WildBillKelsoe Posted June 9, 2015 Posted June 9, 2015 I've seen numerous youtube real life videos of tanks getting plinked by mavericks. So the first thing is: 1- turrets that fly off the chassis. 2- turrets that stay on chassis but with a free swiveling mode and a bent main gun 3- treads that dis-link I wish we see this on TGP. In DCS, of course. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Snarf Posted June 10, 2015 Posted June 10, 2015 Never seen a tank gun bend due to pretty much anything, they can be snapped off but pretty much don't bed. I think images of tank guns being bent come primarily from games where it was a mis informed way of showing damage along with a blackened hulk. Even in the example below where the turret went a long way into the air and imbedded the turret a considerable distance into the ground the gun is straight. http://englishrussia.com/2008/06/04/the-russian-tank-and-the-russian-missile/3/
Vampyre Posted June 10, 2015 Posted June 10, 2015 (edited) Never seen a tank gun bend due to pretty much anything, they can be snapped off but pretty much don't bed. I think images of tank guns being bent come primarily from games where it was a mis informed way of showing damage along with a blackened hulk. Even in the example below where the turret went a long way into the air and imbedded the turret a considerable distance into the ground the gun is straight. http://englishrussia.com/2008/06/04/the-russian-tank-and-the-russian-missile/3/ This gun on this Merkava definitely did bend... although not through explosive force. Edited June 10, 2015 by Vampyre Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills. If you ever find yourself in a fair fight, your tactics suck! "If at first you don't succeed, Carrier Landings are not for you!"
Snarf Posted June 10, 2015 Posted June 10, 2015 Pictures seemed to have vanished, can you link it? (my pic is gone too with only the link remaining) Accidents are not what is being modeled anyway but even those would produce a bend only on rare occasions.
zaelu Posted June 10, 2015 Posted June 10, 2015 The effects from Warthunder are prity cool [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Fri13 Posted June 22, 2015 Posted June 22, 2015 The same is for turrets blowing up, not even the T-72 turret so easily blowed up. It is a myth that is often repeated in echo chamber called "Internet forums". All MBT (M1 Abrams, Leopard 2, T- and so on) turrets can be separated but it requires very good and lucky hit and timing to do so. And usually when they do, it doesn't anymore matter to the crew as everyone is dead anyways :D i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
7rooper Posted June 22, 2015 Posted June 22, 2015 Many FX in DCS needs to be reworked and improved to look more real My rig specs: Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR
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