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Posted

has anyone found a way to edit\customize ejected pilot skin in current version for A-10C? i was looking for answer for years)) all custom pilot skins are turn back to default "eagle driver" skin after hog driver ejecting.

 

no jokes about "don't get hit\don't get ejected" please.

 

thank you

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

Posted

Yes, it's possible. I can't remember where the ejected texture is located or what it's called. It is different from the usual pilot texture, much simpler, and, if memory serves, uses a single arm mirrored on both sides so shoulder patches are out :-/

Posted
Yes, it's possible. I can't remember where the ejected texture is located or what it's called. It is different from the usual pilot texture, much simpler, and, if memory serves, uses a single arm mirrored on both sides so shoulder patches are out :-/

 

it is great to know, but without file name and path this information is useless :(

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

Posted (edited)

For F-15C Pilot

 

...DCS World\Bazar\World\Shapes\pilot_f15_00.edm

 

...DCS World\Bazar\Textures\f-15.zip

 

Textures:

pilot_f15_00_a.bmp.dds

pilot_f15_00_b.bmp.dds

pilot_f15_helmet.bmp.dds

pilot_f15_patch_65a_sqdn.tga.dds

pilot_f15_parachute.bmp.dds

 

Material name:

pilot_F15_00_body

pilot_F15_00_helmet

pilot_f15_parachute

pilot_f15_patch

 

livery = {

{"pilot_F15_patch", 0 ,"f15_decol_empty",true};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true};

Edited by Morkva_55
  • Like 1

su-24.gif

Posted

livery = {

{"pilot_F15_patch", 0 ,"f15_decol_empty",true};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true};

 

THANK YOU! thats what i was looking for!

 

should i place this lines in description.lua of my custom livery?

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

Posted (edited)

livery = {

{"pilot_F15_patch", 0 ,"f15_decol_empty",true};

 

sorry, but last question)) this line removes any patches from ejected pilot body. is there any way to just edit "pilot_f15_patch_65a_sqdn.tga" and leave it visible?

 

 

UPD: nevermind, i figure everything out) thank you all!

Edited by BackboneOne

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

  • 1 year later...
Posted

Guys

I got the pilots skin in cockpit in a tan suit, then he ejects in his acesII seat but turns green for 1-2 seconds then he turns tan again from my new skin. My question is this, what's the skins name of the pilot in the aces II seat once it ejects from cockpit please....Im almost finished this little mod.

Posted

 

For F-15C Pilot

 

...DCS World\Bazar\World\Shapes\pilot_f15_00.edm

 

...DCS World\Bazar\Textures\f-15.zip

 

Textures:

pilot_f15_00_a.bmp.dds

pilot_f15_00_b.bmp.dds

pilot_f15_helmet.bmp.dds

pilot_f15_patch_65a_sqdn.tga.dds

pilot_f15_parachute.bmp.dds

 

Material name:

pilot_F15_00_body

pilot_F15_00_helmet

pilot_f15_parachute

pilot_f15_patch

 

livery = {

{"pilot_F15_patch", 0 ,"f15_decol_empty",true};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true};

 

its already been answered, whats the problem? i have managed to change ejected pilot skin to match it to "in-cockpit" model with this.

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

Posted

for example, my customized skin's lua looks like this:

 

livery = {

{"A-10C_PAINT_1-a", 0 ,"a-10c_47th fs_1-a_152",true};

{"A-10C_PAINT_1-b", 0 ,"a-10c_47th fs_1-b",true};

{"A-10C_PAINT_1-c", 0 ,"A-10C_47th FS_1-c",true};

{"A-10C_PAINT_1-d", 0 ,"A-10C_47th FS_1-d",true};

{"A-10C_PAINT_1-e", 0 ,"A-10C_47th FS_1-e",true};

{"A-10C_PAINT_1-f", 0 ,"A-10C_47th FS_1-f",true};

{"A-10C_PAINT_1-g", 0 ,"A-10C_47th FS_1-g",true};

{"A-10C_PAINT_1-h", 0 ,"a-10c_47th fs_1-h_152",true};

{"A-10C_PAINT_1-i", 0 ,"A-10C_47th FS_1-i",true};

{"A-10C_PAINT_1-j", 0 ,"A-10C_47th FS_1-j",true};

{"A-10C_PAINT_1-k", 0 ,"A-10C_47th FS_1-k",true};

{"A-10C_PAINT_1-L", 0 ,"A-10C_47th FS_1-L",true};

{"A-10_Number", 0 ,"TactNumbers-USAF-Light_black",true};

{"A-10_Number_Noze_F", 0 ,"empty",true};

{"A-10_Number_Noze_T", 0 ,"TactNumbers-USAF-Light_black",true};

{"A-10_Number_Wheel", 0 ,"empty",true};

{"pilot_a10_body", 0 ,"A-10CPilot_47thFS_Backbone", true};

{"pilot_a10_helmet", 0 , "helmet_camo", true};

{"pilot_F15_patch", 0 ,"patches_47thFS",true};

{"pilot_F15_00_body", 0 ,"pilot_f15_00_a",true};

{"pilot_F15_00_helmet", 0 ,"helmet_camo",true}

 

}

countries = {"USA"}

 

and you need your customized pilot_F15_00_helmet and pilot_F15_00_body files to be in your bazar\temp textures as well.

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

Posted (edited)

Thanks for replying Bone I got it fixed I'm just trying to do the pilot patches now in the f1 view when your looking down at the pilot's body. I have created personal squadron patches but I cant seem to figure out how to make an alpha channel.

 

I took this file made in PSP

Image2.png

 

Then I made this in TGA 24 bit uncompressed, but there's no alpha channel....

 

Image6.png

Edited by uscstaylor
Posted
Well that's weird It worked. what ya know...Hey thanks again for the replies..

 

you are welcome, Joseph :thumbup:

MB: Asus ROG Strix Z390-E \ CPU: i9-9900K NZXT Kraken X52\ DDR4: 3000MHz G.SKILL Trident Z Royal 32Gb RAM \

VID: MSI Nvidia RTX4070 12GB \ MON: Samsung ue49ks8000 49'', Lilliput 8'' x2

CNTRL: Thrustmaster HOTAS Warthog \ Saitek Combat Rudder pedals \ TrackIR 5 \ Thrustmaster MFD Cougar Pack

  • 4 weeks later...
Posted (edited)

Well after that last update to 155 and rolling it back to 1.5.4 Im having trouble with my pilot patches sitting in cockpit. Weird I cant get it to work....

 

If I replace the patch file with a fresh one it will load once then after that it goes back to the orginal f-15 pilot...Cant figure this out...anyone else have any ideas..

Edited by uscstaylor
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