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iLOVEwindmills

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Everything posted by iLOVEwindmills

  1. Having a custom autostart also breaking IC is pretty sucky.
  2. My god DCS is filling up full 32GB of memory?? Is this something new with MT or recently? I never had this issue before. I remember it being high but never fully sitting on every last bit of it. I think a more sensible solution in this case would be to drop some settings.
  3. Seem to be crashing in MP within 15 minutes of joining a game, aircraft/helicopter doesn't really seem to matter. No real consistency in what I'm doing or not doing. Some crashes give freeze and error report option, others are just straight to desktop. 2 crash reports were already zipped in my logs folder, grabbed the .crash + .dmp for a few more as well. Are these known? It's quite frustrating as MT is running great aside from the crashing. dcs.20230325-144338.rar dcs.20230325-145629.rar dcs.log-20230325-142204.zip dcs.log-20230325-140154.zip dcs.20230325-142207.rar dcs.20230325-141206.rar
  4. Currently, unless I am mistaken, you need to authorize every single target for him to engage. Once he destroys it you have to look at the same area, de-slave, scroll through list for next target, confirm the next target. Then repeat this for however many targets there are. This is massively distracting especially for the Apache, as mostly I just want him to kill whatever is in the target area while I focus on flying. I don't want to have to slew my helmet towards the target area between every kill and handhold him for the next target. This was kind of irrelevant with the Hind since you usually engaged only like 1 or 2 targets per run anyway, but the Ah64 can just sit there and kill 16 targets back to back. I want this to happen fast and efficiently, not having to give him written consent for every individual target. Obviously this also goes for the gun, when flying over a target area with multiple light targets, authorizing each truck/infantry to shoot at is nearly impossible especially when I'm focussed on flying. Plus I can't even really see down there like he can. I should be able to permit him to just engage everything in a certain area and search & destroy targets himself, or is this already possible in some way?
  5. Guys, a full rocket pod is almost 150lbs heavier than 4 hellfires. Yes rockets are worthless in DCS, until they add some kind of suppresion mechanic or better area damage there isn't much point aside from roleplaying the real thing.
  6. So at 5:15, 'the IFF panel is not simulated and can be ignored', what does this mean? So it does have IFF but not modelled in the game, or does the plane use a simplified IFF that does not require this panel? Or is it something else alltogether? I thought from other posts its not supposed to have IFF at all?
  7. Thanks for taking a look, either way the functional new modes are a great addition to the JF.
  8. Added: AG radar MAP freeze mode. From the last patch notes. I believe this functionality was already there the previous patch so what exactly does this add? What I noticed before is that you could not target on the frozen 'picture' of the radar in the JF17. Looking at the F16 radar, it does allow targeting from the frozen display, at 7:55. Is this the same functionality added for the JF? Should it be able to do that? Being able to target on the frozen picture would be incredibly useful, and would likely be possible for such a modern plane right?
  9. Not sure if it's relevant but GBU16/MK83 had issues last I tried, you can break them with too much G despite being in the correct A2G/1 (?) mode. Put some MK82, MK83 and MK84 on your plane, pull some Gs and the MK83/GBU16 will be the only ones that start giving errors.
  10. Gotcha, thanks. I was pretty confused here as I understood this was already fixed forever ago but just needed to be implemented.
  11. Half the time when I trim it still makes the Hind wildly lurch in pitch or roll, throwing you completely off target and forcing you to re-trim. Was this not a bug that was supposed to have been addressed in a patch over a month ago?
  12. Known issue: C802AK cannot acquire targets. From latest changelog.
  13. Ah ok, my timelines were off then. I assumed there was more time in between. Hopefully see another hotfix next week.
  14. So we had another patch with some stuff being corrected, but no changes mentioned to the AP on trim and no changes apparent ingame. Can we get some clarity on what the status of this is? If it was simply forgotten then why wasn't it added in the hotfix? What is currently the expected date to have the trimmer issues resolved? Do I need to turn on google translate and dive into the Russian forum?
  15. Which type of trimming do you use? I was trying it and there was still some, though perhaps not as bad as it used to be. It's been a really long time since I last flew the mi8, I vaguely recall there being zero movement after trimming.
  16. Yeah I just reloaded all the controls, they still work without issues seems like. Probably anything that was moved between menus is an issue, but sounds like they just wanted to re-name them and thought it was worth deleting your full controls for.
  17. If you haven't got any backups, I'd guess not. I did but no idea what happens when I drop them back in.
  18. Does trimming now not make the heli lurch constantly forcing you to trim again? Still dling.
  19. There are still issues though with it being overly sensitive, mainly when all the way zoomed in. It doesn't seem to reduce slew rate when zoomed all the way in. I have the use a way more shallow response curve on the slew compared to any other plane, and its still too sensitive when zoomed.
  20. I want to say this is already how it works, I think you can switch whenever you want and it won't impact Petrovich. It just means that you cannot see where he is aiming and where you need to point/keep your heli pointed for launch authorisation and accurate guidance. Someone can probably confirm though. It might impact you authorising him shooting? I'm fairly sure he will keep guiding regardless of what mode you are in.
  21. Thank you, it gets pretty obnoxious once you have noticed it after a while.
  22. Nice post dude. Yeah its totally absurd that people are not happy that JSOW is now restricted to a weapon type that just does not function in DCS. Yeah maybe it will be improved 'one day', but people have complained about this for years and years, but maybe now they have an actual excuse to do something about it? I'll believe it when I see it.
  23. Perhaps I just haven't noticed these before, but was this added recently perhaps? https://imgur.com/a/E13II8F It's pretty obnoxious and actually can make it quite hard to see anything in front of you. The reflections are also really poor quality, and what is even that yellow thing in the middle of the sight?
  24. 35mm is doom tier AAA, fast round, long range and 1 or 2 hits are frequently lethal. You are probably better off engaging IR sams while just spamming flares than trying to deal with Gepards. Like you said, absolute max range only but you are uncomfortable regardless. Added to right now you are the one who has to eyeball the distance, Petrovich should hopefully be doing some better job at ranging soon. Ataka might give us some breathing room later, faster missile with a bit more range.
  25. Echo this, just fly in a steady forward flight. No need to go anywhere near top speed but fast enough to be stable. Petro's accuracy pretty much reflects how steady you are flying it, if you don't jiggle (which is somewhat hard atm with flaky trim), you can get very high accuracy. For the last bit, I would not recommend doing this right now. It would work in real life due to surprise but that does not exist ingame. You'll just be in the teeth of the enemy as everything with a gun will be training it on you the second you clear the hill. It's basically an ambush on you at this point, not on them. At range you can decide to decline the attack if too much fire comes in on you, up close you'll have to eat it from every single one of them. Perhaps when they ever do something about the ridiculously omniscient AI it will be worthwhile.
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