Azazel Posted October 9, 2015 Posted October 9, 2015 I ran a quick test with a SA-6 LN, radar, and a Ural-375 to see if the SAM system would rearm. It didn't but I'm not sure if they are supposed to? The artillery pieces do of course. My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC]
Grimes Posted October 9, 2015 Posted October 9, 2015 Last I checked, yes. But only near a warehouse/warehouse unit. Though it was a little weird as I observed two major differences in behavior while testing two different software versions. Its been a long time since I last tested this aside for checking the Patriots re-arm time which was fixed from being none existent to be the same as the S-300 in 1.5. Also I think the Roland values are probably different now. 1. If the AI could re-arm they would re-arm. For example after firing 1 missile from a launcher an SA-3 was tracking a target, the target moved outside of engagement range and the 1 launcher decided it was time to rearm. 2. If the AI was tracking a target and it had missiles to use, it would wait to re-arm. Rearm type definitions. 1. Complete ammo replenishment. AI's entire ammo cache is rearmed in one go, common with MGs) 2. Added one by one. Time to re-arm depends on how many ammo units need to be re-added. 3. Several added in packs. SA-15 adds 4 at a time, and I think it needs to have fired 4 in order to start rearming. This table was compiled in version 1.2.14. Numbers may not still be valid. [TABLE]Sam Site Re-arm Type Re-arm per Rearm Time Max Ammo Min Rearm Time Max Rearm Time SA-3 3 2 360 4 SA-6 2 1 600 3 1800 SA-8 2 1 300 6 1800 SA-9 2 1 338 4 1352 SA-10 2 1 1800 4 7200 SA-11 2 1 240 4 960 SA-13 2 1 250 8 2000 SA-15 3 4 650 8 SA-18 2 1 43 4 172 SA-19 2 1 134 8 1072 SA-19 Guns 1 2935 1936 Patriot 2 1 1800 4 7200 Hawk 3 3 120 3 120 Avenger 2 1 40 16 640 Roland 2 1 70 8 560 Stinger 0 Chaparrel 2 1 8 0 Linebacker 2 1 23 10 230[/TABLE] "min rearm time" is blank for sam sites, but it applies to artillery. Its just a small number that is always added no matter the number of ammo being rearmed. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Silver_Dragon Posted October 9, 2015 Posted October 9, 2015 Grimes. Sa-3 reload time has 1 minute by launcher, but 50 minutes to get other reload. http://www.armyrecognition.com/russia_russian_missile_system_vehicle_uk/sa-3_goa_s-125_neva_pechora_ground_to_air_missile_system_technical_data_sheet_specifications_uk.html Sa-15 reload time has 10 minutes Chaparral reload time 8 minutes Vulcan reload time 5 minutes https://books.google.es/books?id=mIjKP2xw2HYC&pg=SA4-PA2&lpg=SA4-PA2&dq=chaparral+reload+time&source=bl&ots=T_jr0FHc7Q&sig=jBgnRHl9ZVyPOvSem6gjjnPJ7-0&hl=es&sa=X&ved=0CCAQ6AEwAGoVChMIlcTitIu1yAIVyLoaCh3DGgh_#v=onepage&q=chaparral%20reload%20time&f=false For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Azazel Posted October 9, 2015 Author Posted October 9, 2015 Good to know, thank-you! My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC]
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