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Posted

Galwran's no missiles mod v0.9

 

This mod adds versions of T-72B, T-80U and T-90 tanks that do not have ATGM capability.

 

The idea of this mod is that even though most Russian tanks are able to fire ATGMs, they are often exported to countries that do not purchase ATGMs. In some situations even Russian tanks might be running low on missiles; for example after prolonged fighting.

 

Other motivation to create the mod was that the flat terrain of DCS makes missiles way too powerful and it is difficult to create balanced missions because M1A1s and Leopard 2s get wiped out before they can even return fire. This mod balances the sim greatly and you can create huge tank battles, yay! :)

 

For serious missions it is suggested that you use both regular versions of the tanks and the nm (nm=no missiles) versions in mixed formations in so that there are a few "elite" units with better supply.

 

The units are added to every country and can be found under "Armor" with the following names.

 

T-72B nm

T-80UD nm

T-90 nm

 

This mod is JSGME compatible.

 

http://tjejou.kapsi.fi/dcs/Galwrans%20no%20missiles%20mod%200.9.zip

 

This mod was motivated by these threads:

http://forums.eagle.ru/showthread.php?t=144777

http://forums.eagle.ru/showthread.php?p=2234733

 

The only difference to the earlier version is that I added the line "add_surface_unit(GT)" to the end of files so I didn't have to edit the db_countries.lua. I'll have to thank Ranger79 for that solution :)

Posted

Very nice Galwran! very interesting mod! :)

Bye, SU

 

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Posted

...and before anyone says that this is cheating: relax, I'll be using those tanks on both sides. I just wan't to have large engagements where the air element is the key factor. Currently that is hard because even T-72s destroy everything that they spot. This mod is just a quick and dirty fix until ED gives us complex stores management for ground vehicles.

 

With this mod I can have for example 20 T-72s defending while 8 M1A2s with heavy air support plow through. Gotta play with my toys in the sand :)

Posted
Awesome, thanks!

 

One quick question...

If a user without your mod installed runs a mission with the nm units, will they disappear, appear as standard tanks with launchers, or appear as some arbitrary default ground vehicle?

 

I haven't tried in multiplayer, but I believe that all parties must have the mod. Thus it is suggested that you use JSGME for easy mod enabling/disabling. http://forums.eagle.ru/showthread.php?t=98607

I believe that same goes for Ranger79s excellent unit & hesco pack

Posted

Yep, just curious if you had tested what would happen.

 

I'd love to use some of your no missile 72s for the campaign mission I'm working on now, but since people often don't read threads before downloading missions I'm hesitant to put something in that would totally wonk out the units. I'm doing ny best to keep my campaign vanilla.

 

I definitely plan on using this for smaller missions for the group I fly with, regardless, so thanks!

Posted
Yep, just curious if you had tested what would happen.

 

I'd love to use some of your no missile 72s for the campaign mission I'm working on now, but since people often don't read threads before downloading missions I'm hesitant to put something in that would totally wonk out the units. I'm doing ny best to keep my campaign vanilla.

 

I definitely plan on using this for smaller missions for the group I fly with, regardless, so thanks!

 

Nice to hear that you like it:)

 

I tried to do the same treatment for the BMP-1 but I haven't been successful yet.

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