Slazi Posted September 2, 2015 Posted September 2, 2015 (edited) I have two: 1) We can equip the standard B8V20-A rocket launchers with the 20 80mm rockets. I seem to recall it also having the UB-32A-24 on the inside pilon by default in some missions. Was this a bug? My (old) copy of the manual states "previous generation UB-32A-24 launchers equipped with S-5 57mm rockets are no longer in service." Is this due to availability? Should we be able to select these when rearming? I quite like having the additional rockets as the fragmentation in DCS isn't really modeled. 2) When doing rockets runs, my first few salvos go smoothly, but then after that there is a long delay between pressing and holding the fire trigger before any rockets launch. When I'm close to a target, this will often cause me to miss by a long way or prolong my attack run further than expected. Am I doing it wrong? Thanks, Slazi(a) Edited September 8, 2015 by Slazi
SFC Tako Posted September 2, 2015 Posted September 2, 2015 2) Got the same behaviour. I just try holding the target in-sight and press the trigger frantically :) My Semi-Pro Youtube Channel
EagleFox Posted September 2, 2015 Posted September 2, 2015 (edited) 2) Got the same behaviour. I just try holding the target in-sight and press the trigger frantically :) You are not firing correctly. Always wait the salvo to finish to the end. When you unpress trigger and the firing sequence is interruped it will not work fine next time. :) EDIT: Forgot to say. You have the selector between 4,8 or 16 rockets from each pod. Use it as you want as long as you hold the trigger for the whole time until its done Edited September 2, 2015 by EagleFox
iLOVEwindmills Posted September 3, 2015 Posted September 3, 2015 You are not firing correctly. Always wait the salvo to finish to the end. When you unpress trigger and the firing sequence is interruped it will not work fine next time. :) EDIT: Forgot to say. You have the selector between 4,8 or 16 rockets from each pod. Use it as you want as long as you hold the trigger for the whole time until its done It seems to work fine until the pods you are firing from are almost empty, then you suddenly need to hammer the trigger repeatedly to get it to fire the last few. I'm not entirely sure what you mean by it being related to the burst length, I can easily tap fire single rockets from any pod that is not near empty.
Slazi Posted September 3, 2015 Author Posted September 3, 2015 Right, but what Ice is saying makes sense. I'll give it a try when I get the chance.
Slazi Posted September 3, 2015 Author Posted September 3, 2015 (edited) Regarding question two, this is what the manual has to say: 1. Rockets Quantity switch: ПО8 – ПО16 – ПО4 (8 - 16 - 4). Controls the number of rockets fired from each rocket launcher while the Weapons Fire switch is held down. For example if two pods are loaded, set the switch to "ПО4" to fire up to 8 rockets (4 per launcher). Four rockets per launcher seems to be the minimum. So if I've got 6 equiped and only want to fire one or two, it's going to mess up the firing cycles and leave me having to hold the button down. I find it surprising there isn't more control. Anyone know about q1? Edited September 8, 2015 by Slazi
Slazi Posted October 18, 2015 Author Posted October 18, 2015 I modded my loadouts to allow me to carry the 32As. Happy now!
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