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3.5x is the best setup for me. Good looking, no major fps loss although Ultimate is beautifull.
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Any chances when could settings are set to Ultra or High?
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Any forest suggestions according to extreme and ultimate?
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Thanks. In my case Extreme is the best way. No fps loss at all and it's 2.0 times better than default extreme. Ultimate (1st photo) Extreme (2nd photo) In both cases Elbrus well visible which wasn't possible in default extreme. I didn't change forest visibility but it seems it also increases it. Because I see more distance and I see forest there. Love it
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Far plans but we're thinking about making whole new airbase. -
Thanks, it works. How far changes are for extreme? Ultimate seems interesting, insane is to more for my computer. I can feel difference here but in case of shadows I don't see it. Can you show some comparisment? What would be worth to turn off from standard dcs settings to improve fps, which doesn't make a huge difference in game?
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How to turn it on?
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AH-64D IHADSS lines thickness edit
Valium replied to nachomaga's topic in Utility/Program Mods for DCS World
Could you make it something similar for F-16 to make stronger indications because they're usually lost because of weather, sun and clouds? -
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list). DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Yes, it contains other models that's why I wrote information which mods should be installed to have look as mine - in readme. Thanks, I'd like to make this but it will take me some time which I don't have at this moment. Thanks a lot, it'll be added soon as V2.1 -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
@Rudel_chw, can you check if you have problem like that one? And, could you check if my template works on caucasus? -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Sure. Just paste it. Here you have my mission. I just removed my plane, anyway, there's my template + a few mods I use. Pay attention if you have all mods installed. Btw. are you sure that template is in StaticTemplate folder? 1. Check if template like this exists - if no, probably not that folder 2. Check if all models in ME called [ARP]... exist and work test.miz -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Give some time, link on user files should be updated soon. Anyway, the pack is 5x bigger now so download link is different. There were a few major updates. If you use template, you have to load the new one because some objects were removed, some were added, some have changed textures or a few textures and changed name. There's also new template file. Suggestion 1: If you use template and you add something, the best way is to remove my objects and save only yours as your template. On new mission you can load both because they should work together. Suggestion 2: New models = new names Changed models = usually changed names That makes, your current template may have some problems because there were some models which don't exist now (because they were removed/changed/have new name). Suggestion 3: Pay attention on choosing proper livery.