rrohde Posted October 4, 2015 Posted October 4, 2015 Here's a request that I had for the longest time, and I think with EDGE it should now be possible to be implemented. Please move the camera center for the F2 view to a person's eye-level. I believe this would be far more immersive than it is now, simply because it would be "as seen from a person standing next to the plane", rather, as it is now, further above that person's head. Please see the attached screenshot to help visualize the idea. I believe in previous DCS releases, the older engine would have caused some clipping, that is, the camera would have revealed some textures underneath the tarmac, however, with EDGE I believe this isn't the case anymore. Thanks. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Exorcet Posted October 4, 2015 Posted October 4, 2015 It doesn't really make sense to change the F2 view. It's not supposed to be a person's eye view and in fact there is a first person view if you eject. Changing the F11 restrictions on how close you can get to the ground makes more sense to me. Although I guess changing the ground proximity restriction could go for all cameras, not just F11. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
McBlemmen Posted October 4, 2015 Posted October 4, 2015 I believe (could be completely wrong) the camera is centered on the center of gravity of the plane you're flying. Wether that's actually the case or not i wouldnt like to see it changed. But as an extra option sure why not.
GeorgeLKMT Posted October 4, 2015 Posted October 4, 2015 ...\Config\View\Server.lua CameraTerrainRestriction = false ;) ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
vicx Posted October 5, 2015 Posted October 5, 2015 rrohde ... I can see the appeal of a POV from a pilot on the ground. It would also be great to walk around the aircraft. It is a good idea for a mod. If only head tracking worked for Combined Arms units :noexpression: I could make a unit that would give you a truly virtual view of a light mechanic or pilot on the ground.
rrohde Posted October 5, 2015 Author Posted October 5, 2015 Thank for the feedback guys. I can see now that F2 would be the wrong choice, since it's aircraft centric. Thanks for pointing that out. On the other hand, maybe a dedicated "walk around camera" would do - without having to eject first. So, while still on the ground, or after landing, give us a "first person view" camera that would allow us to zip around the aircraft using WASD style controls - while never leaving "eye-level" height. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
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