campaigns/Georgian Oil War - Grand Campaign.cmp", ["status"] = "Active", ["history"] = { [1] = <---- Select the section with the largest number - that is your latest entry. { ["datetime"] = "05/06/2013 4:31:09 PM", ["agKills"] = 0, ["aaKills"] = 0, ["stage"] = 3, <----- Set this number to a different stage in the campaign. ["deathsCount"] = 0, ["result"] = 0, ["mission"] = "ATO-A-P3.4.miz", <--- Set this to the mission name. }, -- end of [1] }, -- end of ["history"] }, -- end of [1] }, -- end of ["games"] MapleFlagMissions - Read Our Blog for Updates
Deathbane Posted April 22, 2015 Author Posted April 22, 2015 Cheers dude that is fantastic, already got it so this should be relatively easy. V.O.D.K.A. Squadron: Northern Wolves - Red ones go faster!
StrongHarm Posted April 22, 2015 Posted April 22, 2015 Was it the paint scheme breaking it? If so I'll add another note to the bug report. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Deathbane Posted April 23, 2015 Author Posted April 23, 2015 Afraid not, or at least thats not what the error log indicates. # -------------- 20150418-224522 -------------- # C0000005 ACCESS_VIOLATION at 8ADBB19E 00:00000000 00000000 00000000 0000:00000000 8ADBB19E 010BE9D0 0000:00000000 ?uninitObject@woCar@@QEAAXXZ()+1E 8ADAC7FE 010BEA20 0000:00000000 ??1woCar@@UEAA@XZ()+12E 8ADAD5C6 010BEA50 0000:00000000 ??1woCar@@UEAA@XZ()+EF6 8D0D7B32 010BEAA0 0000:00000000 00CD057A 010BEBB0 0000:00000000 00CD208E 010BEED0 0000:00000000 00CCD009 010BF190 0000:00000000 8D17DE6A 010BF1C0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+2A 8D17D038 010BF200 0000:00000000 ?enterToState_@FSM@Common@@AEAAXI@Z()+C8 8D17D906 010BF230 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+1B6 00CD005F 010BF290 0000:00000000 00CE5484 010BF2C0 0000:00000000 00CE578B 010BF2F0 0000:00000000 00D8F28B 010BF360 0000:00000000 00D8FAE6 010BF980 0000:00000000 00D92B90 010BF9C0 0000:00000000 A18316AD 010BF9F0 0000:00000000 BaseThreadInitThunk()+D A273E954 010BFA40 0000:00000000 RtlUserThreadStart()+34 # -------------- 20150418-225446 -------------- # C0000005 ACCESS_VIOLATION at 97ADAB03 00:00000000 00000000 00000000 0000:00000000 97ADAB03 014AEB30 0000:00000000 ?draw@DXEffect@Graphics@@QEAA_NHW4PRIMTYPE_ENUM@render@@HHHH@Z()+4C3 940F54E4 014AEB80 0000:00000000 93FCD775 014AEBC0 0000:00000000 ?drawBatch@GUIShaderQuads@gui@@QEBAXPEAVGUIShader@2@H@Z()+C5 93FCD68E 014AEBF0 0000:00000000 ?draw@GUIShaderQuads@gui@@QEBAXPEAVGUIShader@2@@Z()+5E 93FC866A 014AEC20 0000:00000000 ?draw@Bkg@gui@@QEBAXXZ()+3A 93FD7E82 014AEC50 0000:00000000 ?draw@Skin@skin@gui@@UEBAXXZ()+12 93FE0578 014AEC80 0000:00000000 ?draw_@Widget@gui@@MEBAXXZ()+18 93FA4DBE 014AECB0 0000:00000000 ?draw_@Container@gui@@MEBAXXZ()+E 93FE053C 014AECE0 0000:00000000 ?draw@Widget@gui@@UEBAXXZ()+3C 93FA31CD 014AED10 0000:00000000 ?captureMouse@WindowsManager@gui@@QEAAXPEAVWidget@2@@Z()+18D 93F9C2CC 014AED50 0000:00000000 ?draw@GUI@gui@@QEAAXXZ()+BC 93F9BB10 014AED80 0000:00000000 ?draw@Application@gui@@UEAAXXZ()+20 93F9BD19 014AEDC0 0000:00000000 ?update@Application@gui@@UEAAXXZ()+59 9C4B17DD 014AEDF0 0000:00000000 8D6B6AA4 014AEE30 0000:00000000 luaD_growstack()+3C4 8D6C444D 014AEFF0 0000:00000000 luaS_newlstr()+40ED 8D6B6568 014AF020 0000:00000000 lua_setlocal()+C58 8D6B6BCF 014AF1A0 0000:00000000 luaD_growstack()+4EF 8D6B674E 014AF1E0 0000:00000000 luaD_growstack()+6E 8D6B1C90 014AF230 0000:00000000 lua_pcall()+60 8822C6B7 014AF280 0000:00000000 882259E3 014AFEF0 0000:00000000 8822D17B 014AFF20 0000:00000000 A18316AD 014AFF50 0000:00000000 BaseThreadInitThunk()+D A273E954 014AFFA0 0000:00000000 RtlUserThreadStart()+34 V.O.D.K.A. Squadron: Northern Wolves - Red ones go faster!
StrongHarm Posted April 24, 2015 Posted April 24, 2015 I think you're right Deathbane. Did you try turning civilian traffic off? It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Deathbane Posted April 25, 2015 Author Posted April 25, 2015 Nope, I havn't tried that, ill give it a shot as I havn't had time yet to sit down for dcs. Therefore on the same broken mission so can test it out. Cheers :). V.O.D.K.A. Squadron: Northern Wolves - Red ones go faster!
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